bgfx/tools/shaderc/shaderc_dx9.cpp

300 lines
7.3 KiB
C++

/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "shaderc.h"
#if SHADERC_CONFIG_DIRECT3D9
#include <sal.h>
#define __D3DX9MATH_INL__ // not used and MinGW complains about type-punning
BX_PRAGMA_DIAGNOSTIC_PUSH();
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wundef");
#include <d3dx9.h>
BX_PRAGMA_DIAGNOSTIC_POP();
struct UniformRemapDx9
{
UniformType::Enum id;
D3DXPARAMETER_CLASS paramClass;
D3DXPARAMETER_TYPE paramType;
uint8_t columns;
uint8_t rows;
};
static const UniformRemapDx9 s_constRemapDx9[7] =
{
{ UniformType::Uniform1iv, D3DXPC_SCALAR, D3DXPT_INT, 0, 0 },
{ UniformType::Uniform1fv, D3DXPC_SCALAR, D3DXPT_FLOAT, 0, 0 },
{ UniformType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
{ UniformType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
{ UniformType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
{ UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3 },
{ UniformType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4 },
};
UniformType::Enum findUniformTypeDx9(const D3DXCONSTANT_DESC& constDesc)
{
for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx9); ++ii)
{
const UniformRemapDx9& remap = s_constRemapDx9[ii];
if (remap.paramClass == constDesc.Class
&& remap.paramType == constDesc.Type)
{
if (D3DXPC_MATRIX_COLUMNS != constDesc.Class)
{
return remap.id;
}
if (remap.columns == constDesc.Columns
&& remap.rows == constDesc.Rows)
{
return remap.id;
}
}
}
return UniformType::Count;
}
static uint32_t s_optimizationLevelDx9[4] =
{
D3DXSHADER_OPTIMIZATION_LEVEL0,
D3DXSHADER_OPTIMIZATION_LEVEL1,
D3DXSHADER_OPTIMIZATION_LEVEL2,
D3DXSHADER_OPTIMIZATION_LEVEL3,
};
bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
{
BX_TRACE("DX9");
const char* profile = _cmdLine.findOption('p', "profile");
if (NULL == profile)
{
fprintf(stderr, "Shader profile must be specified.\n");
return false;
}
bool debug = _cmdLine.hasArg('\0', "debug");
uint32_t flags = 0;
flags |= debug ? D3DXSHADER_DEBUG : 0;
flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DXSHADER_AVOID_FLOW_CONTROL : 0;
flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DXSHADER_NO_PRESHADER : 0;
flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DXSHADER_PARTIALPRECISION : 0;
flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DXSHADER_PREFER_FLOW_CONTROL : 0;
flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY : 0;
bool werror = _cmdLine.hasArg('\0', "Werror");
uint32_t optimization = 3;
if (_cmdLine.hasArg(optimization, 'O') )
{
optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx9)-1);
flags |= s_optimizationLevelDx9[optimization];
}
else
{
flags |= D3DXSHADER_SKIPOPTIMIZATION;
}
BX_TRACE("Profile: %s", profile);
BX_TRACE("Flags: 0x%08x", flags);
LPD3DXBUFFER code;
LPD3DXBUFFER errorMsg;
LPD3DXCONSTANTTABLE constantTable;
HRESULT hr;
// Output preprocessed shader so that HLSL can be debugged via GPA
// or PIX. Compiling through memory won't embed preprocessed shader
// file path.
