mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
4888 lines
144 KiB
C++
4888 lines
144 KiB
C++
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#if BGFX_CONFIG_RENDERER_DIRECT3D11
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# include "renderer_d3d11.h"
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namespace bgfx { namespace d3d11
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{
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static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
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struct PrimInfo
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{
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D3D11_PRIMITIVE_TOPOLOGY m_type;
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uint32_t m_min;
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uint32_t m_div;
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uint32_t m_sub;
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};
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static const PrimInfo s_primInfo[] =
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{
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{ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 3, 0 },
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{ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 3, 1, 2 },
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{ D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 2, 2, 0 },
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{ D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, 2, 1, 1 },
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{ D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, 1, 1, 0 },
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{ D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED, 0, 0, 0 },
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};
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static const char* s_primName[] =
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{
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"TriList",
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"TriStrip",
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"Line",
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"LineStrip",
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"Point",
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};
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BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
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union Zero
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{
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Zero()
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{
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memset(this, 0, sizeof(Zero) );
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}
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ID3D11Buffer* m_buffer[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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ID3D11UnorderedAccessView* m_uav[D3D11_PS_CS_UAV_REGISTER_COUNT];
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ID3D11ShaderResourceView* m_srv[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
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ID3D11SamplerState* m_sampler[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
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uint32_t m_zero[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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};
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BX_PRAGMA_DIAGNOSTIC_PUSH();
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4268) // warning C4268: '' : 'const' static/global data initialized with compiler generated default constructor fills the object with zeros
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static const Zero s_zero;
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BX_PRAGMA_DIAGNOSTIC_POP();
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static const uint32_t s_checkMsaa[] =
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{
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0,
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2,
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4,
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8,
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16,
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};
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static DXGI_SAMPLE_DESC s_msaa[] =
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{
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{ 1, 0 },
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{ 2, 0 },
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{ 4, 0 },
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{ 8, 0 },
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{ 16, 0 },
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};
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static const D3D11_BLEND s_blendFactor[][2] =
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{
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{ (D3D11_BLEND)0, (D3D11_BLEND)0 }, // ignored
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{ D3D11_BLEND_ZERO, D3D11_BLEND_ZERO }, // ZERO
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{ D3D11_BLEND_ONE, D3D11_BLEND_ONE }, // ONE
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{ D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA }, // SRC_COLOR
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{ D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
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{ D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA }, // SRC_ALPHA
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{ D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
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{ D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA }, // DST_ALPHA
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{ D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
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{ D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA }, // DST_COLOR
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{ D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
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{ D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE }, // SRC_ALPHA_SAT
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{ D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR }, // FACTOR
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{ D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
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};
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static const D3D11_BLEND_OP s_blendEquation[] =
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{
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D3D11_BLEND_OP_ADD,
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D3D11_BLEND_OP_SUBTRACT,
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D3D11_BLEND_OP_REV_SUBTRACT,
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D3D11_BLEND_OP_MIN,
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D3D11_BLEND_OP_MAX,
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};
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static const D3D11_COMPARISON_FUNC s_cmpFunc[] =
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{
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D3D11_COMPARISON_FUNC(0), // ignored
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D3D11_COMPARISON_LESS,
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D3D11_COMPARISON_LESS_EQUAL,
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D3D11_COMPARISON_EQUAL,
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D3D11_COMPARISON_GREATER_EQUAL,
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D3D11_COMPARISON_GREATER,
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D3D11_COMPARISON_NOT_EQUAL,
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D3D11_COMPARISON_NEVER,
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D3D11_COMPARISON_ALWAYS,
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};
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static const D3D11_STENCIL_OP s_stencilOp[] =
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{
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D3D11_STENCIL_OP_ZERO,
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D3D11_STENCIL_OP_KEEP,
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D3D11_STENCIL_OP_REPLACE,
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D3D11_STENCIL_OP_INCR,
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D3D11_STENCIL_OP_INCR_SAT,
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D3D11_STENCIL_OP_DECR,
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D3D11_STENCIL_OP_DECR_SAT,
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D3D11_STENCIL_OP_INVERT,
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};
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static const D3D11_CULL_MODE s_cullMode[] =
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{
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D3D11_CULL_NONE,
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D3D11_CULL_FRONT,
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D3D11_CULL_BACK,
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};
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static const D3D11_TEXTURE_ADDRESS_MODE s_textureAddress[] =
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{
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D3D11_TEXTURE_ADDRESS_WRAP,
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D3D11_TEXTURE_ADDRESS_MIRROR,
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D3D11_TEXTURE_ADDRESS_CLAMP,
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};
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/*
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* D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
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* D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
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* D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
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* D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
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* D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
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* D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
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* D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
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* D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
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* D3D11_FILTER_ANISOTROPIC = 0x55,
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*
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* D3D11_COMPARISON_FILTERING_BIT = 0x80,
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* D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
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*
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* According to D3D11_FILTER enum bits for mip, mag and mip are:
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* 0x10 // MIN_LINEAR
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* 0x04 // MAG_LINEAR
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* 0x01 // MIP_LINEAR
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*/
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static const uint8_t s_textureFilter[3][3] =
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{
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{
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0x10, // min linear
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0x00, // min point
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0x55, // anisotropic
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},
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{
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0x04, // mag linear
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0x00, // mag point
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0x55, // anisotropic
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},
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{
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0x01, // mip linear
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0x00, // mip point
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0x55, // anisotropic
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},
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};
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struct TextureFormatInfo
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{
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DXGI_FORMAT m_fmt;
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DXGI_FORMAT m_fmtSrv;
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DXGI_FORMAT m_fmtDsv;
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DXGI_FORMAT m_fmtSrgb;
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};
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static const TextureFormatInfo s_textureFormat[] =
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{
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{ DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC1_UNORM_SRGB }, // BC1
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{ DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC2_UNORM_SRGB }, // BC2
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{ DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC3_UNORM_SRGB }, // BC3
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{ DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC4
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{ DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC5
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{ DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC6H
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{ DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC7_UNORM_SRGB }, // BC7
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
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{ DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
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{ DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8
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{ DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16
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{ DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16F
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{ DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32
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{ DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32F
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{ DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8
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{ DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16
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{ DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16F
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{ DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32
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{ DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32F
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{ DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }, // BGRA8
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{ DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8
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{ DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16
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{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16F
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{ DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32
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{ DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32F
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{ DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R5G6B5
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{ DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA4
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{ DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB5A1
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{ DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB10A2
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{ DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R11G11B10F
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
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{ DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN }, // D16
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{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24
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{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24S8
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{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D32
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{ DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D16F
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{ DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D24F
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{ DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D32F
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{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D0S8
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};
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BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
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static const D3D11_INPUT_ELEMENT_DESC s_attrib[] =
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{
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{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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};
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BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
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static const DXGI_FORMAT s_attribType[][4][2] =
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{
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{ // Uint8
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{ DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
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{ DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
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{ DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
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{ DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
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},
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{ // Uint10
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{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
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{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
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{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
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{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
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},
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{ // Int16
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{ DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
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{ DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
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{ DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
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{ DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
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},
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{ // Half
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{ DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
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{ DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
|
|
{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
|
|
{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
|
|
},
|
|
{ // Float
|
|
{ DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
|
|
{ DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
|
|
{ DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
|
|
{ DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
|
|
},
|
|
};
|
|
BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
|
|
|
|
static D3D11_INPUT_ELEMENT_DESC* fillVertexDecl(D3D11_INPUT_ELEMENT_DESC* _out, const VertexDecl& _decl)
|
|
{
|
|
D3D11_INPUT_ELEMENT_DESC* elem = _out;
|
|
|
|
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
|
|
{
|
|
if (UINT16_MAX != _decl.m_attributes[attr])
|
|
{
|
|
memcpy(elem, &s_attrib[attr], sizeof(D3D11_INPUT_ELEMENT_DESC) );
|
|
|
|
if (0 == _decl.m_attributes[attr])
|
|
{
|
|
elem->AlignedByteOffset = 0;
|
|
}
|
|
else
|
|
{
|
|
uint8_t num;
|
|
AttribType::Enum type;
|
|
bool normalized;
|
|
bool asInt;
|
|
_decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
|
|
elem->Format = s_attribType[type][num-1][normalized];
|
|
elem->AlignedByteOffset = _decl.m_offset[attr];
|
|
}
|
|
|
|
++elem;
|
|
}
|
|
}
|
|
|
|
return elem;
|
|
}
|
|
|
|
struct TextureStage
|
|
{
|
|
TextureStage()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
memset(m_srv, 0, sizeof(m_srv) );
|
|
memset(m_sampler, 0, sizeof(m_sampler) );
|
|
}
|
|
|
|
ID3D11ShaderResourceView* m_srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
ID3D11SamplerState* m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
};
|
|
|
|
BX_PRAGMA_DIAGNOSTIC_PUSH();
|
|
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunused-const-variable");
|
|
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
|
|
|
|
static const GUID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, { 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 } };
|
|
static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
|
|
static const GUID IID_IDXGIFactory = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
|
|
static const GUID IID_IDXGIDevice0 = { 0x54ec77fa, 0x1377, 0x44e6, { 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c } };
|
|
static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
|
|
static const GUID IID_IDXGIDevice2 = { 0x05008617, 0xfbfd, 0x4051, { 0xa7, 0x90, 0x14, 0x48, 0x84, 0xb4, 0xf6, 0xa9 } };
|
|
static const GUID IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
|
|
static const GUID IID_IDXGIAdapter = { 0x2411e7e1, 0x12ac, 0x4ccf, { 0xbd, 0x14, 0x97, 0x98, 0xe8, 0x53, 0x4d, 0xc0 } };
|
|
static const GUID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, { 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 } };
|
|
static const GUID IID_IDXGIDeviceRenderDoc = { 0xa7aa6116, 0x9c8d, 0x4bba, { 0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78 } };
|
|
|
|
enum D3D11_FORMAT_SUPPORT2
|
|
{
|
|
D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
|
|
D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
|
|
};
|
|
|
|
static const GUID s_deviceIIDs[] =
|
|
{
|
|
IID_IDXGIDevice3,
|
|
IID_IDXGIDevice2,
|
|
IID_IDXGIDevice1,
|
|
IID_IDXGIDevice0,
|
|
};
|
|
|
|
template <typename Ty>
|
|
static BX_NO_INLINE void setDebugObjectName(Ty* _interface, const char* _format, ...)
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
|
|
{
|
|
char temp[2048];
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
int size = bx::uint32_min(sizeof(temp)-1, vsnprintf(temp, sizeof(temp), _format, argList) );
|
|
va_end(argList);
|
|
temp[size] = '\0';
|
|
|
|
_interface->SetPrivateData(WKPDID_D3DDebugObjectName, size, temp);
|
|
}
|
|
}
|
|
|
|
BX_PRAGMA_DIAGNOSTIC_POP();
|
|
|
|
static BX_NO_INLINE bool getIntelExtensions(ID3D11Device* _device)
|
|
{
|
|
uint8_t temp[28];
|
|
|
|
D3D11_BUFFER_DESC desc;
|
|
desc.ByteWidth = sizeof(temp);
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.BindFlags = 0;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
desc.MiscFlags = 0;
|
|
desc.StructureByteStride = 0;
|
|
|
|
D3D11_SUBRESOURCE_DATA initData;
|
|
initData.pSysMem = &temp;
|
|
initData.SysMemPitch = sizeof(temp);
|
|
initData.SysMemSlicePitch = 0;
|
|
|
|
bx::StaticMemoryBlockWriter writer(&temp, sizeof(temp) );
|
|
bx::write(&writer, "INTCEXTNCAPSFUNC", 16);
|
|
bx::write(&writer, UINT32_C(0x00010000) );
|
|
bx::write(&writer, UINT32_C(0) );
|
|
bx::write(&writer, UINT32_C(0) );
|
|
|
|
ID3D11Buffer* buffer;
|
|
HRESULT hr = _device->CreateBuffer(&desc, &initData, &buffer);
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
buffer->Release();
|
|
|
|
bx::MemoryReader reader(&temp, sizeof(temp) );
|
|
bx::skip(&reader, 16);
|
|
|
|
uint32_t version;
|
|
bx::read(&reader, version);
|
|
|
|
uint32_t driverVersion;
|
|
bx::read(&reader, driverVersion);
|
|
|
|
return version <= driverVersion;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
#if USE_D3D11_DYNAMIC_LIB
|
|
static PFN_D3D11_CREATE_DEVICE D3D11CreateDevice;
|
|
static PFN_CREATE_DXGI_FACTORY CreateDXGIFactory;
|
|
static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
|
|
static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
|
|
static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
|
|
static PFN_GET_DEBUG_INTERFACE DXGIGetDebugInterface;
|
|
static PFN_GET_DEBUG_INTERFACE1 DXGIGetDebugInterface1;
|
|
#endif // USE_D3D11_DYNAMIC_LIB
|
|
|
|
struct RendererContextD3D11 : public RendererContextI
|
|
{
|
|
RendererContextD3D11()
|
|
: m_d3d9dll(NULL)
|
|
, m_d3d11dll(NULL)
|
|
, m_dxgidll(NULL)
|
|
, m_dxgidebugdll(NULL)
|
|
, m_renderdocdll(NULL)
|
|
, m_driverType(D3D_DRIVER_TYPE_NULL)
|
|
, m_featureLevel(D3D_FEATURE_LEVEL(0) )
|
|
, m_adapter(NULL)
|
|
, m_factory(NULL)
|
|
, m_swapChain(NULL)
|
|
, m_lost(0)
|
|
, m_numWindows(0)
|
|
, m_device(NULL)
|
|
, m_deviceCtx(NULL)
|
|
, m_infoQueue(NULL)
|
|
, m_backBufferColor(NULL)
|
|
, m_backBufferDepthStencil(NULL)
|
|
, m_currentColor(NULL)
|
|
, m_currentDepthStencil(NULL)
|
|
, m_captureTexture(NULL)
|
|
, m_captureResolve(NULL)
|
|
, m_wireframe(false)
|
|
, m_flags(BGFX_RESET_NONE)
|
|
, m_maxAnisotropy(1)
|
|
, m_currentProgram(NULL)
|
|
, m_vsChanges(0)
|
|
, m_fsChanges(0)
|
|
, m_rtMsaa(false)
|
|
, m_ovrRtv(NULL)
|
|
, m_ovrDsv(NULL)
|
|
{
|
|
m_fbh.idx = invalidHandle;
|
|
memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
|
|
memset(&m_scd, 0, sizeof(m_scd) );
|
|
memset(&m_windows, 0xff, sizeof(m_windows) );
|
|
}
|
|
|
|
~RendererContextD3D11()
|
|
{
|
|
}
|
|
|
|
bool init()
|
|
{
|
|
struct ErrorState
|
|
{
|
|
enum Enum
|
|
{
|
|
Default,
|
|
LoadedD3D11,
|
|
LoadedDXGI,
|
|
CreatedDXGIFactory,
|
|
};
|
|
};
|
|
|
|
ErrorState::Enum errorState = ErrorState::Default;
|
|
|
|
// Must be before device creation, and before RenderDoc.
|
|
m_ovr.init();
|
|
|
|
if (!m_ovr.isInitialized() )
|
|
{
|
|
m_renderdocdll = loadRenderDoc();
|
|
}
|
|
|
|
m_fbh.idx = invalidHandle;
|
|
memset(m_uniforms, 0, sizeof(m_uniforms) );
|
|
memset(&m_resolution, 0, sizeof(m_resolution) );
|
|
|
|
#if USE_D3D11_DYNAMIC_LIB
|
|
m_d3d11dll = bx::dlopen("d3d11.dll");
|
|
BX_WARN(NULL != m_d3d11dll, "Failed to load d3d11.dll.");
|
|
|
|
if (NULL == m_d3d11dll)
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
errorState = ErrorState::LoadedD3D11;
|
|
|
|
m_d3d9dll = NULL;
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
|
|
{
|
|
// D3D11_1.h has ID3DUserDefinedAnnotation
|
|
// http://msdn.microsoft.com/en-us/library/windows/desktop/hh446881%28v=vs.85%29.aspx
|
|
m_d3d9dll = bx::dlopen("d3d9.dll");
|
|
if (NULL != m_d3d9dll)
|
|
{
|
|
D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker" );
|
|
D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
|
|
D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent" );
|
|
BX_CHECK(NULL != D3DPERF_SetMarker
|
|
&& NULL != D3DPERF_BeginEvent
|
|
&& NULL != D3DPERF_EndEvent
|
|
, "Failed to initialize PIX events."
|
|
);
|
|
}
|
|
}
|
|
|
|
D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)bx::dlsym(m_d3d11dll, "D3D11CreateDevice");
|
|
BX_WARN(NULL != D3D11CreateDevice, "Function D3D11CreateDevice not found.");
|
|
if (NULL == D3D11CreateDevice)
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
m_dxgidll = bx::dlopen("dxgi.dll");
|
|
BX_WARN(NULL != m_dxgidll, "Failed to load dxgi.dll.");
|
|
if (NULL == m_dxgidll)
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
errorState = ErrorState::LoadedDXGI;
|
|
|
|
CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory");
|
|
BX_WARN(NULL != CreateDXGIFactory, "Function CreateDXGIFactory not found.");
|
|
if (NULL == CreateDXGIFactory)
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
m_dxgidebugdll = bx::dlopen("dxgidebug.dll");
|
|
if (NULL != m_dxgidebugdll)
|
|
{
|
|
DXGIGetDebugInterface = (PFN_GET_DEBUG_INTERFACE )bx::dlsym(m_dxgidebugdll, "DXGIGetDebugInterface");
|
|
DXGIGetDebugInterface1 = (PFN_GET_DEBUG_INTERFACE1)bx::dlsym(m_dxgidebugdll, "DXGIGetDebugInterface1");
|
|
if (NULL == DXGIGetDebugInterface
|
|
&& NULL == DXGIGetDebugInterface1)
|
|
{
|
|
bx::dlclose(m_dxgidebugdll);
|
|
m_dxgidebugdll = NULL;
|
|
}
|
|
else
|
|
{
|
|
// Figure out how to access IDXGIInfoQueue on pre Win8...
