mirror of
https://github.com/scratchfoundation/bgfx.git
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64 lines
1.4 KiB
Text
64 lines
1.4 KiB
Text
uniform sampler2D _MainTex;
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uniform sampler2D _BurntTex;
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uniform mediump float _EmberFadeEnd;
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uniform mediump float _EmberFadeStart;
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varying mediump vec2 xlv_TEXCOORD0;
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mediump float xll_saturate (
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in mediump float x_1
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)
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{
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mediump float tmpvar_2;
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tmpvar_2 = clamp (x_1, 0.0, 1.0);
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return tmpvar_2;
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}
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mediump vec3 xll_saturate (
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in mediump vec3 x_3
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)
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{
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mediump vec3 tmpvar_4;
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tmpvar_4 = clamp (x_3, 0.0, 1.0);
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return tmpvar_4;
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}
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lowp vec4 frag (
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in mediump vec2 uv_5
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)
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{
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lowp float t_6;
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lowp vec3 burn_7;
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lowp vec3 base_8;
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lowp vec4 tmpvar_9;
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tmpvar_9 = texture2D (_MainTex, uv_5);
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lowp vec3 tmpvar_10;
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tmpvar_10 = tmpvar_9.xyz;
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base_8 = tmpvar_10;
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lowp vec4 tmpvar_11;
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tmpvar_11 = texture2D (_BurntTex, uv_5);
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lowp vec3 tmpvar_12;
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tmpvar_12 = tmpvar_11.xyz;
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burn_7 = tmpvar_12;
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mediump float tmpvar_13;
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tmpvar_13 = xll_saturate (((_EmberFadeStart - 0.05) / (_EmberFadeStart - _EmberFadeEnd)));
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mediump float tmpvar_14;
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tmpvar_14 = tmpvar_13;
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t_6 = tmpvar_14;
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lowp vec3 tmpvar_15;
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tmpvar_15 = vec3(t_6);
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lowp vec3 tmpvar_16;
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tmpvar_16 = mix (base_8, burn_7, tmpvar_15);
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lowp vec4 tmpvar_17;
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tmpvar_17.w = 1.0;
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tmpvar_17.xyz = tmpvar_16.xyz;
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return tmpvar_17;
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}
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void main ()
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{
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lowp vec4 tmpvar_18;
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tmpvar_18 = frag (xlv_TEXCOORD0);
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lowp vec4 tmpvar_19;
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tmpvar_19 = tmpvar_18;
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gl_FragColor = tmpvar_19;
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}
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