if (debug)
{
std::string hlslfp = _cmdLine.findOption('o');
hlslfp += ".hlsl";
writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
hr = D3DXCompileShaderFromFileA(hlslfp.c_str()
, NULL
, NULL
, "main"
, profile
, flags
, &code
, &errorMsg
, &constantTable
);
}
else
{
hr = D3DXCompileShader(_code.c_str()
, (uint32_t)_code.size()
, NULL
, NULL
, "main"
, profile
, flags
, &code
, &errorMsg
, &constantTable
);
}
if (FAILED(hr)
|| (werror && NULL != errorMsg) )
{
const char* log = (const char*)errorMsg->GetBufferPointer();
char source[1024];
int32_t line = 0;
int32_t column = 0;
int32_t start = 0;
int32_t end = INT32_MAX;
if (3 == sscanf(log, "%[^(](%u,%u):", source, &line, &column)
&& 0 != line)
{
start = bx::uint32_imax(1, line-10);
end = start + 20;
}
printCode(_code.c_str(), line, start, end);
fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log);
errorMsg->Release();
return false;
}
UniformArray uniforms;
if (NULL != constantTable)
{
D3DXCONSTANTTABLE_DESC desc;
hr = constantTable->GetDesc(&desc);
if (FAILED(hr) )
{
fprintf(stderr, "Error 0x%08x\n", (uint32_t)hr);
return false;
}
BX_TRACE("Creator: %s 0x%08x", desc.Creator, (uint32_t /*mingw warning*/)desc.Version);
BX_TRACE("Num constants: %d", desc.Constants);
BX_TRACE("# cl ty RxC S By Name");
for (uint32_t ii = 0; ii < desc.Constants; ++ii)
{
D3DXHANDLE handle = constantTable->GetConstant(NULL, ii);
D3DXCONSTANT_DESC constDesc;
uint32_t count;
constantTable->GetConstantDesc(handle, &constDesc, &count);
BX_TRACE("%3d %2d %2d [%dx%d] %d %3d %s[%d] c%d (%d)"
, ii
, constDesc.Class
, constDesc.Type
, constDesc.Rows
, constDesc.Columns
, constDesc.StructMembers
, constDesc.Bytes
, constDesc.Name
, constDesc.Elements
, constDesc.RegisterIndex
, constDesc.RegisterCount
);
UniformType::Enum type = findUniformTypeDx9(constDesc);
if (UniformType::Count != type)
{
Uniform un;
un.name = '$' == constDesc.Name[0] ? constDesc.Name+1 : constDesc.Name;
un.type = type;
un.num = constDesc.Elements;
un.regIndex = constDesc.RegisterIndex;
un.regCount = constDesc.RegisterCount;
uniforms.push_back(un);
}
}
}
uint16_t count = (uint16_t)uniforms.size();
bx::write(_writer, count);
uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
{
const Uniform& un = *it;
uint8_t nameSize = (uint8_t)un.name.size();
bx::write(_writer, nameSize);
bx::write(_writer, un.name.c_str(), nameSize);
uint8_t type = un.type|fragmentBit;
bx::write(_writer, type);
bx::write(_writer, un.num);
bx::write(_writer, un.regIndex);
bx::write(_writer, un.regCount);
BX_TRACE("%s, %s, %d, %d, %d"
, un.name.c_str()
, getUniformTypeName(un.type)
, un.num
, un.regIndex
, un.regCount
);
}
uint16_t shaderSize = (uint16_t)code->GetBufferSize();
bx::write(_writer, shaderSize);
bx::write(_writer, code->GetBufferPointer(), shaderSize);
uint8_t nul = 0;
bx::write(_writer, nul);
#if !defined(__MINGW32__)
if (_cmdLine.hasArg('\0', "disasm") )
{
LPD3DXBUFFER disasm;
D3DXDisassembleShader( (const DWORD*)code->GetBufferPointer()
, false
, NULL
, &disasm
);
if (NULL != disasm)
{
std::string disasmfp = _cmdLine.findOption('o');
disasmfp += ".disasm";
writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() );
disasm->Release();
}
}
#endif
if (NULL != code)
{
code->Release();
}
if (NULL != errorMsg)
{
errorMsg->Release();
}
if (NULL != constantTable)
{
constantTable->Release();
}
return true;
}
#else
bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
{
BX_UNUSED(_cmdLine, _code, _writer);
fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
return false;
}
#endif // SHADERC_CONFIG_DIRECT3D9