|
|
}
|
|
}
|
|
#endif // USE_D3D11_DYNAMIC_LIB
|
|
|
|
HRESULT hr;
|
|
IDXGIFactory* factory;
|
|
#if BX_PLATFORM_WINRT
|
|
// WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
|
|
hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
|
|
#else
|
|
hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)&factory);
|
|
#endif // BX_PLATFORM_WINRT
|
|
BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory.");
|
|
if (FAILED(hr) )
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
errorState = ErrorState::CreatedDXGIFactory;
|
|
|
|
m_device = (ID3D11Device*)g_platformData.context;
|
|
|
|
if (NULL == m_device)
|
|
{
|
|
m_adapter = NULL;
|
|
m_driverType = BGFX_PCI_ID_SOFTWARE_RASTERIZER == g_caps.vendorId
|
|
? D3D_DRIVER_TYPE_WARP
|
|
: D3D_DRIVER_TYPE_HARDWARE
|
|
;
|
|
|
|
IDXGIAdapter* adapter;
|
|
for (uint32_t ii = 0
|
|
; DXGI_ERROR_NOT_FOUND != factory->EnumAdapters(ii, &adapter) && ii < BX_COUNTOF(g_caps.gpu)
|
|
; ++ii
|
|
)
|
|
{
|
|
DXGI_ADAPTER_DESC desc;
|
|
hr = adapter->GetDesc(&desc);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
BX_TRACE("Adapter #%d", ii);
|
|
|
|
char description[BX_COUNTOF(desc.Description)];
|
|
wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
|
|
BX_TRACE("\tDescription: %s", description);
|
|
BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
|
|
, desc.VendorId
|
|
, desc.DeviceId
|
|
, desc.SubSysId
|
|
, desc.Revision
|
|
);
|
|
BX_TRACE("\tMemory: %" PRIi64 " (video), %" PRIi64 " (system), %" PRIi64 " (shared)"
|
|
, desc.DedicatedVideoMemory
|
|
, desc.DedicatedSystemMemory
|
|
, desc.SharedSystemMemory
|
|
);
|
|
|
|
g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
|
|
g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
|
|
++g_caps.numGPUs;
|
|
|
|
if (NULL == m_adapter)
|
|
{
|
|
if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
|
|
&& (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
|
|
&& ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
|
|
{
|
|
m_adapter = adapter;
|
|
m_adapter->AddRef();
|
|
m_driverType = D3D_DRIVER_TYPE_UNKNOWN;
|
|
}
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
|
|
&& 0 != strstr(description, "PerfHUD") )
|
|
{
|
|
m_adapter = adapter;
|
|
m_driverType = D3D_DRIVER_TYPE_REFERENCE;
|
|
}
|
|
}
|
|
}
|
|
|
|
DX_RELEASE(adapter, adapter == m_adapter ? 1 : 0);
|
|
}
|
|
DX_RELEASE(factory, NULL != m_adapter ? 1 : 0);
|
|
|
|
D3D_FEATURE_LEVEL featureLevel[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
D3D_FEATURE_LEVEL_9_3,
|
|
D3D_FEATURE_LEVEL_9_2,
|
|
D3D_FEATURE_LEVEL_9_1,
|
|
};
|
|
|
|
for (;;)
|
|
{
|
|
uint32_t flags = 0
|
|
| D3D11_CREATE_DEVICE_SINGLETHREADED
|
|
| D3D11_CREATE_DEVICE_BGRA_SUPPORT
|
|
// | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
|
|
| (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0)
|
|
;
|
|
|
|
hr = E_FAIL;
|
|
for (uint32_t ii = 0; ii < 3 && FAILED(hr);)
|
|
{
|
|
hr = D3D11CreateDevice(m_adapter
|
|
, m_driverType
|
|
, NULL
|
|
, flags
|
|
, &featureLevel[ii]
|
|
, BX_COUNTOF(featureLevel)-ii
|
|
, D3D11_SDK_VERSION
|
|
, &m_device
|
|
, &m_featureLevel
|
|
, &m_deviceCtx
|
|
);
|
|
BX_WARN(FAILED(hr), "Direct3D11 device feature level %d.%d."
|
|
, (m_featureLevel >> 12) & 0xf
|
|
, (m_featureLevel >> 8) & 0xf
|
|
);
|
|
if (FAILED(hr)
|
|
&& 0 != (flags & D3D11_CREATE_DEVICE_DEBUG) )
|
|
{
|
|
// Try without debug in case D3D11 SDK Layers
|
|
// is not present?
|
|
flags &= ~D3D11_CREATE_DEVICE_DEBUG;
|
|
continue;
|
|
}
|
|
|
|
// Enable debug flags.
|
|
flags |= (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0);
|
|
++ii;
|
|
}
|
|
|
|
if (FAILED(hr)
|
|
&& D3D_DRIVER_TYPE_WARP != m_driverType)
|
|
{
|
|
// Try with WARP
|
|
m_driverType = D3D_DRIVER_TYPE_WARP;
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
|
|
|
|
if (FAILED(hr) )
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
if (NULL != m_adapter)
|
|
{
|
|
DX_RELEASE(m_adapter, 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_device->GetImmediateContext(&m_deviceCtx);
|
|
BX_WARN(NULL != m_deviceCtx, "Unable to create Direct3D11 device.");
|
|
|
|
if (NULL == m_deviceCtx)
|
|
{
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
{
|
|
IDXGIDevice* device = NULL;
|
|
IDXGIAdapter* adapter = NULL;
|
|
hr = E_FAIL;
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(s_deviceIIDs) && FAILED(hr); ++ii)
|
|
{
|
|
hr = m_device->QueryInterface(s_deviceIIDs[ii], (void**)&device);
|
|
BX_TRACE("D3D device 11.%d, hr %x", BX_COUNTOF(s_deviceIIDs)-1-ii, hr);
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
#if BX_COMPILER_MSVC
|
|
BX_PRAGMA_DIAGNOSTIC_PUSH();
|
|
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4530) // warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
|
|
try
|
|
{
|
|
// QueryInterface above can succeed, but getting adapter call might crash on Win7.
|
|
hr = device->GetAdapter(&adapter);
|
|
}
|
|
catch (...)
|
|
{
|
|
BX_TRACE("Failed to get adapter foro IID_IDXGIDevice%d.", BX_COUNTOF(s_deviceIIDs)-1-ii);
|
|
DX_RELEASE(device, 0);
|
|
hr = E_FAIL;
|
|
}
|
|
BX_PRAGMA_DIAGNOSTIC_POP();
|
|
#else
|
|
hr = device->GetAdapter(&adapter);
|
|
#endif // BX_COMPILER_MSVC
|
|
}
|
|
}
|
|
|
|
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
|
|
if (FAILED(hr) )
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
// GPA increases device ref count.
|
|
// RenderDoc makes device ref count 0 here.
|
|
//
|
|
// This causes assert in debug. When debugger is present refcount
|
|
// checks are off.
|
|
IDXGIDevice* renderdoc;
|
|
hr = m_device->QueryInterface(IID_IDXGIDeviceRenderDoc, (void**)&renderdoc);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
setGraphicsDebuggerPresent(true);
|
|
DX_RELEASE(renderdoc, 2);
|
|
}
|
|
else
|
|
{
|
|
setGraphicsDebuggerPresent(3 != getRefCount(device) );
|
|
DX_RELEASE(device, 2);
|
|
}
|
|
|
|
hr = adapter->GetDesc(&m_adapterDesc);
|
|
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
|
|
if (FAILED(hr) )
|
|
{
|
|
DX_RELEASE(adapter, 2);
|
|
goto error;
|
|
}
|
|
|
|
g_caps.vendorId = 0 == m_adapterDesc.VendorId
|
|
? BGFX_PCI_ID_SOFTWARE_RASTERIZER
|
|
: (uint16_t)m_adapterDesc.VendorId
|
|
;
|
|
g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
|
|
|
|
if (NULL == g_platformData.backBuffer)
|
|
{
|
|
#if BX_PLATFORM_WINRT
|
|
hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
|
|
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
|
|
DX_RELEASE(adapter, 2);
|
|
if (FAILED(hr) )
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
memset(&m_scd, 0, sizeof(m_scd) );
|
|
m_scd.Width = BGFX_DEFAULT_WIDTH;
|
|
m_scd.Height = BGFX_DEFAULT_HEIGHT;
|
|
m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
m_scd.Stereo = false;
|
|
m_scd.SampleDesc.Count = 1;
|
|
m_scd.SampleDesc.Quality = 0;
|
|
m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
m_scd.BufferCount = 2;
|
|
m_scd.Scaling = DXGI_SCALING_NONE;
|
|
m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
|
|
|
|
hr = m_factory->CreateSwapChainForCoreWindow(m_device
|
|
, (::IUnknown*)g_platformData.nwh
|
|
, &m_scd
|
|
, NULL
|
|
, &m_swapChain
|
|
);
|
|
#else
|
|
hr = adapter->GetParent(IID_IDXGIFactory, (void**)&m_factory);
|
|
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
|
|
DX_RELEASE(adapter, 2);
|
|
if (FAILED(hr) )
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
memset(&m_scd, 0, sizeof(m_scd) );
|
|
m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
|
|
m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
|
|
m_scd.BufferDesc.RefreshRate.Numerator = 60;
|
|
m_scd.BufferDesc.RefreshRate.Denominator = 1;
|
|
m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
m_scd.SampleDesc.Count = 1;
|
|
m_scd.SampleDesc.Quality = 0;
|
|
m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
m_scd.BufferCount = 1;
|
|
m_scd.OutputWindow = (HWND)g_platformData.nwh;
|
|
m_scd.Windowed = true;
|
|
|
|
hr = m_factory->CreateSwapChain(m_device
|
|
, &m_scd
|
|
, &m_swapChain
|
|
);
|
|
|
|
DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh, 0
|
|
| DXGI_MWA_NO_WINDOW_CHANGES
|
|
| DXGI_MWA_NO_ALT_ENTER
|
|
) );
|
|
#endif // BX_PLATFORM_WINRT
|
|
BX_WARN(SUCCEEDED(hr), "Failed to create swap chain.");
|
|
if (FAILED(hr) )
|
|
{
|
|
goto error;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memset(&m_scd, 0, sizeof(m_scd) );
|
|
m_scd.SampleDesc.Count = 1;
|
|
m_scd.SampleDesc.Quality = 0;
|
|
setBufferSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
|
|
m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
|
|
m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
|
|
}
|
|
}
|
|
|
|
m_numWindows = 1;
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
{
|
|
hr = m_device->QueryInterface(IID_ID3D11InfoQueue, (void**)&m_infoQueue);
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
|
|
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
|
|
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
|
|
|
|
D3D11_INFO_QUEUE_FILTER filter;
|
|
memset(&filter, 0, sizeof(filter) );
|
|
|
|
D3D11_MESSAGE_CATEGORY catlist[] =
|
|
{
|
|
D3D11_MESSAGE_CATEGORY_STATE_CREATION,
|
|
};
|
|
filter.DenyList.NumCategories = BX_COUNTOF(catlist);
|
|
filter.DenyList.pCategoryList = catlist;
|
|
m_infoQueue->PushStorageFilter(&filter);
|
|
|
|
DX_RELEASE(m_infoQueue, 3);
|
|
}
|
|
}
|
|
|
|
{
|
|
|
|
UniformHandle handle = BGFX_INVALID_HANDLE;
|
|
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
|
|
{
|
|
m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
|
|
}
|
|
|
|
g_caps.supported |= (0
|
|
| BGFX_CAPS_TEXTURE_3D
|
|
| BGFX_CAPS_VERTEX_ATTRIB_HALF
|
|
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
|
|
| BGFX_CAPS_FRAGMENT_DEPTH
|
|
| (getIntelExtensions(m_device) ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
|
|
| BGFX_CAPS_SWAP_CHAIN
|
|
| (m_ovr.isInitialized() ? BGFX_CAPS_HMD : 0)
|
|
| BGFX_CAPS_DRAW_INDIRECT
|
|
);
|
|
|
|
if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
|
|
{
|
|
g_caps.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
|
|
}
|
|
else if (m_featureLevel == D3D_FEATURE_LEVEL_9_3)
|
|
{
|
|
g_caps.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
|
|
}
|
|
else
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_ALL;
|
|
g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
|
|
}
|
|
|
|
// 32-bit indices only supported on 9_2+.
|
|
if (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_INDEX32;
|
|
}
|
|
|
|
// Independent blend only supported on 10_1+.
|
|
if (m_featureLevel >= D3D_FEATURE_LEVEL_10_1)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_BLEND_INDEPENDENT;
|
|
}
|
|
|
|
// Compute support is optional on 10_0 and 10_1 targets.
|
|
if (m_featureLevel == D3D_FEATURE_LEVEL_10_0
|
|
|| m_featureLevel == D3D_FEATURE_LEVEL_10_1)
|
|
{
|
|
struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
|
|
{
|
|
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
|
|
};
|
|
|
|
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
|
|
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr)
|
|
&& data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_COMPUTE;
|
|
}
|
|
}
|
|
else if (m_featureLevel >= D3D_FEATURE_LEVEL_11_0)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_COMPUTE;
|
|
}
|
|
|
|
// Instancing fully supported on 9_3+, optionally partially supported at lower levels.
|
|
if (m_featureLevel >= D3D_FEATURE_LEVEL_9_3)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_INSTANCING;
|
|
}
|
|
else
|
|
{
|
|
struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
|
|
{
|
|
BOOL SimpleInstancingSupported;
|
|
};
|
|
|
|
D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
|
|
hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr)
|
|
&& data.SimpleInstancingSupported)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_INSTANCING;
|
|
}
|
|
}
|
|
|
|
// shadow compare is optional on 9_1 through 9_3 targets
|
|
if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3)
|
|
{
|
|
struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
|
|
{
|
|
BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
|
|
};
|
|
|
|
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
|
|
hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr)
|
|
&& data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_LEQUAL;
|
|
}
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
|
|
{
|
|
uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
|
|
|
|
const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
|
|
? s_textureFormat[ii].m_fmtDsv
|
|
: s_textureFormat[ii].m_fmt
|
|
;
|
|
const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
|
|
|
|
if (DXGI_FORMAT_UNKNOWN != fmt)
|
|
{
|
|
struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
|
|
{
|
|
DXGI_FORMAT InFormat;
|
|
UINT OutFormatSupport;
|
|
};
|
|
|
|
D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
|
|
data.InFormat = fmt;
|
|
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_TEXTURE2D
|
|
| D3D11_FORMAT_SUPPORT_TEXTURE3D
|
|
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_BUFFER
|
|
| D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
|
|
| D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_SHADER_LOAD
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_RENDER_TARGET
|
|
| D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
}
|
|
else
|
|
{
|
|
BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
|
|
}
|
|
|
|
if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE) )
|
|
{
|
|
// clear image flag for additional testing
|
|
support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
|
|
|
|
data.InFormat = s_textureFormat[ii].m_fmt;
|
|
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT2, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
|
|
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
|
|
{
|
|
struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
|
|
{
|
|
DXGI_FORMAT InFormat;
|
|
UINT OutFormatSupport;
|
|
};
|
|
|
|
D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
|
|
data.InFormat = fmtSrgb;
|
|
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_TEXTURE2D
|
|
| D3D11_FORMAT_SUPPORT_TEXTURE3D
|
|
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
}
|
|
else
|
|
{
|
|
BX_TRACE("CheckFeatureSupport failed with %x for sRGB format %s.", hr, getName(TextureFormat::Enum(ii) ) );
|
|
}
|
|
}
|
|
|
|
g_caps.formats[ii] = support;
|
|
}
|
|
|
|
// Init reserved part of view name.
