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15 lines
321 B
Scala
15 lines
321 B
Scala
$input a_position, a_normal
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$output v_normal
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/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx_shader.sh>
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void main()
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{
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gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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v_normal = a_normal.xyz * 2.0f - 1.0f;
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}
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