|
|
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
{
|
|
char name[BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1];
|
|
bx::snprintf(name, sizeof(name), "%3d ", ii);
|
|
mbstowcs(s_viewNameW[ii], name, BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
|
|
}
|
|
|
|
#if !defined(__MINGW32__)
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
|
|
&& NULL != m_infoQueue)
|
|
{
|
|
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
|
|
}
|
|
#endif // !defined(__MINGW32__)
|
|
|
|
updateMsaa();
|
|
postReset();
|
|
}
|
|
|
|
return true;
|
|
|
|
error:
|
|
switch (errorState)
|
|
{
|
|
case ErrorState::CreatedDXGIFactory:
|
|
DX_RELEASE(m_swapChain, 0);
|
|
DX_RELEASE(m_deviceCtx, 0);
|
|
DX_RELEASE(m_device, 0);
|
|
DX_RELEASE(m_factory, 0);
|
|
|
|
case ErrorState::LoadedDXGI:
|
|
#if USE_D3D11_DYNAMIC_LIB
|
|
if (NULL != m_dxgidebugdll)
|
|
{
|
|
bx::dlclose(m_dxgidebugdll);
|
|
m_dxgidebugdll = NULL;
|
|
}
|
|
|
|
if (NULL != m_d3d9dll)
|
|
{
|
|
bx::dlclose(m_d3d9dll);
|
|
m_d3d9dll = NULL;
|
|
}
|
|
|
|
bx::dlclose(m_dxgidll);
|
|
m_dxgidll = NULL;
|
|
#endif // USE_D3D11_DYNAMIC_LIB
|
|
|
|
case ErrorState::LoadedD3D11:
|
|
#if USE_D3D11_DYNAMIC_LIB
|
|
bx::dlclose(m_d3d11dll);
|
|
m_d3d11dll = NULL;
|
|
#endif // USE_D3D11_DYNAMIC_LIB
|
|
|
|
case ErrorState::Default:
|
|
unloadRenderDoc(m_renderdocdll);
|
|
m_ovr.shutdown();
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void shutdown()
|
|
{
|
|
preReset();
|
|
m_ovr.shutdown();
|
|
|
|
m_deviceCtx->ClearState();
|
|
|
|
invalidateCache();
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
|
{
|
|
m_indexBuffers[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
|
|
{
|
|
m_vertexBuffers[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
|
|
{
|
|
m_shaders[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
|
|
{
|
|
m_textures[ii].destroy();
|
|
}
|
|
|
|
DX_RELEASE(m_swapChain, 0);
|
|
DX_RELEASE(m_deviceCtx, 0);
|
|
DX_RELEASE(m_device, 0);
|
|
DX_RELEASE(m_factory, 0);
|
|
|
|
unloadRenderDoc(m_renderdocdll);
|
|
|
|
#if USE_D3D11_DYNAMIC_LIB
|
|
if (NULL != m_dxgidebugdll)
|
|
{
|
|
bx::dlclose(m_dxgidebugdll);
|
|
m_dxgidebugdll = NULL;
|
|
}
|
|
|
|
if (NULL != m_d3d9dll)
|
|
{
|
|
bx::dlclose(m_d3d9dll);
|
|
m_d3d9dll = NULL;
|
|
}
|
|
|
|
bx::dlclose(m_dxgidll);
|
|
m_dxgidll = NULL;
|
|
|
|
bx::dlclose(m_d3d11dll);
|
|
m_d3d11dll = NULL;
|
|
#endif // USE_D3D11_DYNAMIC_LIB
|
|
}
|
|
|
|
RendererType::Enum getRendererType() const BX_OVERRIDE
|
|
{
|
|
return RendererType::Direct3D11;
|
|
}
|
|
|
|
const char* getRendererName() const BX_OVERRIDE
|
|
{
|
|
return BGFX_RENDERER_DIRECT3D11_NAME;
|
|
}
|
|
|
|
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
|
|
}
|
|
|
|
void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
|
|
{
|
|
VertexDecl& decl = m_vertexDecls[_handle.idx];
|
|
memcpy(&decl, &_decl, sizeof(VertexDecl) );
|
|
dump(decl);
|
|
}
|
|
|
|
void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
|
|
{
|
|
}
|
|
|
|
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
|
|
}
|
|
|
|
void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
|
|
}
|
|
|
|
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
|
|
{
|
|
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
|
m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
|
|
}
|
|
|
|
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_shaders[_handle.idx].create(_mem);
|
|
}
|
|
|
|
void destroyShader(ShaderHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_shaders[_handle.idx].destroy();
|
|
}
|
|
|
|
void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
|
|
{
|
|
m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
|
|
}
|
|
|
|
void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_program[_handle.idx].destroy();
|
|
}
|
|
|
|
void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
|
|
{
|
|
m_textures[_handle.idx].create(_mem, _flags, _skip);
|
|
}
|
|
|
|
void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
|
|
{
|
|
}
|
|
|
|
void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
|
|
}
|
|
|
|
void updateTextureEnd() BX_OVERRIDE
|
|
{
|
|
}
|
|
|
|
void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
|
|
{
|
|
TextureD3D11& texture = m_textures[_handle.idx];
|
|
|
|
uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic);
|
|
|
|
TextureCreate tc;
|
|
tc.m_flags = texture.m_flags;
|
|
tc.m_width = _width;
|
|
tc.m_height = _height;
|
|
tc.m_sides = 0;
|
|
tc.m_depth = 0;
|
|
tc.m_numMips = 1;
|
|
tc.m_format = texture.m_requestedFormat;
|
|
tc.m_cubeMap = false;
|
|
tc.m_mem = NULL;
|
|
bx::write(&writer, tc);
|
|
|
|
texture.destroy();
|
|
texture.create(mem, tc.m_flags, 0);
|
|
|
|
release(mem);
|
|
}
|
|
|
|
void destroyTexture(TextureHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_textures[_handle.idx].destroy();
|
|
}
|
|
|
|
void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
|
|
{
|
|
m_frameBuffers[_handle.idx].create(_num, _textureHandles);
|
|
}
|
|
|
|
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
|
|
{
|
|
uint16_t denseIdx = m_numWindows++;
|
|
m_windows[denseIdx] = _handle;
|
|
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
|
|
}
|
|
|
|
void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
|
|
if (UINT16_MAX != denseIdx)
|
|
{
|
|
--m_numWindows;
|
|
if (m_numWindows > 1)
|
|
{
|
|
FrameBufferHandle handle = m_windows[m_numWindows];
|
|
m_windows[denseIdx] = handle;
|
|
m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
|
|
}
|
|
}
|
|
}
|
|
|
|
void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
|
|
{
|
|
if (NULL != m_uniforms[_handle.idx])
|
|
{
|
|
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
}
|
|
|
|
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
|
|
void* data = BX_ALLOC(g_allocator, size);
|
|
memset(data, 0, size);
|
|
m_uniforms[_handle.idx] = data;
|
|
m_uniformReg.add(_handle, _name, data);
|
|
}
|
|
|
|
void destroyUniform(UniformHandle _handle) BX_OVERRIDE
|
|
{
|
|
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
m_uniforms[_handle.idx] = NULL;
|
|
}
|
|
|
|
void saveScreenShot(const char* _filePath) BX_OVERRIDE
|
|
{
|
|
BX_WARN(NULL != m_swapChain, "Unable to capture screenshot %s.", _filePath);
|
|
if (NULL == m_swapChain)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ID3D11Texture2D* backBuffer;
|
|
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
|
|
|
|
D3D11_TEXTURE2D_DESC backBufferDesc;
|
|
backBuffer->GetDesc(&backBufferDesc);
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
memcpy(&desc, &backBufferDesc, sizeof(desc) );
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.BindFlags = 0;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
|
|
ID3D11Texture2D* texture;
|
|
HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &texture);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
if (backBufferDesc.SampleDesc.Count == 1)
|
|
{
|
|
m_deviceCtx->CopyResource(texture, backBuffer);
|
|
}
|
|
else
|
|
{
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.CPUAccessFlags = 0;
|
|
ID3D11Texture2D* resolve;
|
|
hr = m_device->CreateTexture2D(&desc, NULL, &resolve);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
m_deviceCtx->ResolveSubresource(resolve, 0, backBuffer, 0, desc.Format);
|
|
m_deviceCtx->CopyResource(texture, resolve);
|
|
DX_RELEASE(resolve, 0);
|
|
}
|
|
}
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
DX_CHECK(m_deviceCtx->Map(texture, 0, D3D11_MAP_READ, 0, &mapped) );
|
|
imageSwizzleBgra8(backBufferDesc.Width
|
|
, backBufferDesc.Height
|
|
, mapped.RowPitch
|
|
, mapped.pData
|
|
, mapped.pData
|
|
);
|
|
g_callback->screenShot(_filePath
|
|
, backBufferDesc.Width
|
|
, backBufferDesc.Height
|
|
, mapped.RowPitch
|
|
, mapped.pData
|
|
, backBufferDesc.Height*mapped.RowPitch
|
|
, false
|
|
);
|
|
m_deviceCtx->Unmap(texture, 0);
|
|
|
|
DX_RELEASE(texture, 0);
|
|
}
|
|
|
|
DX_RELEASE(backBuffer, 0);
|
|
}
|
|
|
|
void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
|
|
{
|
|
mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
|
|
, _name
|
|
, BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
|
|
);
|
|
}
|
|
}
|
|
|
|
void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
|
|
{
|
|
memcpy(m_uniforms[_loc], _data, _size);
|
|
}
|
|
|
|
void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
|
|
{
|
|
uint32_t size = _size*sizeof(wchar_t);
|
|
wchar_t* name = (wchar_t*)alloca(size);
|
|
mbstowcs(name, _marker, size-2);
|
|
PIX_SETMARKER(D3DCOLOR_RGBA(0xff, 0xff, 0xff, 0xff), name);
|
|
}
|
|
}
|
|
|
|
void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
|
|
|
|
void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
|
|
|
|
uint32_t width = getBufferWidth();
|
|
uint32_t height = getBufferHeight();
|
|
if (m_ovr.isEnabled() )
|
|
{
|
|
m_ovr.getSize(width, height);
|
|
}
|
|
|
|
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
|
|
setFrameBuffer(fbh, false);
|
|
|
|
D3D11_VIEWPORT vp;
|
|
vp.TopLeftX = 0;
|
|
vp.TopLeftY = 0;
|
|
vp.Width = (float)width;
|
|
vp.Height = (float)height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
deviceCtx->RSSetViewports(1, &vp);
|
|
|
|
uint64_t state = BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_ALPHA_WRITE
|
|
| BGFX_STATE_DEPTH_TEST_ALWAYS
|
|
;
|
|
|
|
setBlendState(state);
|
|
setDepthStencilState(state);
|
|
setRasterizerState(state);
|
|
|
|
ProgramD3D11& program = m_program[_blitter.m_program.idx];
|
|
m_currentProgram = &program;
|
|
deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
|
|
deviceCtx->VSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
|
|
deviceCtx->PSSetShader(program.m_fsh->m_pixelShader, NULL, 0);
|
|
deviceCtx->PSSetConstantBuffers(0, 1, &program.m_fsh->m_buffer);
|
|
|
|
VertexBufferD3D11& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
|
|
VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
|
|
uint32_t stride = vertexDecl.m_stride;
|
|
uint32_t offset = 0;
|
|
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
|
setInputLayout(vertexDecl, program, 0);
|
|
|
|
IndexBufferD3D11& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
|
|
deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
|
|
|
|
float proj[16];
|
|
bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
|
|
|
|
PredefinedUniform& predefined = program.m_predefined[0];
|
|
uint8_t flags = predefined.m_type;
|
|
setShaderUniform(flags, predefined.m_loc, proj, 4);
|
|
|
|
commitShaderConstants();
|
|
m_textures[_blitter.m_texture.idx].commit(0);
|
|
commitTextureStage();
|
|
}
|
|
|
|
void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
|
|
{
|
|
const uint32_t numVertices = _numIndices*4/6;
|
|
if (0 < numVertices)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
|
|
|
|
m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
|
|
m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
|
|
|
|
deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
deviceCtx->DrawIndexed(_numIndices, 0, 0);
|
|
}
|
|
}
|
|
|
|
void preReset()
|
|
{
|
|
ovrPreReset();
|
|
|
|
m_gpuTimer.preReset();
|
|
|
|
if (NULL == g_platformData.backBufferDS)
|
|
{
|
|
DX_RELEASE(m_backBufferDepthStencil, 0);
|
|
}
|
|
|
|
if (NULL != m_swapChain)
|
|
{
|
|
DX_RELEASE(m_backBufferColor, 0);
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
{
|
|
m_frameBuffers[ii].preReset();
|
|
}
|
|
|
|
// invalidateCache();
|
|
|
|
capturePreReset();
|
|
}
|
|
|
|
void postReset()
|
|
{
|
|
if (NULL != m_swapChain)
|
|
{
|
|
ID3D11Texture2D* color;
|
|
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&color) );
|
|
|
|
D3D11_RENDER_TARGET_VIEW_DESC desc;
|
|
desc.ViewDimension = (m_flags & BGFX_RESET_MSAA_MASK)
|
|
? D3D11_RTV_DIMENSION_TEXTURE2DMS
|
|
: D3D11_RTV_DIMENSION_TEXTURE2D
|
|
;
|
|
desc.Texture2D.MipSlice = 0;
|
|
desc.Format = (m_flags & BGFX_RESET_SRGB_BACKBUFFER)
|
|
? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
|
|
: DXGI_FORMAT_R8G8B8A8_UNORM
|
|
;
|
|
|
|
DX_CHECK(m_device->CreateRenderTargetView(color, &desc, &m_backBufferColor) );
|
|
DX_RELEASE(color, 0);
|
|
}
|
|
|
|
m_gpuTimer.postReset();
|
|
|
|
ovrPostReset();
|
|
|
|
// If OVR doesn't create separate depth stencil view, create default one.
|
|
if (NULL == m_backBufferDepthStencil)
|
|
{
|
|
D3D11_TEXTURE2D_DESC dsd;
|
|
dsd.Width = getBufferWidth();
|
|
dsd.Height = getBufferHeight();
|
|
dsd.MipLevels = 1;
|
|
dsd.ArraySize = 1;
|
|
dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
dsd.SampleDesc = m_scd.SampleDesc;
|
|
dsd.Usage = D3D11_USAGE_DEFAULT;
|
|
dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
dsd.CPUAccessFlags = 0;
|
|
dsd.MiscFlags = 0;
|
|
|
|
ID3D11Texture2D* depthStencil;
|
|
DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
|
|
DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_backBufferDepthStencil) );
|
|
DX_RELEASE(depthStencil, 0);
|
|
}
|
|
|
|
m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
|
|
|
|
m_currentColor = m_backBufferColor;
|
|
m_currentDepthStencil = m_backBufferDepthStencil;
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
{
|
|
m_frameBuffers[ii].postReset();
|
|
}
|
|
|
|
capturePostReset();
|
|
}
|
|
|
|
static bool isLost(HRESULT _hr)
|
|
{
|
|
return DXGI_ERROR_DEVICE_REMOVED == _hr
|
|
|| DXGI_ERROR_DEVICE_HUNG == _hr
|
|
|| DXGI_ERROR_DEVICE_RESET == _hr
|
|
|| DXGI_ERROR_DRIVER_INTERNAL_ERROR == _hr
|
|
|| DXGI_ERROR_NOT_CURRENTLY_AVAILABLE == _hr
|
|
;
|
|
}
|
|
|
|
void flip(HMD& _hmd) BX_OVERRIDE
|
|
{
|
|
if (NULL != m_swapChain)
|
|
{
|
|
HRESULT hr = S_OK;
|
|
uint32_t syncInterval = BX_ENABLED(BX_PLATFORM_WINRT)
|
|
? 1 // sync interval of 0 is not supported on WinRT
|
|
: !!(m_flags & BGFX_RESET_VSYNC)
|
|
;
|
|
|
|
for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
|
|
{
|
|
hr = m_frameBuffers[m_windows[ii].idx].m_swapChain->Present(syncInterval, 0);
|
|
}
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
if (!m_ovr.swap(_hmd) )
|
|
{
|
|
hr = m_swapChain->Present(syncInterval, 0);
|
|
}
|
|
}
|
|
|
|
if (FAILED(hr)
|
|
&& isLost(hr) )
|
|
{
|
|
++m_lost;
|
|
BGFX_FATAL(10 > m_lost, bgfx::Fatal::DeviceLost, "Device is lost. FAILED 0x%08x", hr);
|
|
}
|
|
else
|
|
{
|
|
m_lost = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void invalidateCache()
|
|
{
|
|
m_inputLayoutCache.invalidate();
|
|
m_blendStateCache.invalidate();
|
|
m_depthStencilStateCache.invalidate();
|
|
m_rasterizerStateCache.invalidate();
|
|
m_samplerStateCache.invalidate();
|
|
m_srvUavLru.invalidate();
|
|
}
|
|
|
|
void invalidateCompute()
|
|
{
|
|
m_deviceCtx->CSSetShader(NULL, NULL, 0);
|
|
|
|
ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
|
m_deviceCtx->CSSetUnorderedAccessViews(0, BX_COUNTOF(uav), uav, NULL);
|
|
|
|
ID3D11ShaderResourceView* srv[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
|
m_deviceCtx->CSSetShaderResources(0, BX_COUNTOF(srv), srv);
|
|
|
|
ID3D11SamplerState* samplers[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
|
m_deviceCtx->CSSetSamplers(0, BX_COUNTOF(samplers), samplers);
|
|
}
|
|
|
|
void updateMsaa()
|
|
{
|
|
for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
|
|
{
|
|
uint32_t msaa = s_checkMsaa[ii];
|
|
uint32_t quality = 0;
|
|
HRESULT hr = m_device->CheckMultisampleQualityLevels(getBufferFormat(), msaa, &quality);
|
|
|
|
if (SUCCEEDED(hr)
|
|
&& 0 < quality)
|
|
{
|
|
s_msaa[ii].Count = msaa;
|
|
s_msaa[ii].Quality = quality - 1;
|
|
last = ii;
|
|
}
|
|
else
|
|
{
|
|
s_msaa[ii] = s_msaa[last];
|
|
}
|
|
}
|
|
}
|
|
|
|
void updateResolution(const Resolution& _resolution)
|
|
{
|
|
bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
|
|
|
|
if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
|
|
{
|
|
m_maxAnisotropy = (m_featureLevel == D3D_FEATURE_LEVEL_9_1)
|
|
? D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
|
|
: D3D11_REQ_MAXANISOTROPY
|
|
;
|
|
}
|
|
else
|
|
{
|
|
m_maxAnisotropy = 1;
|
|
}
|
|
|
|
uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY);
|
|
|
|
if ( getBufferWidth() != _resolution.m_width
|
|
|| getBufferHeight() != _resolution.m_height
|
|
|| m_flags != flags)
|
|
{
|
|
bool resize = true
|
|
&& !BX_ENABLED(BX_PLATFORM_WINRT) // can't use ResizeBuffers on Windows Phone
|
|
&& (m_flags&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK)
|
|
;
|
|
m_flags = flags;
|
|
|
|
m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
|
|
m_textVideoMem.clear();
|
|
|
|
m_resolution = _resolution;
|
|
m_resolution.m_flags = flags;
|
|
|
|
setBufferSize(_resolution.m_width, _resolution.m_height);
|
|
|
|
preReset();
|
|
|
|
if (NULL == m_swapChain)
|
|
{
|
|
// Updated backbuffer if it changed in PlatformData.
|
|
m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
|
|
m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
|
|
}
|
|
else
|
|
{
|
|
if (resize)
|
|
{
|
|
DX_CHECK(m_swapChain->ResizeBuffers(2
|
|
, getBufferWidth()
|
|
, getBufferHeight()
|
|
, getBufferFormat()
|
|
, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
|
|
) );
|
|
}
|
|
else
|
|
{
|
|
updateMsaa();
|
|
m_scd.SampleDesc = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
|
|
|
|
DX_RELEASE(m_swapChain, 0);
|
|
|
|
SwapChainDesc* scd = &m_scd;
|
|
SwapChainDesc swapChainScd;
|
|
if (0 != (m_flags & BGFX_RESET_HMD)
|
|
&& m_ovr.isInitialized() )
|
|
{
|
|
swapChainScd = m_scd;
|
|
swapChainScd.SampleDesc = s_msaa[0];
|
|
scd = &swapChainScd;
|
|
}
|
|
|
|
#if BX_PLATFORM_WINRT
|
|
HRESULT hr;
|
|
hr = m_factory->CreateSwapChainForCoreWindow(m_device
|
|
, (::IUnknown*)g_platformData.nwh
|
|
, scd
|
|
, NULL
|
|
, &m_swapChain
|
|
);
|
|
#else
|
|
HRESULT hr;
|
|
hr = m_factory->CreateSwapChain(m_device
|
|
, scd
|
|
, &m_swapChain
|
|
);
|
|
#endif // BX_PLATFORM_WINRT
|
|
BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
|
|
}
|
|
}
|
|
|
|
postReset();
|
|
}
|
|
|
|
if (recenter)
|
|
{
|
|
m_ovr.recenter();
|
|
}
|
|
}
|
|
|
|
void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
|
|
{
|
|
if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
|
|
{
|
|
memcpy(&m_fsScratch[_regIndex], _val, _numRegs*16);
|
|
m_fsChanges += _numRegs;
|
|
}
|
|
else
|
|
{
|
|
memcpy(&m_vsScratch[_regIndex], _val, _numRegs*16);
|
|
m_vsChanges += _numRegs;
|
|
}
|
|
}
|
|
|
|
void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
|
|
{
|
|
setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
|
}
|
|
|
|
void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
|
|
{
|
|
setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
|
}
|
|
|
|
void commitShaderConstants()
|
|
{
|
|
if (0 < m_vsChanges)
|
|
{
|
|
if (NULL != m_currentProgram->m_vsh->m_buffer)
|
|
{
|
|
m_deviceCtx->UpdateSubresource(m_currentProgram->m_vsh->m_buffer, 0, 0, m_vsScratch, 0, 0);
|
|
}
|
|
|
|
m_vsChanges = 0;
|
|
}
|
|
|
|
if (0 < m_fsChanges)
|
|
{
|
|
if (NULL != m_currentProgram->m_fsh->m_buffer)
|
|
{
|
|
m_deviceCtx->UpdateSubresource(m_currentProgram->m_fsh->m_buffer, 0, 0, m_fsScratch, 0, 0);
|
|
}
|
|
|
|
m_fsChanges = 0;
|
|
}
|
|
}
|
|
|
|
void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
|
|
{
|
|
if (isValid(m_fbh)
|
|
&& m_fbh.idx != _fbh.idx
|
|
&& m_rtMsaa)
|
|
{
|
|
FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
frameBuffer.resolve();
|
|
}
|
|
|
|
if (!isValid(_fbh) )
|
|
{
|
|
m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
|
|
|
|
m_currentColor = m_backBufferColor;
|
|
m_currentDepthStencil = m_backBufferDepthStencil;
|
|
}
|
|
else
|
|
{
|
|
invalidateTextureStage();
|
|
|
|
FrameBufferD3D11& frameBuffer = m_frameBuffers[_fbh.idx];
|
|
m_deviceCtx->OMSetRenderTargets(frameBuffer.m_num, frameBuffer.m_rtv, frameBuffer.m_dsv);
|
|
|
|
m_currentColor = frameBuffer.m_rtv[0];
|
|
m_currentDepthStencil = frameBuffer.m_dsv;
|
|
}
|
|
|
|
m_fbh = _fbh;
|
|
m_rtMsaa = _msaa;
|
|
}
|
|
|
|
void clear(const Clear& _clear, const float _palette[][4])
|
|
{
|
|
if (isValid(m_fbh) )
|
|
{
|
|
FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
frameBuffer.clear(_clear, _palette);
|
|
}
|
|
else
|
|
{
|
|
if (NULL != m_currentColor
|
|
&& BGFX_CLEAR_COLOR & _clear.m_flags)
|
|
{
|
|
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
{
|
|
uint8_t index = _clear.m_index[0];
|
|
if (UINT8_MAX != index)
|
|
{
|
|
m_deviceCtx->ClearRenderTargetView(m_currentColor, _palette[index]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float frgba[4] =
|
|
{
|
|
_clear.m_index[0]*1.0f/255.0f,
|
|
_clear.m_index[1]*1.0f/255.0f,
|
|
_clear.m_index[2]*1.0f/255.0f,
|
|
_clear.m_index[3]*1.0f/255.0f,
|
|
};
|
|
m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
|
|
}
|
|
}
|
|
|
|
if (NULL != m_currentDepthStencil
|
|
&& (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
|
|
{
|
|
DWORD flags = 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
|
|
m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
|
|
}
|
|
}
|
|
}
|
|
|
|
void setInputLayout(const VertexDecl& _vertexDecl, const ProgramD3D11& _program, uint16_t _numInstanceData)
|
|
{
|
|
uint64_t layoutHash = (uint64_t(_vertexDecl.m_hash)<<32) | _program.m_vsh->m_hash;
|
|
layoutHash ^= _numInstanceData;
|
|
ID3D11InputLayout* layout = m_inputLayoutCache.find(layoutHash);
|
|
if (NULL == layout)
|
|
{
|
|
D3D11_INPUT_ELEMENT_DESC vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
|
|
|
|
VertexDecl decl;
|
|
memcpy(&decl, &_vertexDecl, sizeof(VertexDecl) );
|
|
const uint16_t* attrMask = _program.m_vsh->m_attrMask;
|
|
|
|
for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
|
|
{
|
|
uint16_t mask = attrMask[ii];
|
|
uint16_t attr = (decl.m_attributes[ii] & mask);
|
|
decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
|
|
}
|
|
|
|
D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, decl);
|
|
uint32_t num = uint32_t(elem-vertexElements);
|
|
|
|
const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
|
|
|
|
for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
|
|
{
|
|
uint32_t index = 7-ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
|
|
|
|
uint32_t jj;
|
|
D3D11_INPUT_ELEMENT_DESC* curr = vertexElements;
|
|
for (jj = 0; jj < num; ++jj)
|
|
{
|
|
curr = &vertexElements[jj];
|
|
if (0 == strcmp(curr->SemanticName, "TEXCOORD")
|
|
&& curr->SemanticIndex == index)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (jj == num)
|
|
{
|
|
curr = elem;
|
|
++elem;
|
|
}
|
|
|
|
memcpy(curr, &inst, sizeof(D3D11_INPUT_ELEMENT_DESC) );
|
|
curr->InputSlot = 1;
|
|
curr->SemanticIndex = index;
|
|
curr->AlignedByteOffset = ii*16;
|
|
}
|
|
|
|
num = uint32_t(elem-vertexElements);
|
|
DX_CHECK(m_device->CreateInputLayout(vertexElements
|
|
, num
|
|
, _program.m_vsh->m_code->data
|
|
, _program.m_vsh->m_code->size
|
|
, &layout
|
|
) );
|
|
m_inputLayoutCache.add(layoutHash, layout);
|
|
}
|
|
|
|
m_deviceCtx->IASetInputLayout(layout);
|
|
}
|
|
|
|
void setBlendState(uint64_t _state, uint32_t _rgba = 0)
|
|
{
|
|
_state &= BGFX_D3D11_BLEND_STATE_MASK;
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_state);
|
|
|
|
const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
|
|
const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
|
|
bool hasFactor = f0 == (_state & f0)
|
|
|| f1 == (_state & f1)
|
|
;
|
|
|
|
float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
if (hasFactor)
|
|
{
|
|
blendFactor[0] = ( (_rgba>>24) )/255.0f;
|
|
blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
|
|
blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
|
|
blendFactor[3] = ( (_rgba )&0xff)/255.0f;
|
|
}
|
|
else
|
|
{
|
|
murmur.add(_rgba);
|
|
}
|
|
|
|
uint32_t hash = murmur.end();
|
|
|
|
ID3D11BlendState* bs = m_blendStateCache.find(hash);
|
|
if (NULL == bs)
|
|
{
|
|
D3D11_BLEND_DESC desc;
|
|
memset(&desc, 0, sizeof(desc) );
|
|
desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
|
|
|
|
D3D11_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
|
|
drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
|
|
|
|
const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
|
|
const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
|
|
|
|
const uint32_t srcRGB = (blend ) & 0xf;
|
|
const uint32_t dstRGB = (blend >> 4) & 0xf;
|
|
const uint32_t srcA = (blend >> 8) & 0xf;
|
|
const uint32_t dstA = (blend >> 12) & 0xf;
|
|
|
|
const uint32_t equRGB = (equation ) & 0x7;
|
|
const uint32_t equA = (equation >> 3) & 0x7;
|
|
|
|
drt->SrcBlend = s_blendFactor[srcRGB][0];
|
|
drt->DestBlend = s_blendFactor[dstRGB][0];
|
|
drt->BlendOp = s_blendEquation[equRGB];
|
|
|
|
drt->SrcBlendAlpha = s_blendFactor[srcA][1];
|
|
drt->DestBlendAlpha = s_blendFactor[dstA][1];
|
|
drt->BlendOpAlpha = s_blendEquation[equA];
|
|
|
|
uint8_t writeMask = (_state&BGFX_STATE_ALPHA_WRITE)
|
|
? D3D11_COLOR_WRITE_ENABLE_ALPHA
|
|
: 0
|
|
;
|
|
writeMask |= (_state&BGFX_STATE_RGB_WRITE)
|
|
? D3D11_COLOR_WRITE_ENABLE_RED
|
|
| D3D11_COLOR_WRITE_ENABLE_GREEN
|
|
| D3D11_COLOR_WRITE_ENABLE_BLUE
|
|
: 0
|
|
;
|
|
|
|
drt->RenderTargetWriteMask = writeMask;
|
|
|
|
if (desc.IndependentBlendEnable)
|
|
{
|
|
for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
|
|
{
|
|
drt = &desc.RenderTarget[ii];
|
|
drt->BlendEnable = 0 != (rgba & 0x7ff);
|
|
|
|
const uint32_t src = (rgba ) & 0xf;
|
|
const uint32_t dst = (rgba >> 4) & 0xf;
|
|
const uint32_t equ = (rgba >> 8) & 0x7;
|
|
|
|
drt->SrcBlend = s_blendFactor[src][0];
|
|
drt->DestBlend = s_blendFactor[dst][0];
|
|
drt->BlendOp = s_blendEquation[equ];
|
|
|
|
drt->SrcBlendAlpha = s_blendFactor[src][1];
|
|
drt->DestBlendAlpha = s_blendFactor[dst][1];
|
|
drt->BlendOpAlpha = s_blendEquation[equ];
|
|
|
|
drt->RenderTargetWriteMask = writeMask;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
|
|
{
|
|
memcpy(&desc.RenderTarget[ii], drt, sizeof(D3D11_RENDER_TARGET_BLEND_DESC) );
|
|
}
|
|
}
|
|
|
|
DX_CHECK(m_device->CreateBlendState(&desc, &bs) );
|
|
|
|
m_blendStateCache.add(hash, bs);
|
|
}
|
|
|
|
m_deviceCtx->OMSetBlendState(bs, blendFactor, 0xffffffff);
|
|
}
|
|
|
|
void setDepthStencilState(uint64_t _state, uint64_t _stencil = 0)
|
|
{
|
|
_state &= BGFX_D3D11_DEPTH_STENCIL_MASK;
|
|
|
|
uint32_t fstencil = unpackStencil(0, _stencil);
|
|
uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
|
|
_stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_state);
|
|
murmur.add(_stencil);
|
|
uint32_t hash = murmur.end();
|
|
|
|
ID3D11DepthStencilState* dss = m_depthStencilStateCache.find(hash);
|
|
if (NULL == dss)
|
|
{
|
|
D3D11_DEPTH_STENCIL_DESC desc;
|
|
memset(&desc, 0, sizeof(desc) );
|
|
uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
|
|
desc.DepthEnable = 0 != func;
|
|
desc.DepthWriteMask = !!(BGFX_STATE_DEPTH_WRITE & _state) ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
|
|
desc.DepthFunc = s_cmpFunc[func];
|
|
|
|
uint32_t bstencil = unpackStencil(1, _stencil);
|
|
uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
|
|
bstencil = frontAndBack ? bstencil : fstencil;
|
|
|
|
desc.StencilEnable = 0 != _stencil;
|
|
desc.StencilReadMask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
|
|
desc.StencilWriteMask = 0xff;
|
|
desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
|
|
desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
|
|
desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
|
|
desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
|
|
desc.BackFace.StencilFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
|
|
desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
|
|
desc.BackFace.StencilPassOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
|
|
desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
|
|
|
|
DX_CHECK(m_device->CreateDepthStencilState(&desc, &dss) );
|
|
|
|
m_depthStencilStateCache.add(hash, dss);
|
|
}
|
|
|
|
m_deviceCtx->OMSetDepthStencilState(dss, ref);
|
|
}
|
|
|
|
void setDebugWireframe(bool _wireframe)
|
|
{
|
|
if (m_wireframe != _wireframe)
|
|
{
|
|
m_wireframe = _wireframe;
|
|
m_rasterizerStateCache.invalidate();
|
|
}
|
|
}
|
|
|
|
void setRasterizerState(uint64_t _state, bool _wireframe = false, bool _scissor = false)
|
|
{
|
|
_state &= BGFX_STATE_CULL_MASK|BGFX_STATE_MSAA;
|
|
_state |= _wireframe ? BGFX_STATE_PT_LINES : BGFX_STATE_NONE;
|
|
_state |= _scissor ? BGFX_STATE_RESERVED_MASK : 0;
|
|
|
|
ID3D11RasterizerState* rs = m_rasterizerStateCache.find(_state);
|
|
if (NULL == rs)
|
|
{
|
|
uint32_t cull = (_state&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
|
|
|
|
D3D11_RASTERIZER_DESC desc;
|
|
desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
|
|
desc.CullMode = s_cullMode[cull];
|
|
desc.FrontCounterClockwise = false;
|
|
desc.DepthBias = 0;
|
|
desc.DepthBiasClamp = 0.0f;
|
|
desc.SlopeScaledDepthBias = 0.0f;
|
|
desc.DepthClipEnable = m_featureLevel <= D3D_FEATURE_LEVEL_9_3; // disabling depth clip is only supported on 10_0+
|
|
desc.ScissorEnable = _scissor;
|
|
desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
|
|
desc.AntialiasedLineEnable = false;
|
|
|
|
DX_CHECK(m_device->CreateRasterizerState(&desc, &rs) );
|
|
|
|
m_rasterizerStateCache.add(_state, rs);
|
|
}
|
|
|
|
m_deviceCtx->RSSetState(rs);
|
|
}
|
|
|
|
ID3D11SamplerState* getSamplerState(uint32_t _flags)
|
|
{
|
|
_flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
|
|
ID3D11SamplerState* sampler = m_samplerStateCache.find(_flags);
|
|
if (NULL == sampler)
|
|
{
|
|
const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
|
|
const uint8_t minFilter = s_textureFilter[0][(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
|
|
const uint8_t magFilter = s_textureFilter[1][(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
|
|
const uint8_t mipFilter = s_textureFilter[2][(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
|
|
const uint8_t filter = 0 == cmpFunc ? 0 : D3D11_COMPARISON_FILTERING_BIT;
|
|
|
|
D3D11_SAMPLER_DESC sd;
|
|
sd.Filter = (D3D11_FILTER)(filter|minFilter|magFilter|mipFilter);
|
|
sd.AddressU = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
|
|
sd.AddressV = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
|
|
sd.AddressW = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
|
|
sd.MipLODBias = 0.0f;
|
|
sd.MaxAnisotropy = m_maxAnisotropy;
|
|
sd.ComparisonFunc = 0 == cmpFunc ? D3D11_COMPARISON_NEVER : s_cmpFunc[cmpFunc];
|
|
sd.BorderColor[0] = 0.0f;
|
|
sd.BorderColor[1] = 0.0f;
|
|
sd.BorderColor[2] = 0.0f;
|
|
sd.BorderColor[3] = 0.0f;
|
|
sd.MinLOD = 0;
|
|
sd.MaxLOD = D3D11_FLOAT32_MAX;
|
|
|
|
m_device->CreateSamplerState(&sd, &sampler);
|
|
DX_CHECK_REFCOUNT(sampler, 1);
|
|
|
|
m_samplerStateCache.add(_flags, sampler);
|
|
}
|
|
|
|
return sampler;
|
|
}
|
|
|
|
DXGI_FORMAT getBufferFormat()
|
|
{
|
|
#if BX_PLATFORM_WINRT
|
|
return m_scd.Format;
|
|
#else
|
|
return m_scd.BufferDesc.Format;
|
|
#endif
|
|
}
|
|
|
|
uint32_t getBufferWidth()
|
|
{
|
|
#if BX_PLATFORM_WINRT
|
|
return m_scd.Width;
|
|
#else
|
|
return m_scd.BufferDesc.Width;
|
|
#endif
|
|
}
|
|
|
|
uint32_t getBufferHeight()
|
|
{
|
|
#if BX_PLATFORM_WINRT
|
|
return m_scd.Height;
|
|
#else
|
|
return m_scd.BufferDesc.Height;
|
|
#endif
|
|
}
|
|
|
|
void setBufferSize(uint32_t _width, uint32_t _height)
|
|
{
|
|
#if BX_PLATFORM_WINRT
|
|
m_scd.Width = _width;
|
|
m_scd.Height = _height;
|
|
#else
|
|
m_scd.BufferDesc.Width = _width;
|
|
m_scd.BufferDesc.Height = _height;
|
|
#endif
|
|
}
|
|
|
|
void commitTextureStage()
|
|
{
|
|
// vertex texture fetch not supported on 9_1 through 9_3
|
|
if (m_featureLevel > D3D_FEATURE_LEVEL_9_3)
|
|
{
|
|
m_deviceCtx->VSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
|
|
m_deviceCtx->VSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_sampler);
|
|
}
|
|
|
|
m_deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
|
|
m_deviceCtx->PSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_sampler);
|
|
}
|
|
|
|
void invalidateTextureStage()
|
|
{
|
|
m_textureStage.clear();
|
|
commitTextureStage();
|
|
}
|
|
|
|
ID3D11UnorderedAccessView* getCachedUav(TextureHandle _handle, uint8_t _mip)
|
|
{
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_handle);
|
|
murmur.add(_mip);
|
|
murmur.add(0);
|
|
uint32_t hash = murmur.end();
|
|
|
|
IUnknown** ptr = m_srvUavLru.find(hash);
|
|
ID3D11UnorderedAccessView* uav;
|
|
if (NULL == ptr)
|
|
{
|
|
TextureD3D11& texture = m_textures[_handle.idx];
|
|
|
|
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
|
|
desc.Format = s_textureFormat[texture.m_textureFormat].m_fmtSrv;
|
|
switch (texture.m_type)
|
|
{
|
|
case TextureD3D11::Texture2D:
|
|
case TextureD3D11::TextureCube:
|
|
desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
|
|
desc.Texture2D.MipSlice = _mip;
|
|
break;
|
|
|
|
case TextureD3D11::Texture3D:
|
|
desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
|
|
desc.Texture3D.MipSlice = _mip;
|
|
desc.Texture3D.FirstWSlice = 0;
|
|
desc.Texture3D.WSize = 1;
|
|
break;
|
|
}
|
|
|
|
DX_CHECK(m_device->CreateUnorderedAccessView(texture.m_ptr, &desc, &uav) );
|
|
|
|
m_srvUavLru.add(hash, uav, _handle.idx);
|
|
}
|
|
else
|
|
{
|
|
uav = static_cast<ID3D11UnorderedAccessView*>(*ptr);
|
|
}
|
|
|
|
return uav;
|
|
}
|
|
|
|
ID3D11ShaderResourceView* getCachedSrv(TextureHandle _handle, uint8_t _mip)
|
|
{
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_handle);
|
|
murmur.add(_mip);
|
|
murmur.add(0);
|
|
uint32_t hash = murmur.end();
|
|
|
|
IUnknown** ptr = m_srvUavLru.find(hash);
|
|
ID3D11ShaderResourceView* srv;
|
|
if (NULL == ptr)
|
|
{
|
|
TextureD3D11& texture = m_textures[_handle.idx];
|
|
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
|
|
desc.Format = s_textureFormat[texture.m_textureFormat].m_fmtSrv;
|
|
switch (texture.m_type)
|
|
{
|
|
case TextureD3D11::Texture2D:
|
|
desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
desc.Texture2D.MostDetailedMip = _mip;
|
|
desc.Texture2D.MipLevels = 1;
|
|
break;
|
|
|
|
case TextureD3D11::TextureCube:
|
|
desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
|
desc.TextureCube.MostDetailedMip = _mip;
|
|
desc.TextureCube.MipLevels = 1;
|
|
break;
|
|
|
|
case TextureD3D11::Texture3D:
|
|
desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
|
desc.Texture3D.MostDetailedMip = _mip;
|
|
desc.Texture3D.MipLevels = 1;
|
|
break;
|
|
}
|
|
|
|
DX_CHECK(m_device->CreateShaderResourceView(texture.m_ptr, &desc, &srv) );
|
|
|
|
m_srvUavLru.add(hash, srv, _handle.idx);
|
|
}
|
|
else
|
|
{
|
|
srv = static_cast<ID3D11ShaderResourceView*>(*ptr);
|
|
}
|
|
|
|
return srv;
|
|
}
|
|
|
|
void ovrPostReset()
|
|
{
|
|
#if BGFX_CONFIG_USE_OVR
|
|
if (m_flags & (BGFX_RESET_HMD|BGFX_RESET_HMD_DEBUG) )
|
|
{
|
|
ovrD3D11Config config;
|
|
config.D3D11.Header.API = ovrRenderAPI_D3D11;
|
|
# if OVR_VERSION > OVR_VERSION_043
|
|
config.D3D11.Header.BackBufferSize.w = m_scd.BufferDesc.Width;
|
|
config.D3D11.Header.BackBufferSize.h = m_scd.BufferDesc.Height;
|
|
config.D3D11.pBackBufferUAV = NULL;
|
|
# else
|
|
config.D3D11.Header.RTSize.w = m_scd.BufferDesc.Width;
|
|
config.D3D11.Header.RTSize.h = m_scd.BufferDesc.Height;
|
|
# endif // OVR_VERSION > OVR_VERSION_042
|
|
config.D3D11.Header.Multisample = 0;
|
|
config.D3D11.pDevice = m_device;
|
|
config.D3D11.pDeviceContext = m_deviceCtx;
|
|
config.D3D11.pBackBufferRT = m_backBufferColor;
|
|
config.D3D11.pSwapChain = m_swapChain;
|
|
if (m_ovr.postReset(g_platformData.nwh, &config.Config, !!(m_flags & BGFX_RESET_HMD_DEBUG) ) )
|
|
{
|
|
uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic);
|
|
|
|
TextureCreate tc;
|
|
tc.m_flags = BGFX_TEXTURE_RT|( ((m_flags & BGFX_RESET_MSAA_MASK) >> BGFX_RESET_MSAA_SHIFT) << BGFX_TEXTURE_RT_MSAA_SHIFT);
|
|
tc.m_width = m_ovr.m_rtSize.w;
|
|
tc.m_height = m_ovr.m_rtSize.h;
|
|
tc.m_sides = 0;
|
|
tc.m_depth = 0;
|
|
tc.m_numMips = 1;
|
|
tc.m_format = uint8_t(bgfx::TextureFormat::BGRA8);
|
|
tc.m_cubeMap = false;
|
|
tc.m_mem = NULL;
|
|
bx::write(&writer, tc);
|
|
m_ovrRT.create(mem, tc.m_flags, 0);
|
|
|
|
release(mem);
|
|
|
|
DX_CHECK(m_device->CreateRenderTargetView(m_ovrRT.m_ptr, NULL, &m_ovrRtv) );
|
|
|
|
D3D11_TEXTURE2D_DESC dsd;
|
|
dsd.Width = m_ovr.m_rtSize.w;
|
|
dsd.Height = m_ovr.m_rtSize.h;
|
|
dsd.MipLevels = 1;
|
|
dsd.ArraySize = 1;
|
|
dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
dsd.SampleDesc = m_scd.SampleDesc;
|
|
dsd.Usage = D3D11_USAGE_DEFAULT;
|
|
dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
dsd.CPUAccessFlags = 0;
|
|
dsd.MiscFlags = 0;
|
|
|
|
ID3D11Texture2D* depthStencil;
|
|
DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
|
|
DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_ovrDsv) );
|
|
DX_RELEASE(depthStencil, 0);
|
|
|
|
ovrD3D11Texture texture;
|
|
texture.D3D11.Header.API = ovrRenderAPI_D3D11;
|
|
texture.D3D11.Header.TextureSize = m_ovr.m_rtSize;
|
|
texture.D3D11.pTexture = m_ovrRT.m_texture2d;
|
|
texture.D3D11.pSRView = m_ovrRT.m_srv;
|
|
m_ovr.postReset(texture.Texture);
|
|
|
|
bx::xchg(m_ovrRtv, m_backBufferColor);
|
|
|
|
BX_CHECK(NULL == m_backBufferDepthStencil, "");
|
|
bx::xchg(m_ovrDsv, m_backBufferDepthStencil);
|
|
}
|
|
}
|
|
#endif // BGFX_CONFIG_USE_OVR
|
|
}
|
|
|
|
void ovrPreReset()
|
|
{
|
|
#if BGFX_CONFIG_USE_OVR
|
|
m_ovr.preReset();
|
|
if (NULL != m_ovrRtv)
|
|
{
|
|
bx::xchg(m_ovrRtv, m_backBufferColor);
|
|
bx::xchg(m_ovrDsv, m_backBufferDepthStencil);
|
|
BX_CHECK(NULL == m_backBufferDepthStencil, "");
|
|
|
|
DX_RELEASE(m_ovrRtv, 0);
|
|
DX_RELEASE(m_ovrDsv, 0);
|
|
m_ovrRT.destroy();
|
|
}
|
|
#endif // BGFX_CONFIG_USE_OVR
|
|
}
|
|
|
|
void capturePostReset()
|
|
{
|
|
if (m_flags&BGFX_RESET_CAPTURE)
|
|
{
|
|
ID3D11Texture2D* backBuffer;
|
|
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
|
|
|
|
D3D11_TEXTURE2D_DESC backBufferDesc;
|
|
backBuffer->GetDesc(&backBufferDesc);
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
memcpy(&desc, &backBufferDesc, sizeof(desc) );
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.BindFlags = 0;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
|
|
HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &m_captureTexture);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
if (backBufferDesc.SampleDesc.Count != 1)
|
|
{
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.CPUAccessFlags = 0;
|
|
m_device->CreateTexture2D(&desc, NULL, &m_captureResolve);
|
|
}
|
|
|
|
g_callback->captureBegin(backBufferDesc.Width, backBufferDesc.Height, backBufferDesc.Width*4, TextureFormat::BGRA8, false);
|
|
}
|
|
|
|
DX_RELEASE(backBuffer, 0);
|
|
}
|
|
}
|
|
|
|
void capturePreReset()
|
|
{
|
|
if (NULL != m_captureTexture)
|
|
{
|
|
g_callback->captureEnd();
|
|
}
|
|
|
|
DX_RELEASE(m_captureResolve, 0);
|
|
DX_RELEASE(m_captureTexture, 0);
|
|
}
|
|
|
|
void capture()
|
|
{
|
|
if (NULL != m_captureTexture)
|
|
{
|
|
ID3D11Texture2D* backBuffer;
|
|
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
|
|
|
|
if (NULL == m_captureResolve)
|
|
{
|
|
m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
|
|
}
|
|
else
|
|
{
|
|
m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, getBufferFormat() );
|
|
m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
|
|
}
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
|
|
|
|
g_callback->captureFrame(mapped.pData, getBufferHeight()*mapped.RowPitch);
|
|
|
|
m_deviceCtx->Unmap(m_captureTexture, 0);
|
|
|
|
DX_RELEASE(backBuffer, 0);
|
|
}
|
|
}
|
|
|
|
void commit(ConstantBuffer& _constantBuffer)
|
|
{
|
|
_constantBuffer.reset();
|
|
|
|
for (;;)
|
|
{
|
|
uint32_t opcode = _constantBuffer.read();
|
|
|
|
if (UniformType::End == opcode)
|
|
{
|
|
break;
|
|
}
|
|
|
|
UniformType::Enum type;
|
|
uint16_t loc;
|
|
uint16_t num;
|
|
uint16_t copy;
|
|
ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
|
|
|
|
const char* data;
|
|
if (copy)
|
|
{
|
|
data = _constantBuffer.read(g_uniformTypeSize[type]*num);
|
|
}
|
|
else
|
|
{
|
|
UniformHandle handle;
|
|
memcpy(&handle, _constantBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
|
|
data = (const char*)m_uniforms[handle.idx];
|
|
}
|
|
|
|
#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
|
|
case UniformType::_uniform: \
|
|
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
|
|
{ \
|
|
setShaderUniform(uint8_t(type), loc, data, num); \
|
|
} \
|
|
break;
|
|
|
|
switch ( (uint32_t)type)
|
|
{
|
|
case UniformType::Mat3:
|
|
case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT: \
|
|
{
|
|
float* value = (float*)data;
|
|
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
|
|
{
|
|
Matrix4 mtx;
|
|
mtx.un.val[ 0] = value[0];
|
|
mtx.un.val[ 1] = value[1];
|
|
mtx.un.val[ 2] = value[2];
|
|
mtx.un.val[ 3] = 0.0f;
|
|
mtx.un.val[ 4] = value[3];
|
|
mtx.un.val[ 5] = value[4];
|
|
mtx.un.val[ 6] = value[5];
|
|
mtx.un.val[ 7] = 0.0f;
|
|
mtx.un.val[ 8] = value[6];
|
|
mtx.un.val[ 9] = value[7];
|
|
mtx.un.val[10] = value[8];
|
|
mtx.un.val[11] = 0.0f;
|
|
setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
|
|
}
|
|
}
|
|
break;
|
|
|
|
CASE_IMPLEMENT_UNIFORM(Int1, I, int);
|
|
CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
|
|
|
|
case UniformType::End:
|
|
break;
|
|
|
|
default:
|
|
BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _constantBuffer.getPos(), opcode, type, loc, num, copy);
|
|
break;
|
|
}
|
|
#undef CASE_IMPLEMENT_UNIFORM
|
|
}
|
|
}
|
|
|
|
void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
|
|
{
|
|
uint32_t width = getBufferWidth();
|
|
uint32_t height = getBufferHeight();
|
|
|
|
if (0 == _rect.m_x
|
|
&& 0 == _rect.m_y
|
|
&& width == _rect.m_width
|
|
&& height == _rect.m_height)
|
|
{
|
|
clear(_clear, _palette);
|
|
}
|
|
else
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
|
|
|
|
uint64_t state = 0;
|
|
state |= _clear.m_flags & BGFX_CLEAR_COLOR ? BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE : 0;
|
|
state |= _clear.m_flags & BGFX_CLEAR_DEPTH ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_DEPTH_WRITE : 0;
|
|
|
|
uint64_t stencil = 0;
|
|
stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
|
|
| BGFX_STENCIL_TEST_ALWAYS
|
|
| BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
|
|
| BGFX_STENCIL_FUNC_RMASK(0xff)
|
|
| BGFX_STENCIL_OP_FAIL_S_REPLACE
|
|
| BGFX_STENCIL_OP_FAIL_Z_REPLACE
|
|
| BGFX_STENCIL_OP_PASS_Z_REPLACE
|
|
: 0
|
|
;
|
|
|
|
setBlendState(state);
|
|
setDepthStencilState(state, stencil);
|
|
setRasterizerState(state);
|
|
|
|
uint32_t numMrt = 1;
|
|
FrameBufferHandle fbh = m_fbh;
|
|
if (isValid(fbh) )
|
|
{
|
|
const FrameBufferD3D11& fb = m_frameBuffers[fbh.idx];
|
|
numMrt = bx::uint32_max(1, fb.m_num);
|
|
}
|
|
|
|
ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx];
|
|
m_currentProgram = &program;
|
|
deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
|
|
deviceCtx->VSSetConstantBuffers(0, 1, s_zero.m_buffer);
|
|
if (NULL != m_currentColor)
|
|
{
|
|
const ShaderD3D11* fsh = program.m_fsh;
|
|
deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
|
|
deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
|
|
|
|
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
{
|
|
float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
|
|
for (uint32_t ii = 0; ii < numMrt; ++ii)
|
|
{
|
|
uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[ii]);
|
|
memcpy(mrtClear[ii], _palette[index], 16);
|
|
}
|
|
|
|
deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClear, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
float rgba[4] =
|
|
{
|
|
_clear.m_index[0]*1.0f/255.0f,
|
|
_clear.m_index[1]*1.0f/255.0f,
|
|
_clear.m_index[2]*1.0f/255.0f,
|
|
_clear.m_index[3]*1.0f/255.0f,
|
|
};
|
|
|
|
deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, rgba, 0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->PSSetShader(NULL, NULL, 0);
|
|
}
|
|
|
|
VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
|
|
const VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
|
|
const uint32_t stride = vertexDecl.m_stride;
|
|
const uint32_t offset = 0;
|
|
|
|
{
|
|
struct Vertex
|
|
{
|
|
float m_x;
|
|
float m_y;
|
|
float m_z;
|
|
};
|
|
|
|
Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
|
|
BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
|
|
|
|
const float depth = _clear.m_depth;
|
|
|
|
vertex->m_x = -1.0f;
|
|
vertex->m_y = -1.0f;
|
|
vertex->m_z = depth;
|
|
vertex++;
|
|
vertex->m_x = 1.0f;
|
|
vertex->m_y = -1.0f;
|
|
vertex->m_z = depth;
|
|
vertex++;
|
|
vertex->m_x = -1.0f;
|
|
vertex->m_y = 1.0f;
|
|
vertex->m_z = depth;
|
|
vertex++;
|
|
vertex->m_x = 1.0f;
|
|
vertex->m_y = 1.0f;
|
|
vertex->m_z = depth;
|
|
}
|
|
|
|
m_vertexBuffers[_clearQuad.m_vb->handle.idx].update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
|
|
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
|
setInputLayout(vertexDecl, program, 0);
|
|
|
|
deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
deviceCtx->Draw(4, 0);
|
|
}
|
|
}
|
|
|
|
void* m_d3d9dll;
|
|
void* m_d3d11dll;
|
|
void* m_dxgidll;
|
|
void* m_dxgidebugdll;
|
|
|
|
void* m_renderdocdll;
|
|
|
|
D3D_DRIVER_TYPE m_driverType;
|
|
D3D_FEATURE_LEVEL m_featureLevel;
|
|
IDXGIAdapter* m_adapter;
|
|
DXGI_ADAPTER_DESC m_adapterDesc;
|
|
#if BX_PLATFORM_WINRT
|
|
IDXGIFactory2* m_factory;
|
|
IDXGISwapChain1* m_swapChain;
|
|
#else
|
|
IDXGIFactory* m_factory;
|
|
IDXGISwapChain* m_swapChain;
|
|
#endif // BX_PLATFORM_WINRT
|
|
|
|
uint16_t m_lost;
|
|
uint16_t m_numWindows;
|
|
FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
|
|
ID3D11Device* m_device;
|
|
ID3D11DeviceContext* m_deviceCtx;
|
|
ID3D11InfoQueue* m_infoQueue;
|
|
TimerQueryD3D11 m_gpuTimer;
|
|
|
|
ID3D11RenderTargetView* m_backBufferColor;
|
|
ID3D11DepthStencilView* m_backBufferDepthStencil;
|
|
ID3D11RenderTargetView* m_currentColor;
|
|
ID3D11DepthStencilView* m_currentDepthStencil;
|
|
|
|
ID3D11Texture2D* m_captureTexture;
|
|
ID3D11Texture2D* m_captureResolve;
|
|
|
|
Resolution m_resolution;
|
|
bool m_wireframe;
|
|
|
|
#if BX_PLATFORM_WINRT
|
|
typedef DXGI_SWAP_CHAIN_DESC1 SwapChainDesc;
|
|
#else
|
|
typedef DXGI_SWAP_CHAIN_DESC SwapChainDesc;
|
|
#endif // BX_PLATFORM_WINRT
|
|
|
|
SwapChainDesc m_scd;
|
|
uint32_t m_flags;
|
|
uint32_t m_maxAnisotropy;
|
|
|
|
IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
|
VertexBufferD3D11 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
ShaderD3D11 m_shaders[BGFX_CONFIG_MAX_SHADERS];
|
|
ProgramD3D11 m_program[BGFX_CONFIG_MAX_PROGRAMS];
|
|
TextureD3D11 m_textures[BGFX_CONFIG_MAX_TEXTURES];
|
|
VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
|
|
FrameBufferD3D11 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
|
|
Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
|
|
UniformRegistry m_uniformReg;
|
|
ViewState m_viewState;
|
|
|
|
StateCacheT<ID3D11BlendState> m_blendStateCache;
|
|
StateCacheT<ID3D11DepthStencilState> m_depthStencilStateCache;
|
|
StateCacheT<ID3D11InputLayout> m_inputLayoutCache;
|
|
StateCacheT<ID3D11RasterizerState> m_rasterizerStateCache;
|
|
StateCacheT<ID3D11SamplerState> m_samplerStateCache;
|
|
StateCacheLru<IUnknown*, 1024> m_srvUavLru;
|
|
|
|
TextVideoMem m_textVideoMem;
|
|
|
|
TextureStage m_textureStage;
|
|
|
|
ProgramD3D11* m_currentProgram;
|
|
|
|
uint8_t m_vsScratch[64<<10];
|
|
uint8_t m_fsScratch[64<<10];
|
|
uint32_t m_vsChanges;
|
|
uint32_t m_fsChanges;
|
|
|
|
FrameBufferHandle m_fbh;
|
|
bool m_rtMsaa;
|
|
|
|
OVR m_ovr;
|
|
TextureD3D11 m_ovrRT;
|
|
ID3D11RenderTargetView* m_ovrRtv;
|
|
ID3D11DepthStencilView* m_ovrDsv;
|
|
};
|
|
|
|
static RendererContextD3D11* s_renderD3D11;
|
|
|
|
RendererContextI* rendererCreate()
|
|
{
|
|
s_renderD3D11 = BX_NEW(g_allocator, RendererContextD3D11);
|
|
if (!s_renderD3D11->init() )
|
|
{
|
|
BX_DELETE(g_allocator, s_renderD3D11);
|
|
s_renderD3D11 = NULL;
|
|
}
|
|
return s_renderD3D11;
|
|
}
|
|
|
|
void rendererDestroy()
|
|
{
|
|
s_renderD3D11->shutdown();
|
|
BX_DELETE(g_allocator, s_renderD3D11);
|
|
s_renderD3D11 = NULL;
|
|
}
|
|
|
|
struct UavFormat
|
|
{
|
|
DXGI_FORMAT format[3];
|
|
uint32_t stride;
|
|
};
|
|
|
|
static const UavFormat s_uavFormat[] =
|
|
{ // BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
|
|
{ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
|
|
{ { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1
|
|
{ { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2
|
|
{ { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4
|
|
{ { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1
|
|
{ { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2
|
|
{ { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4
|
|
{ { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1
|
|
{ { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2
|
|
{ { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4
|
|
};
|
|
|
|
void BufferD3D11::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
|
|
{
|
|
m_uav = NULL;
|
|
m_size = _size;
|
|
m_flags = _flags;
|
|
|
|
const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
|
|
const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
|
|
const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
|
|
m_dynamic = NULL == _data && !needUav;
|
|
|
|
D3D11_BUFFER_DESC desc;
|
|
desc.ByteWidth = _size;
|
|
desc.BindFlags = 0
|
|
| (_vertex ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER)
|
|
| (needUav ? D3D11_BIND_UNORDERED_ACCESS : 0)
|
|
| (needSrv ? D3D11_BIND_SHADER_RESOURCE : 0)
|
|
;
|
|
desc.MiscFlags = 0
|
|
| (drawIndirect ? D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS : 0)
|
|
;
|
|
desc.StructureByteStride = 0;
|
|
|
|
DXGI_FORMAT format;
|
|
uint32_t stride;
|
|
|
|
if (drawIndirect)
|
|
{
|
|
format = DXGI_FORMAT_R32G32B32A32_UINT;
|
|
stride = 16;
|
|
}
|
|
else
|
|
{
|
|
uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
|
|
if (0 == uavFormat)
|
|
{
|
|
if (_vertex)
|
|
{
|
|
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
stride = 16;
|
|
}
|
|
else
|
|
{
|
|
if (0 == (_flags & BGFX_BUFFER_INDEX32) )
|
|
{
|
|
format = DXGI_FORMAT_R16_UINT;
|
|
stride = 2;
|
|
}
|
|
else
|
|
{
|
|
format = DXGI_FORMAT_R32_UINT;
|
|
stride = 4;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK ) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
|
|
format = s_uavFormat[uavFormat].format[uavType];
|
|
stride = s_uavFormat[uavFormat].stride;
|
|
}
|
|
}
|
|
|
|
ID3D11Device* device = s_renderD3D11->m_device;
|
|
|
|
if (needUav)
|
|
{
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.StructureByteStride = _stride;
|
|
|
|
DX_CHECK(device->CreateBuffer(&desc
|
|
, NULL
|
|
, &m_ptr
|
|
) );
|
|
|
|
D3D11_UNORDERED_ACCESS_VIEW_DESC uavd;
|
|
uavd.Format = format;
|
|
uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
|
|
uavd.Buffer.FirstElement = 0;
|
|
uavd.Buffer.NumElements = m_size / stride;
|
|
uavd.Buffer.Flags = 0;
|
|
DX_CHECK(device->CreateUnorderedAccessView(m_ptr
|
|
, &uavd
|
|
, &m_uav
|
|
) );
|
|
}
|
|
else if (m_dynamic)
|
|
{
|
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
DX_CHECK(device->CreateBuffer(&desc
|
|
, NULL
|
|
, &m_ptr
|
|
) );
|
|
}
|
|
else
|
|
{
|
|
desc.Usage = D3D11_USAGE_IMMUTABLE;
|
|
desc.CPUAccessFlags = 0;
|
|
|
|
D3D11_SUBRESOURCE_DATA srd;
|
|
srd.pSysMem = _data;
|
|
srd.SysMemPitch = 0;
|
|
srd.SysMemSlicePitch = 0;
|
|
|
|
DX_CHECK(device->CreateBuffer(&desc
|
|
, &srd
|
|
, &m_ptr
|
|
) );
|
|
}
|
|
|
|
if (needSrv)
|
|
{
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
|
|
srvd.Format = format;
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
|
|
srvd.Buffer.FirstElement = 0;
|
|
srvd.Buffer.NumElements = m_size / stride;
|
|
DX_CHECK(device->CreateShaderResourceView(m_ptr
|
|
, &srvd
|
|
, &m_srv
|
|
) );
|
|
}
|
|
}
|
|
|
|
void BufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
BX_CHECK(m_dynamic, "Must be dynamic!");
|
|
|
|
#if 0
|
|
BX_UNUSED(_discard);
|
|
ID3D11Device* device = s_renderD3D11->m_device;
|
|
|
|
D3D11_BUFFER_DESC desc;
|
|
desc.ByteWidth = _size;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.BindFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
desc.StructureByteStride = 0;
|
|
|
|
D3D11_SUBRESOURCE_DATA srd;
|
|
srd.pSysMem = _data;
|
|
srd.SysMemPitch = 0;
|
|
srd.SysMemSlicePitch = 0;
|
|
|
|
ID3D11Buffer* ptr;
|
|
DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
|
|
|
|
D3D11_BOX box;
|
|
box.left = 0;
|
|
box.top = 0;
|
|
box.front = 0;
|
|
box.right = _size;
|
|
box.bottom = 1;
|
|
box.back = 1;
|
|
|
|
deviceCtx->CopySubresourceRegion(m_ptr
|
|
, 0
|
|
, _offset
|
|
, 0
|
|
, 0
|
|
, ptr
|
|
, 0
|
|
, &box
|
|
);
|
|
|
|
DX_RELEASE(ptr, 0);
|
|
#else
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
BX_UNUSED(_discard);
|
|
D3D11_MAP type = D3D11_MAP_WRITE_DISCARD;
|
|
DX_CHECK(deviceCtx->Map(m_ptr, 0, type, 0, &mapped) );
|
|
memcpy( (uint8_t*)mapped.pData + _offset, _data, _size);
|
|
deviceCtx->Unmap(m_ptr, 0);
|
|
#endif // 0
|
|
}
|
|
|
|
void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
|
|
{
|
|
m_decl = _declHandle;
|
|
uint16_t stride = isValid(_declHandle)
|
|
? s_renderD3D11->m_vertexDecls[_declHandle.idx].m_stride
|
|
: 0
|
|
;
|
|
|
|
BufferD3D11::create(_size, _data, _flags, stride, true);
|
|
}
|
|
|
|
void ShaderD3D11::create(const Memory* _mem)
|
|
{
|
|
bx::MemoryReader reader(_mem->data, _mem->size);
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic);
|
|
|
|
switch (magic)
|
|
{
|
|
case BGFX_CHUNK_MAGIC_CSH:
|
|
case BGFX_CHUNK_MAGIC_FSH:
|
|
case BGFX_CHUNK_MAGIC_VSH:
|
|
break;
|
|
|
|
default:
|
|
BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
|
|
break;
|
|
}
|
|
|
|
bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
|
|
|
|
uint32_t iohash;
|
|
bx::read(&reader, iohash);
|
|
|
|
uint16_t count;
|
|
bx::read(&reader, count);
|
|
|
|
m_numPredefined = 0;
|
|
m_numUniforms = count;
|
|
|
|
BX_TRACE("%s Shader consts %d"
|
|
, BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
|
|
, count
|
|
);
|
|
|
|
uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
|
|
|
if (0 < count)
|
|
{
|
|
for (uint32_t ii = 0; ii < count; ++ii)
|
|
{
|
|
uint8_t nameSize;
|
|
bx::read(&reader, nameSize);
|
|
|
|
char name[256];
|
|
bx::read(&reader, &name, nameSize);
|
|
name[nameSize] = '\0';
|
|
|
|
uint8_t type;
|
|
bx::read(&reader, type);
|
|
|
|
uint8_t num;
|
|
bx::read(&reader, num);
|
|
|
|
uint16_t regIndex;
|
|
bx::read(&reader, regIndex);
|
|
|
|
uint16_t regCount;
|
|
bx::read(&reader, regCount);
|
|
|
|
const char* kind = "invalid";
|
|
|
|
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
|
|
if (PredefinedUniform::Count != predefined)
|
|
{
|
|
kind = "predefined";
|
|
m_predefined[m_numPredefined].m_loc = regIndex;
|
|
m_predefined[m_numPredefined].m_count = regCount;
|
|
m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
|
|
m_numPredefined++;
|
|
}
|
|
else
|
|
{
|
|
const UniformInfo* info = s_renderD3D11->m_uniformReg.find(name);
|
|
|
|
if (NULL != info)
|
|
{
|
|
if (NULL == m_constantBuffer)
|
|
{
|
|
m_constantBuffer = ConstantBuffer::create(1024);
|
|
}
|
|
|
|
kind = "user";
|
|
m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
|
|
}
|
|
}
|
|
|
|
BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
|
|
, kind
|
|
, name
|
|
, getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_FRAGMENTBIT) )
|
|
, num
|
|
, regIndex
|
|
, regCount
|
|
);
|
|
BX_UNUSED(kind);
|
|
}
|
|
|
|
if (NULL != m_constantBuffer)
|
|
{
|
|
m_constantBuffer->finish();
|
|
}
|
|
}
|
|
|
|
uint16_t shaderSize;
|
|
bx::read(&reader, shaderSize);
|
|
|
|
const DWORD* code = (const DWORD*)reader.getDataPtr();
|
|
bx::skip(&reader, shaderSize+1);
|
|
|
|
if (BGFX_CHUNK_MAGIC_FSH == magic)
|
|
{
|
|
DX_CHECK(s_renderD3D11->m_device->CreatePixelShader(code, shaderSize, NULL, &m_pixelShader) );
|
|
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
|
|
}
|
|
else if (BGFX_CHUNK_MAGIC_VSH == magic)
|
|
{
|
|
m_hash = bx::hashMurmur2A(code, shaderSize);
|
|
m_code = copy(code, shaderSize);
|
|
|
|
DX_CHECK(s_renderD3D11->m_device->CreateVertexShader(code, shaderSize, NULL, &m_vertexShader) );
|
|
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(s_renderD3D11->m_device->CreateComputeShader(code, shaderSize, NULL, &m_computeShader) );
|
|
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create compute shader.");
|
|
}
|
|
|
|
uint8_t numAttrs;
|
|
bx::read(&reader, numAttrs);
|
|
|
|
memset(m_attrMask, 0, sizeof(m_attrMask) );
|
|
|
|
for (uint32_t ii = 0; ii < numAttrs; ++ii)
|
|
{
|
|
uint16_t id;
|
|
bx::read(&reader, id);
|
|
|
|
Attrib::Enum attr = idToAttrib(id);
|
|
|
|
if (Attrib::Count != attr)
|
|
{
|
|
m_attrMask[attr] = UINT16_MAX;
|
|
}
|
|
}
|
|
|
|
uint16_t size;
|
|
bx::read(&reader, size);
|
|
|
|
if (0 < size)
|
|
{
|
|
D3D11_BUFFER_DESC desc;
|
|
desc.ByteWidth = (size + 0xf) & ~0xf;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
desc.MiscFlags = 0;
|
|
desc.StructureByteStride = 0;
|
|
DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc, NULL, &m_buffer) );
|
|
}
|
|
}
|
|
|
|
void TextureD3D11::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
|
|
{
|
|
m_sampler = s_renderD3D11->getSamplerState(_flags);
|
|
|
|
ImageContainer imageContainer;
|
|
|
|
if (imageParse(imageContainer, _mem->data, _mem->size) )
|
|
{
|
|
uint8_t numMips = imageContainer.m_numMips;
|
|
const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
|
|
numMips -= startLod;
|
|
const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
|
|
const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
|
|
const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
|
|
|
|
m_flags = _flags;
|
|
m_requestedFormat = (uint8_t)imageContainer.m_format;
|
|
m_textureFormat = (uint8_t)imageContainer.m_format;
|
|
|
|
const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
|
|
const bool convert = DXGI_FORMAT_UNKNOWN == tfi.m_fmt;
|
|
|
|
uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
|
|
if (convert)
|
|
{
|
|
m_textureFormat = (uint8_t)TextureFormat::BGRA8;
|
|
bpp = 32;
|
|
}
|
|
|
|
if (imageContainer.m_cubeMap)
|
|
{
|
|
m_type = TextureCube;
|
|
}
|
|
else if (imageContainer.m_depth > 1)
|
|
{
|
|
m_type = Texture3D;
|
|
}
|
|
else
|
|
{
|
|
m_type = Texture2D;
|
|
}
|
|
|
|
m_numMips = numMips;
|
|
|
|
uint32_t numSrd = numMips*(imageContainer.m_cubeMap ? 6 : 1);
|
|
D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
|
|
|
|
uint32_t kk = 0;
|
|
|
|
const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
|
|
const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
|
|
|
|
BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s%s."
|
|
, getHandle()
|
|
, getName( (TextureFormat::Enum)m_textureFormat)
|
|
, getName( (TextureFormat::Enum)m_requestedFormat)
|
|
, textureWidth
|
|
, textureHeight
|
|
, imageContainer.m_cubeMap ? "x6" : ""
|
|
, 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
|
|
, swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
|
|
);
|
|
|
|
for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
|
{
|
|
uint32_t width = textureWidth;
|
|
uint32_t height = textureHeight;
|
|
uint32_t depth = imageContainer.m_depth;
|
|
|
|
for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
|
|
{
|
|
width = bx::uint32_max(1, width);
|
|
height = bx::uint32_max(1, height);
|
|
depth = bx::uint32_max(1, depth);
|
|
|
|
ImageMip mip;
|
|
if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
|
|
{
|
|
srd[kk].pSysMem = mip.m_data;
|
|
|
|
if (convert)
|
|
{
|
|
uint32_t srcpitch = mip.m_width*bpp/8;
|
|
uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, mip.m_width*mip.m_height*bpp/8);
|
|
imageDecodeToBgra8(temp, mip.m_data, mip.m_width, mip.m_height, srcpitch, mip.m_format);
|
|
|
|
srd[kk].pSysMem = temp;
|
|
srd[kk].SysMemPitch = srcpitch;
|
|
}
|
|
else if (compressed)
|
|
{
|
|
srd[kk].SysMemPitch = (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize;
|
|
srd[kk].SysMemSlicePitch = (mip.m_height/blockInfo.blockHeight)*srd[kk].SysMemPitch;
|
|
}
|
|
else
|
|
{
|
|
srd[kk].SysMemPitch = mip.m_width*mip.m_bpp/8;
|
|
}
|
|
|
|
if (swizzle)
|
|
{
|
|
// imageSwizzleBgra8(width, height, mip.m_width*4, data, temp);
|
|
}
|
|
|
|
srd[kk].SysMemSlicePitch = mip.m_height*srd[kk].SysMemPitch;
|
|
++kk;
|
|
}
|
|
|
|
width >>= 1;
|
|
height >>= 1;
|
|
depth >>= 1;
|
|
}
|
|
}
|
|
|
|
const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
|
|
const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
|
|
const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
|
|
const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
|
|
const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
|
|
const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
|
|
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
|
|
memset(&srvd, 0, sizeof(srvd) );
|
|
|
|
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
|
|
if (swizzle)
|
|
{
|
|
format = srgb ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
srvd.Format = format;
|
|
}
|
|
else if (srgb)
|
|
{
|
|
format = s_textureFormat[m_textureFormat].m_fmtSrgb;
|
|
srvd.Format = format;
|
|
BX_WARN(format != DXGI_FORMAT_UNKNOWN, "sRGB not supported for texture format %d", m_textureFormat);
|
|
}
|
|
|
|
if (format == DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
// not swizzled and not sRGB, or sRGB unsupported
|
|
format = s_textureFormat[m_textureFormat].m_fmt;
|
|
srvd.Format = s_textureFormat[m_textureFormat].m_fmtSrv;
|
|
}
|
|
|
|
switch (m_type)
|
|
{
|
|
case Texture2D:
|
|
case TextureCube:
|
|
{
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
desc.Width = textureWidth;
|
|
desc.Height = textureHeight;
|
|
desc.MipLevels = numMips;
|
|
desc.Format = format;
|
|
desc.SampleDesc = msaa;
|
|
desc.Usage = kk == 0 ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
|
|
desc.BindFlags = bufferOnly ? 0 : D3D11_BIND_SHADER_RESOURCE;
|
|
desc.CPUAccessFlags = 0;
|
|
|
|
if (isDepth( (TextureFormat::Enum)m_textureFormat) )
|
|
{
|
|
desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
}
|
|
else if (renderTarget)
|
|
{
|
|
desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
}
|
|
|
|
if (computeWrite)
|
|
{
|
|
desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
}
|
|
|
|
if (imageContainer.m_cubeMap)
|
|
{
|
|
desc.ArraySize = 6;
|
|
desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
|
srvd.TextureCube.MipLevels = numMips;
|
|
}
|
|
else
|
|
{
|
|
desc.ArraySize = 1;
|
|
desc.MiscFlags = 0;
|
|
srvd.ViewDimension = 1 < msaa.Count ? D3D11_SRV_DIMENSION_TEXTURE2DMS : D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
srvd.Texture2D.MipLevels = numMips;
|
|
}
|
|
|
|
DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
|
|
}
|
|
break;
|
|
|
|
case Texture3D:
|
|
{
|
|
D3D11_TEXTURE3D_DESC desc;
|
|
desc.Width = textureWidth;
|
|
desc.Height = textureHeight;
|
|
desc.Depth = imageContainer.m_depth;
|
|
desc.MipLevels = imageContainer.m_numMips;
|
|
desc.Format = format;
|
|
desc.Usage = kk == 0 ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
|
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
|
|
if (computeWrite)
|
|
{
|
|
desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
}
|
|
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
|
srvd.Texture3D.MipLevels = numMips;
|
|
|
|
DX_CHECK(s_renderD3D11->m_device->CreateTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d) );
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!bufferOnly)
|
|
{
|
|
DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, &srvd, &m_srv) );
|
|
}
|
|
|
|
if (computeWrite)
|
|
{
|
|
DX_CHECK(s_renderD3D11->m_device->CreateUnorderedAccessView(m_ptr, NULL, &m_uav) );
|
|
}
|
|
|
|
if (convert
|
|
&& 0 != kk)
|
|
{
|
|
kk = 0;
|
|
for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
|
{
|
|
for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
|
|
{
|
|
BX_FREE(g_allocator, const_cast<void*>(srd[kk].pSysMem) );
|
|
++kk;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TextureD3D11::destroy()
|
|
{
|
|
s_renderD3D11->m_srvUavLru.invalidateWithParent(getHandle().idx);
|
|
DX_RELEASE(m_srv, 0);
|
|
DX_RELEASE(m_uav, 0);
|
|
DX_RELEASE(m_ptr, 0);
|
|
}
|
|
|
|
void TextureD3D11::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
|
|
D3D11_BOX box;
|
|
box.left = _rect.m_x;
|
|
box.top = _rect.m_y;
|
|
box.right = box.left + _rect.m_width;
|
|
box.bottom = box.top + _rect.m_height;
|
|
box.front = _z;
|
|
box.back = box.front + _depth;
|
|
|
|
const uint32_t subres = _mip + (_side * m_numMips);
|
|
const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
|
|
const uint32_t rectpitch = _rect.m_width*bpp/8;
|
|
const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
|
|
|
|
const bool convert = m_textureFormat != m_requestedFormat;
|
|
|
|
uint8_t* data = _mem->data;
|
|
uint8_t* temp = NULL;
|
|
|
|
if (convert)
|
|
{
|
|
temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
|
|
imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, m_requestedFormat);
|
|
data = temp;
|
|
}
|
|
|
|
deviceCtx->UpdateSubresource(m_ptr, subres, &box, data, srcpitch, 0);
|
|
|
|
if (NULL != temp)
|
|
{
|
|
BX_FREE(g_allocator, temp);
|
|
}
|
|
}
|
|
|
|
void TextureD3D11::commit(uint8_t _stage, uint32_t _flags)
|
|
{
|
|
TextureStage& ts = s_renderD3D11->m_textureStage;
|
|
ts.m_srv[_stage] = m_srv;
|
|
ts.m_sampler[_stage] = 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags)
|
|
? s_renderD3D11->getSamplerState(_flags)
|
|
: m_sampler
|
|
;
|
|
}
|
|
|
|
void TextureD3D11::resolve()
|
|
{
|
|
}
|
|
|
|
TextureHandle TextureD3D11::getHandle() const
|
|
{
|
|
TextureHandle handle = { (uint16_t)(this - s_renderD3D11->m_textures) };
|
|
return handle;
|
|
}
|
|
|
|
void FrameBufferD3D11::create(uint8_t _num, const TextureHandle* _handles)
|
|
{
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_rtv); ++ii)
|
|
{
|
|
m_rtv[ii] = NULL;
|
|
}
|
|
m_dsv = NULL;
|
|
m_swapChain = NULL;
|
|
|
|
m_numTh = _num;
|
|
memcpy(m_th, _handles, _num*sizeof(TextureHandle) );
|
|
|
|
postReset();
|
|
}
|
|
|
|
void FrameBufferD3D11::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
|
|
{
|
|
BX_UNUSED(_depthFormat);
|
|
|
|
DXGI_SWAP_CHAIN_DESC scd;
|
|
memcpy(&scd, &s_renderD3D11->m_scd, sizeof(DXGI_SWAP_CHAIN_DESC) );
|
|
scd.BufferDesc.Width = _width;
|
|
scd.BufferDesc.Height = _height;
|
|
scd.OutputWindow = (HWND)_nwh;
|
|
|
|
HRESULT hr;
|
|
hr = s_renderD3D11->m_factory->CreateSwapChain(s_renderD3D11->m_device
|
|
, &scd
|
|
, &m_swapChain
|
|
);
|
|
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
|
|
|
|
ID3D11Resource* ptr;
|
|
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&ptr) );
|
|
DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(ptr, NULL, &m_rtv[0]) );
|
|
DX_RELEASE(ptr, 0);
|
|
m_srv[0] = NULL;
|
|
m_dsv = NULL;
|
|
m_denseIdx = _denseIdx;
|
|
m_num = 1;
|
|
}
|
|
|
|
uint16_t FrameBufferD3D11::destroy()
|
|
{
|
|
preReset();
|
|
|
|
DX_RELEASE(m_swapChain, 0);
|
|
|
|
m_num = 0;
|
|
m_numTh = 0;
|
|
|
|
uint16_t denseIdx = m_denseIdx;
|
|
m_denseIdx = UINT16_MAX;
|
|
|
|
return denseIdx;
|
|
}
|
|
|
|
void FrameBufferD3D11::preReset()
|
|
{
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
DX_RELEASE(m_srv[ii], 0);
|
|
DX_RELEASE(m_rtv[ii], 0);
|
|
}
|
|
|
|
DX_RELEASE(m_dsv, 0);
|
|
}
|
|
|
|
void FrameBufferD3D11::postReset()
|
|
{
|
|
if (0 < m_numTh)
|
|
{
|
|
m_num = 0;
|
|
for (uint32_t ii = 0; ii < m_numTh; ++ii)
|
|
{
|
|
TextureHandle handle = m_th[ii];
|
|
if (isValid(handle) )
|
|
{
|
|
const TextureD3D11& texture = s_renderD3D11->m_textures[handle.idx];
|
|
if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
|
|
{
|
|
BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
|
|
|
|
const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
|
|
const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
|
|
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
|
|
dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
|
|
dsvDesc.ViewDimension = 1 < msaa.Count ? D3D11_DSV_DIMENSION_TEXTURE2DMS : D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
dsvDesc.Flags = 0;
|
|
dsvDesc.Texture2D.MipSlice = 0;
|
|
DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(texture.m_ptr, &dsvDesc, &m_dsv) );
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, NULL, &m_rtv[m_num]) );
|
|
DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, NULL, &m_srv[m_num]) );
|
|
m_num++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FrameBufferD3D11::resolve()
|
|
{
|
|
}
|
|
|
|
void FrameBufferD3D11::clear(const Clear& _clear, const float _palette[][4])
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
|
|
if (BGFX_CLEAR_COLOR & _clear.m_flags)
|
|
{
|
|
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
{
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
uint8_t index = _clear.m_index[ii];
|
|
if (NULL != m_rtv[ii]
|
|
&& UINT8_MAX != index)
|
|
{
|
|
deviceCtx->ClearRenderTargetView(m_rtv[ii], _palette[index]);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float frgba[4] =
|
|
{
|
|
_clear.m_index[0]*1.0f/255.0f,
|
|
_clear.m_index[1]*1.0f/255.0f,
|
|
_clear.m_index[2]*1.0f/255.0f,
|
|
_clear.m_index[3]*1.0f/255.0f,
|
|
};
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
if (NULL != m_rtv[ii])
|
|
{
|
|
deviceCtx->ClearRenderTargetView(m_rtv[ii], frgba);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (NULL != m_dsv
|
|
&& (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
|
|
{
|
|
DWORD flags = 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
|
|
deviceCtx->ClearDepthStencilView(m_dsv, flags, _clear.m_depth, _clear.m_stencil);
|
|
}
|
|
}
|
|
|
|
void TimerQueryD3D11::postReset()
|
|
{
|
|
ID3D11Device* device = s_renderD3D11->m_device;
|
|
|
|
D3D11_QUERY_DESC query;
|
|
query.MiscFlags = 0;
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
|
|
{
|
|
Frame& frame = m_frame[ii];
|
|
|
|
query.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
|
|
DX_CHECK(device->CreateQuery(&query, &frame.m_disjoint) );
|
|
|
|
query.Query = D3D11_QUERY_TIMESTAMP;
|
|
DX_CHECK(device->CreateQuery(&query, &frame.m_start) );
|
|
DX_CHECK(device->CreateQuery(&query, &frame.m_end) );
|
|
}
|
|
|
|
m_elapsed = 0;
|
|
m_frequency = 1;
|
|
m_control.reset();
|
|
}
|
|
|
|
void TimerQueryD3D11::preReset()
|
|
{
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
|
|
{
|
|
Frame& frame = m_frame[ii];
|
|
DX_RELEASE(frame.m_disjoint, 0);
|
|
DX_RELEASE(frame.m_start, 0);
|
|
DX_RELEASE(frame.m_end, 0);
|
|
}
|
|
}
|
|
|
|
void TimerQueryD3D11::begin()
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
|
|
while (0 == m_control.reserve(1) )
|
|
{
|
|
get();
|
|
}
|
|
|
|
Frame& frame = m_frame[m_control.m_current];
|
|
deviceCtx->Begin(frame.m_disjoint);
|
|
deviceCtx->End(frame.m_start);
|
|
}
|
|
|
|
void TimerQueryD3D11::end()
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
Frame& frame = m_frame[m_control.m_current];
|
|
deviceCtx->End(frame.m_end);
|
|
deviceCtx->End(frame.m_disjoint);
|
|
m_control.commit(1);
|
|
}
|
|
|
|
bool TimerQueryD3D11::get()
|
|
{
|
|
if (0 != m_control.available() )
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
Frame& frame = m_frame[m_control.m_read];
|
|
|
|
uint64_t finish;
|
|
HRESULT hr = deviceCtx->GetData(frame.m_end, &finish, sizeof(finish), 0);
|
|
if (S_OK == hr)
|
|
{
|
|
m_control.consume(1);
|
|
|
|
struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
|
|
{
|
|
UINT64 Frequency;
|
|
BOOL Disjoint;
|
|
};
|
|
|
|
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
|
|
deviceCtx->GetData(frame.m_disjoint, &disjoint, sizeof(disjoint), 0);
|
|
|
|
uint64_t start;
|
|
deviceCtx->GetData(frame.m_start, &start, sizeof(start), 0);
|
|
|
|
m_frequency = disjoint.Frequency;
|
|
m_elapsed = finish - start;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void RendererContextD3D11::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
|
|
{
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
|
|
|
|
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
|
|
|
|
updateResolution(_render->m_resolution);
|
|
|
|
int64_t elapsed = -bx::getHPCounter();
|
|
int64_t captureElapsed = 0;
|
|
|
|
m_gpuTimer.begin();
|
|
|
|
if (0 < _render->m_iboffset)
|
|
{
|
|
TransientIndexBuffer* ib = _render->m_transientIb;
|
|
m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data);
|
|
}
|
|
|
|
if (0 < _render->m_vboffset)
|
|
{
|
|
TransientVertexBuffer* vb = _render->m_transientVb;
|
|
m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data);
|
|
}
|
|
|
|
_render->sort();
|
|
|
|
RenderDraw currentState;
|
|
currentState.clear();
|
|
currentState.m_flags = BGFX_STATE_NONE;
|
|
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
|
|
|
_render->m_hmdInitialized = m_ovr.isInitialized();
|
|
|
|
const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
|
|
ViewState& viewState = m_viewState;
|
|
viewState.reset(_render, hmdEnabled);
|
|
|
|
bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
|
|
bool scissorEnabled = false;
|
|
setDebugWireframe(wireframe);
|
|
|
|
uint16_t programIdx = invalidHandle;
|
|
SortKey key;
|
|
uint8_t view = 0xff;
|
|
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
|
|
|
|
const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
|
|
uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
|
|
PrimInfo prim = s_primInfo[primIndex];
|
|
deviceCtx->IASetPrimitiveTopology(prim.m_type);
|
|
|
|
bool wasCompute = false;
|
|
bool viewHasScissor = false;
|
|
Rect viewScissorRect;
|
|
viewScissorRect.clear();
|
|
|
|
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumIndices = 0;
|
|
uint32_t statsKeyType[2] = {};
|
|
|
|
if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
|
|
{
|
|
// reset the framebuffer to be the backbuffer; depending on the swap effect,
|
|
// if we don't do this we'll only see one frame of output and then nothing
|
|
setFrameBuffer(fbh);
|
|
|
|
bool viewRestart = false;
|
|
uint8_t eye = 0;
|
|
uint8_t restartState = 0;
|
|
viewState.m_rect = _render->m_rect[0];
|
|
|
|
int32_t numItems = _render->m_num;
|
|
for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
|
|
{
|
|
const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
|
|
statsKeyType[isCompute]++;
|
|
|
|
const bool viewChanged = 0
|
|
|| key.m_view != view
|
|
|| item == numItems
|
|
;
|
|
|
|
const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
|
|
++item;
|
|
|
|
if (viewChanged)
|
|
{
|
|
if (1 == restartState)
|
|
{
|
|
restartState = 2;
|
|
item = restartItem;
|
|
restartItem = numItems;
|
|
view = 0xff;
|
|
continue;
|
|
}
|
|
|
|
view = key.m_view;
|
|
programIdx = invalidHandle;
|
|
|
|
if (_render->m_fb[view].idx != fbh.idx)
|
|
{
|
|
fbh = _render->m_fb[view];
|
|
setFrameBuffer(fbh);
|
|
}
|
|
|
|
viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
|
|
viewRestart &= hmdEnabled;
|
|
if (viewRestart)
|
|
{
|
|
if (0 == restartState)
|
|
{
|
|
restartState = 1;
|
|
restartItem = item - 1;
|
|
}
|
|
|
|
eye = (restartState - 1) & 1;
|
|
restartState &= 1;
|
|
}
|
|
else
|
|
{
|
|
eye = 0;
|
|
}
|
|
|
|
PIX_ENDEVENT();
|
|
|
|
viewState.m_rect = _render->m_rect[view];
|
|
if (viewRestart)
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
|
|
{
|
|
wchar_t* viewNameW = s_viewNameW[view];
|
|
viewNameW[3] = L' ';
|
|
viewNameW[4] = eye ? L'R' : L'L';
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
|
|
}
|
|
|
|
if (m_ovr.isEnabled() )
|
|
{
|
|
m_ovr.getViewport(eye, &viewState.m_rect);
|
|
}
|
|
else
|
|
{
|
|
viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
|
|
viewState.m_rect.m_width /= 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
|
|
{
|
|
wchar_t* viewNameW = s_viewNameW[view];
|
|
viewNameW[3] = L' ';
|
|
viewNameW[4] = L' ';
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
|
|
}
|
|
}
|
|
|
|
const Rect& scissorRect = _render->m_scissor[view];
|
|
viewHasScissor = !scissorRect.isZero();
|
|
viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
|
|
|
|
D3D11_VIEWPORT vp;
|
|
vp.TopLeftX = viewState.m_rect.m_x;
|
|
vp.TopLeftY = viewState.m_rect.m_y;
|
|
vp.Width = viewState.m_rect.m_width;
|
|
vp.Height = viewState.m_rect.m_height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
deviceCtx->RSSetViewports(1, &vp);
|
|
Clear& clr = _render->m_clear[view];
|
|
|
|
if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK) )
|
|
{
|
|
clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_clearColor);
|
|
prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad.
|
|
}
|
|
}
|
|
|
|
if (isCompute)
|
|
{
|
|
if (!wasCompute)
|
|
{
|
|
wasCompute = true;
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
|
|
{
|
|
wchar_t* viewNameW = s_viewNameW[view];
|
|
viewNameW[3] = L'C';
|
|
PIX_ENDEVENT();
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
|
|
}
|
|
|
|
deviceCtx->IASetVertexBuffers(0, 2, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
|
|
deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
|
|
|
|
deviceCtx->VSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_srv);
|
|
deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_srv);
|
|
|
|
deviceCtx->VSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_sampler);
|
|
deviceCtx->PSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_sampler);
|
|
}
|
|
|
|
const RenderCompute& compute = renderItem.compute;
|
|
|
|
if (0 != eye
|
|
&& BGFX_SUBMIT_EYE_LEFT == (compute.m_submitFlags&BGFX_SUBMIT_EYE_MASK) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
bool programChanged = false;
|
|
bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
|
|
rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
|
|
|
|
if (key.m_program != programIdx)
|
|
{
|
|
programIdx = key.m_program;
|
|
|
|
ProgramD3D11& program = m_program[key.m_program];
|
|
m_currentProgram = &program;
|
|
|
|
deviceCtx->CSSetShader(program.m_vsh->m_computeShader, NULL, 0);
|
|
deviceCtx->CSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
|
|
|
|
programChanged =
|
|
constantsChanged = true;
|
|
}
|
|
|
|
if (invalidHandle != programIdx)
|
|
{
|
|
ProgramD3D11& program = m_program[programIdx];
|
|
|
|
if (constantsChanged)
|
|
{
|
|
ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
|
|
if (NULL != vcb)
|
|
{
|
|
commit(*vcb);
|
|
}
|
|
}
|
|
|
|
viewState.setPredefined<4>(this, view, eye, program, _render, compute);
|
|
|
|
if (constantsChanged
|
|
|| program.m_numPredefined > 0)
|
|
{
|
|
commitShaderConstants();
|
|
}
|
|
}
|
|
BX_UNUSED(programChanged);
|
|
ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
|
ID3D11ShaderResourceView* srv[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
|
ID3D11SamplerState* sampler[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
|
|
|
for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
|
|
{
|
|
const Binding& bind = compute.m_bind[ii];
|
|
if (invalidHandle != bind.m_idx)
|
|
{
|
|
switch (bind.m_type)
|
|
{
|
|
case Binding::Image:
|
|
{
|
|
TextureD3D11& texture = m_textures[bind.m_idx];
|
|
if (Access::Read != bind.m_un.m_compute.m_access)
|
|
{
|
|
uav[ii] = 0 == bind.m_un.m_compute.m_mip
|
|
? texture.m_uav
|
|
: s_renderD3D11->getCachedUav(texture.getHandle(), bind.m_un.m_compute.m_mip)
|
|
;
|
|
}
|
|
else
|
|
{
|
|
srv[ii] = 0 == bind.m_un.m_compute.m_mip
|
|
? texture.m_srv
|
|
: s_renderD3D11->getCachedSrv(texture.getHandle(), bind.m_un.m_compute.m_mip)
|
|
;
|
|
sampler[ii] = texture.m_sampler;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Binding::IndexBuffer:
|
|
case Binding::VertexBuffer:
|
|
{
|
|
const BufferD3D11& buffer = Binding::IndexBuffer == bind.m_type
|
|
? m_indexBuffers[bind.m_idx]
|
|
: m_vertexBuffers[bind.m_idx]
|
|
;
|
|
if (Access::Read != bind.m_un.m_compute.m_access)
|
|
{
|
|
uav[ii] = buffer.m_uav;
|
|
}
|
|
else
|
|
{
|
|
srv[ii] = buffer.m_srv;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
deviceCtx->CSSetUnorderedAccessViews(0, BX_COUNTOF(uav), uav, NULL);
|
|
deviceCtx->CSSetShaderResources(0, BX_COUNTOF(srv), srv);
|
|
deviceCtx->CSSetSamplers(0, BX_COUNTOF(sampler), sampler);
|
|
|
|
if (isValid(compute.m_indirectBuffer) )
|
|
{
|
|
const VertexBufferD3D11& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
|
|
ID3D11Buffer* ptr = vb.m_ptr;
|
|
|
|
uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
|
|
? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
: compute.m_numIndirect
|
|
;
|
|
|
|
uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
|
|
{
|
|
deviceCtx->DispatchIndirect(ptr, args);
|
|
args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
bool resetState = viewChanged || wasCompute;
|
|
|
|
if (wasCompute)
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
|
|
{
|
|
wchar_t* viewNameW = s_viewNameW[view];
|
|
viewNameW[3] = L' ';
|
|
PIX_ENDEVENT();
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
|
|
}
|
|
|
|
wasCompute = false;
|
|
|
|
programIdx = invalidHandle;
|
|
m_currentProgram = NULL;
|
|
|
|
invalidateCompute();
|
|
}
|
|
|
|
const RenderDraw& draw = renderItem.draw;
|
|
|
|
const uint64_t newFlags = draw.m_flags;
|
|
uint64_t changedFlags = currentState.m_flags ^ draw.m_flags;
|
|
changedFlags |= currentState.m_rgba != draw.m_rgba ? BGFX_D3D11_BLEND_STATE_MASK : 0;
|
|
currentState.m_flags = newFlags;
|
|
|
|
const uint64_t newStencil = draw.m_stencil;
|
|
uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
|
|
changedFlags |= 0 != changedStencil ? BGFX_D3D11_DEPTH_STENCIL_MASK : 0;
|
|
currentState.m_stencil = newStencil;
|
|
|
|
if (resetState)
|
|
{
|
|
currentState.clear();
|
|
currentState.m_scissor = !draw.m_scissor;
|
|
changedFlags = BGFX_STATE_MASK;
|
|
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
|
currentState.m_flags = newFlags;
|
|
currentState.m_stencil = newStencil;
|
|
|
|
setBlendState(newFlags);
|
|
setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
|
|
|
|
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
|
|
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
|
}
|
|
|
|
if (prim.m_type != s_primInfo[primIndex].m_type)
|
|
{
|
|
prim = s_primInfo[primIndex];
|
|
deviceCtx->IASetPrimitiveTopology(prim.m_type);
|
|
}
|
|
|
|
uint16_t scissor = draw.m_scissor;
|
|
if (currentState.m_scissor != scissor)
|
|
{
|
|
currentState.m_scissor = scissor;
|
|
|
|
if (UINT16_MAX == scissor)
|
|
{
|
|
scissorEnabled = viewHasScissor;
|
|
if (viewHasScissor)
|
|
{
|
|
D3D11_RECT rc;
|
|
rc.left = viewScissorRect.m_x;
|
|
rc.top = viewScissorRect.m_y;
|
|
rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
|
|
rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
|
|
deviceCtx->RSSetScissorRects(1, &rc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Rect scissorRect;
|
|
scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
|
|
scissorEnabled = true;
|
|
D3D11_RECT rc;
|
|
rc.left = scissorRect.m_x;
|
|
rc.top = scissorRect.m_y;
|
|
rc.right = scissorRect.m_x + scissorRect.m_width;
|
|
rc.bottom = scissorRect.m_y + scissorRect.m_height;
|
|
deviceCtx->RSSetScissorRects(1, &rc);
|
|
}
|
|
|
|
setRasterizerState(newFlags, wireframe, scissorEnabled);
|
|
}
|
|
|
|
if (BGFX_D3D11_DEPTH_STENCIL_MASK & changedFlags)
|
|
{
|
|
setDepthStencilState(newFlags, newStencil);
|
|
}
|
|
|
|
if (BGFX_D3D11_BLEND_STATE_MASK & changedFlags)
|
|
{
|
|
setBlendState(newFlags, draw.m_rgba);
|
|
currentState.m_rgba = draw.m_rgba;
|
|
}
|
|
|
|
if ( (0
|
|
| BGFX_STATE_CULL_MASK
|
|
| BGFX_STATE_ALPHA_REF_MASK
|
|
| BGFX_STATE_PT_MASK
|
|
| BGFX_STATE_POINT_SIZE_MASK
|
|
| BGFX_STATE_MSAA
|
|
) & changedFlags)
|
|
{
|
|
if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_MSAA) & changedFlags)
|
|
{
|
|
setRasterizerState(newFlags, wireframe, scissorEnabled);
|
|
}
|
|
|
|
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
|
{
|
|
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
|
viewState.m_alphaRef = ref/255.0f;
|
|
}
|
|
|
|
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
|
|
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
|
if (prim.m_type != s_primInfo[primIndex].m_type)
|
|
{
|
|
prim = s_primInfo[primIndex];
|
|
deviceCtx->IASetPrimitiveTopology(prim.m_type);
|
|
}
|
|
}
|
|
|
|
bool programChanged = false;
|
|
bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
|
|
rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
|
|
|
|
if (key.m_program != programIdx)
|
|
{
|
|
programIdx = key.m_program;
|
|
|
|
if (invalidHandle == programIdx)
|
|
{
|
|
m_currentProgram = NULL;
|
|
|
|
deviceCtx->VSSetShader(NULL, NULL, 0);
|
|
deviceCtx->PSSetShader(NULL, NULL, 0);
|
|
}
|
|
else
|
|
{
|
|
ProgramD3D11& program = m_program[programIdx];
|
|
m_currentProgram = &program;
|
|
|
|
const ShaderD3D11* vsh = program.m_vsh;
|
|
deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
|
|
deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
|
|
|
|
if (NULL != m_currentColor)
|
|
{
|
|
const ShaderD3D11* fsh = program.m_fsh;
|
|
deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
|
|
deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->PSSetShader(NULL, NULL, 0);
|
|
}
|
|
}
|
|
|
|
programChanged =
|
|
constantsChanged = true;
|
|
}
|
|
|
|
if (invalidHandle != programIdx)
|
|
{
|
|
ProgramD3D11& program = m_program[programIdx];
|
|
|
|
if (constantsChanged)
|
|
{
|
|
ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
|
|
if (NULL != vcb)
|
|
{
|
|
commit(*vcb);
|
|
}
|
|
|
|
ConstantBuffer* fcb = program.m_fsh->m_constantBuffer;
|
|
if (NULL != fcb)
|
|
{
|
|
commit(*fcb);
|
|
}
|
|
}
|
|
|
|
viewState.setPredefined<4>(this, view, eye, program, _render, draw);
|
|
|
|
if (constantsChanged
|
|
|| program.m_numPredefined > 0)
|
|
{
|
|
commitShaderConstants();
|
|
}
|
|
}
|
|
|
|
{
|
|
uint32_t changes = 0;
|
|
for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
|
|
{
|
|
const Binding& sampler = draw.m_bind[stage];
|
|
Binding& current = currentState.m_bind[stage];
|
|
if (current.m_idx != sampler.m_idx
|
|
|| current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
|
|
|| programChanged)
|
|
{
|
|
if (invalidHandle != sampler.m_idx)
|
|
{
|
|
TextureD3D11& texture = m_textures[sampler.m_idx];
|
|
texture.commit(stage, sampler.m_un.m_draw.m_flags);
|
|
}
|
|
else
|
|
{
|
|
m_textureStage.m_srv[stage] = NULL;
|
|
m_textureStage.m_sampler[stage] = NULL;
|
|
}
|
|
|
|
++changes;
|
|
}
|
|
|
|
current = sampler;
|
|
}
|
|
|
|
if (0 < changes)
|
|
{
|
|
commitTextureStage();
|
|
}
|
|
}
|
|
|
|
if (programChanged
|
|
|| currentState.m_vertexDecl.idx != draw.m_vertexDecl.idx
|
|
|| currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
|
|
|| currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
|
|
|| currentState.m_instanceDataOffset != draw.m_instanceDataOffset
|
|
|| currentState.m_instanceDataStride != draw.m_instanceDataStride)
|
|
{
|
|
currentState.m_vertexDecl = draw.m_vertexDecl;
|
|
currentState.m_vertexBuffer = draw.m_vertexBuffer;
|
|
currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
|
|
currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
|
|
currentState.m_instanceDataStride = draw.m_instanceDataStride;
|
|
|
|
uint16_t handle = draw.m_vertexBuffer.idx;
|
|
if (invalidHandle != handle)
|
|
{
|
|
const VertexBufferD3D11& vb = m_vertexBuffers[handle];
|
|
|
|
uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
|
|
const VertexDecl& vertexDecl = m_vertexDecls[decl];
|
|
uint32_t stride = vertexDecl.m_stride;
|
|
uint32_t offset = 0;
|
|
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
|
|
|
if (isValid(draw.m_instanceDataBuffer) )
|
|
{
|
|
const VertexBufferD3D11& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
|
|
uint32_t instStride = draw.m_instanceDataStride;
|
|
deviceCtx->IASetVertexBuffers(1, 1, &inst.m_ptr, &instStride, &draw.m_instanceDataOffset);
|
|
setInputLayout(vertexDecl, m_program[programIdx], draw.m_instanceDataStride/16);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->IASetVertexBuffers(1, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
|
|
setInputLayout(vertexDecl, m_program[programIdx], 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->IASetVertexBuffers(0, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
|
|
}
|
|
}
|
|
|
|
if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
|
|
{
|
|
currentState.m_indexBuffer = draw.m_indexBuffer;
|
|
|
|
uint16_t handle = draw.m_indexBuffer.idx;
|
|
if (invalidHandle != handle)
|
|
{
|
|
const IndexBufferD3D11& ib = m_indexBuffers[handle];
|
|
deviceCtx->IASetIndexBuffer(ib.m_ptr
|
|
, 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT
|
|
, 0
|
|
);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
|
|
}
|
|
}
|
|
|
|
if (isValid(currentState.m_vertexBuffer) )
|
|
{
|
|
uint32_t numVertices = draw.m_numVertices;
|
|
if (UINT32_MAX == numVertices)
|
|
{
|
|
const VertexBufferD3D11& vb = m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
|
uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
|
|
const VertexDecl& vertexDecl = m_vertexDecls[decl];
|
|
numVertices = vb.m_size/vertexDecl.m_stride;
|
|
}
|
|
|
|
uint32_t numIndices = 0;
|
|
uint32_t numPrimsSubmitted = 0;
|
|
uint32_t numInstances = 0;
|
|
uint32_t numPrimsRendered = 0;
|
|
uint32_t numDrawIndirect = 0;
|
|
|
|
if (isValid(draw.m_indirectBuffer) )
|
|
{
|
|
const VertexBufferD3D11& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
|
|
ID3D11Buffer* ptr = vb.m_ptr;
|
|
|
|
if (isValid(draw.m_indexBuffer) )
|
|
{
|
|
numDrawIndirect = UINT16_MAX == draw.m_numIndirect
|
|
? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
: draw.m_numIndirect
|
|
;
|
|
|
|
uint32_t args = draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
|
|
{
|
|
deviceCtx->DrawIndexedInstancedIndirect(ptr, args);
|
|
args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
numDrawIndirect = UINT16_MAX == draw.m_numIndirect
|
|
? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
: draw.m_numIndirect
|
|
;
|
|
|
|
uint32_t args = draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
|
|
{
|
|
deviceCtx->DrawInstancedIndirect(ptr, args);
|
|
args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (isValid(draw.m_indexBuffer) )
|
|
{
|
|
if (UINT32_MAX == draw.m_numIndices)
|
|
{
|
|
const IndexBufferD3D11& ib = m_indexBuffers[draw.m_indexBuffer.idx];
|
|
const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
|
|
numIndices = ib.m_size/indexSize;
|
|
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
if (numInstances > 1)
|
|
{
|
|
deviceCtx->DrawIndexedInstanced(numIndices
|
|
, draw.m_numInstances
|
|
, 0
|
|
, draw.m_startVertex
|
|
, 0
|
|
);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->DrawIndexed(numIndices
|
|
, 0
|
|
, draw.m_startVertex
|
|
);
|
|
}
|
|
}
|
|
else if (prim.m_min <= draw.m_numIndices)
|
|
{
|
|
numIndices = draw.m_numIndices;
|
|
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
if (numInstances > 1)
|
|
{
|
|
deviceCtx->DrawIndexedInstanced(numIndices
|
|
, draw.m_numInstances
|
|
, draw.m_startIndex
|
|
, draw.m_startVertex
|
|
, 0
|
|
);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->DrawIndexed(numIndices
|
|
, draw.m_startIndex
|
|
, draw.m_startVertex
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
if (numInstances > 1)
|
|
{
|
|
deviceCtx->DrawInstanced(numVertices
|
|
, draw.m_numInstances
|
|
, draw.m_startVertex
|
|
, 0
|
|
);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->Draw(numVertices
|
|
, draw.m_startVertex
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
|
|
statsNumPrimsRendered[primIndex] += numPrimsRendered;
|
|
statsNumInstances[primIndex] += numInstances;
|
|
statsNumDrawIndirect[primIndex] += numDrawIndirect;
|
|
statsNumIndices += numIndices;
|
|
}
|
|
}
|
|
|
|
if (wasCompute)
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
|
|
{
|
|
wchar_t* viewNameW = s_viewNameW[view];
|
|
viewNameW[3] = L'C';
|
|
PIX_ENDEVENT();
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
|
|
}
|
|
|
|
invalidateCompute();
|
|
}
|
|
|
|
if (0 < _render->m_num)
|
|
{
|
|
if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
|
|
{
|
|
deviceCtx->Flush();
|
|
}
|
|
|
|
captureElapsed = -bx::getHPCounter();
|
|
capture();
|
|
captureElapsed += bx::getHPCounter();
|
|
}
|
|
}
|
|
|
|
PIX_ENDEVENT();
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
elapsed += now;
|
|
|
|
static int64_t last = now;
|
|
int64_t frameTime = now - last;
|
|
last = now;
|
|
|
|
static int64_t min = frameTime;
|
|
static int64_t max = frameTime;
|
|
min = min > frameTime ? frameTime : min;
|
|
max = max < frameTime ? frameTime : max;
|
|
|
|
static uint32_t maxGpuLatency = 0;
|
|
static double maxGpuElapsed = 0.0f;
|
|
double elapsedGpuMs = 0.0;
|
|
|
|
m_gpuTimer.end();
|
|
|
|
while (m_gpuTimer.get() )
|
|
{
|
|
double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
|
|
elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
|
|
maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
|
|
}
|
|
maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
|
|
|
|
const int64_t timerFreq = bx::getHPFrequency();
|
|
|
|
Stats& perfStats = _render->m_perfStats;
|
|
perfStats.cpuTime = frameTime;
|
|
perfStats.cpuTimerFreq = timerFreq;
|
|
perfStats.gpuTime = m_gpuTimer.m_elapsed;
|
|
perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
|
|
|
|
if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
|
{
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
|
|
|
|
TextVideoMem& tvm = m_textVideoMem;
|
|
|
|
static int64_t next = now;
|
|
|
|
if (now >= next)
|
|
{
|
|
next = now + timerFreq;
|
|
double freq = double(bx::getHPFrequency() );
|
|
double toMs = 1000.0/freq;
|
|
|
|
tvm.clear();
|
|
uint16_t pos = 0;
|
|
tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f
|
|
, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
|
|
, getRendererName()
|
|
);
|
|
|
|
const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
|
|
char description[BX_COUNTOF(desc.Description)];
|
|
wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
|
|
tvm.printf(0, pos++, 0x8f, " Device: %s", description);
|
|
|
|
char dedicatedVideo[16];
|
|
bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
|
|
|
|
char dedicatedSystem[16];
|
|
bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
|
|
|
|
char sharedSystem[16];
|
|
bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
|
|
|
|
tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared)"
|
|
, dedicatedVideo
|
|
, dedicatedSystem
|
|
, sharedSystem
|
|
);
|
|
|
|
pos = 10;
|
|
tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
|
|
, double(frameTime)*toMs
|
|
, double(min)*toMs
|
|
, double(max)*toMs
|
|
, freq/frameTime
|
|
);
|
|
|
|
char hmd[16];
|
|
bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
|
|
|
|
const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
|
|
tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
|
|
, !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
|
|
, 0 != msaa ? '\xfe' : ' '
|
|
, 1<<msaa
|
|
, m_ovr.isInitialized() ? hmd : ", no-HMD "
|
|
, !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
|
|
);
|
|
|
|
double elapsedCpuMs = double(elapsed)*toMs;
|
|
tvm.printf(10, pos++, 0x8e, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d) "
|
|
, _render->m_num
|
|
, statsKeyType[0]
|
|
, statsKeyType[1]
|
|
, elapsedCpuMs
|
|
, elapsedCpuMs > maxGpuElapsed ? '>' : '<'
|
|
, maxGpuElapsed
|
|
, maxGpuLatency
|
|
);
|
|
maxGpuLatency = 0;
|
|
maxGpuElapsed = 0.0;
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
|
|
{
|
|
tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d, indirect %7d"
|
|
, s_primName[ii]
|
|
, statsNumPrimsRendered[ii]
|
|
, statsNumInstances[ii]
|
|
, statsNumPrimsSubmitted[ii]
|
|
, statsNumDrawIndirect[ii]
|
|
);
|
|
}
|
|
|
|
if (NULL != m_renderdocdll)
|
|
{
|
|
tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
|
|
}
|
|
|
|
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
|
|
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", _render->m_vboffset);
|
|
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", _render->m_iboffset);
|
|
|
|
pos++;
|
|
tvm.printf(10, pos++, 0x8e, " State cache: ");
|
|
tvm.printf(10, pos++, 0x8e, " Blend | DepthS | Input | Raster | Sampler ");
|
|
tvm.printf(10, pos++, 0x8e, " %6d | %6d | %6d | %6d | %6d "
|
|
, m_blendStateCache.getCount()
|
|
, m_depthStencilStateCache.getCount()
|
|
, m_inputLayoutCache.getCount()
|
|
, m_rasterizerStateCache.getCount()
|
|
, m_samplerStateCache.getCount()
|
|
);
|
|
pos++;
|
|
|
|
double captureMs = double(captureElapsed)*toMs;
|
|
tvm.printf(10, pos++, 0x8e, " Capture: %7.4f [ms] ", captureMs);
|
|
|
|
uint8_t attr[2] = { 0x89, 0x8a };
|
|
uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
|
|
|
|
tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
|
|
tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
|
|
|
|
min = frameTime;
|
|
max = frameTime;
|
|
}
|
|
|
|
blit(this, _textVideoMemBlitter, tvm);
|
|
|
|
PIX_ENDEVENT();
|
|
}
|
|
else if (_render->m_debug & BGFX_DEBUG_TEXT)
|
|
{
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
|
|
|
|
blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
|
|
|
|
PIX_ENDEVENT();
|
|
}
|
|
}
|
|
} /* namespace d3d11 */ } // namespace bgfx
|
|
|
|
#else
|
|
|
|
namespace bgfx { namespace d3d11
|
|
{
|
|
RendererContextI* rendererCreate()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void rendererDestroy()
|
|
{
|
|
}
|
|
} /* namespace d3d11 */ } // namespace bgfx
|
|
|
|
#endif // BGFX_CONFIG_RENDERER_DIRECT3D11
|