bgfx/src
James Darpinian b54d33cdf7 Initialize Oculus pose after reset.
Without this change the pose is uninitialized during the first frame which causes Oculus timewarp to warp the output in crazy ways.
2015-04-17 11:03:41 -07:00
..
amalgamated.cpp Added header guards to ovr.h. 2015-03-21 18:13:05 -07:00
bgfx.cpp Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer. 2015-04-15 20:59:00 -07:00
bgfx_compute.sh Fixing bug in compute shader macros 2015-04-10 22:48:07 -04:00
bgfx_p.h Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer. 2015-04-15 20:59:00 -07:00
bgfx_shader.sh Special casing texture2DLod for SM 2.0 targets 2015-04-16 19:24:27 -04:00
charset.h
config.h Cleanup. 2015-04-10 08:33:20 -07:00
fs_clear0.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear0.sc
fs_clear1.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear1.sc
fs_clear2.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear2.sc
fs_clear3.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear3.sc
fs_clear4.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear4.sc
fs_clear5.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear5.sc
fs_clear6.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear6.sc
fs_clear7.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear7.sc
fs_debugfont.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_debugfont.sc
glcontext_eagl.h Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_eagl.mm Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_egl.cpp Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_egl.h Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_glx.cpp Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_glx.h Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_nsgl.h Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_nsgl.mm Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_ppapi.cpp Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_ppapi.h Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_wgl.cpp Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_wgl.h Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glimports.h Removed need to set texture format for compute's setImage. 2015-02-23 17:25:06 -08:00
image.cpp Fixed decoding of unsupported RGBA8/BGRA8 formats on D3D9/GL. 2015-04-11 00:17:49 -07:00
image.h Fixed decoding of unsupported RGBA8/BGRA8 formats on D3D9/GL. 2015-04-11 00:17:49 -07:00
makefile
ovr.cpp Initialize Oculus pose after reset. 2015-04-17 11:03:41 -07:00
ovr.h Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer. 2015-04-15 20:59:00 -07:00
renderdoc.cpp
renderdoc.h Fixed amalgamated build with multiple renderers. 2015-03-21 22:11:59 -07:00
renderer.h Updated GENie script to remove *.bin.h from projects. 2015-03-21 17:42:46 -07:00
renderer_d3d.h Cleanup. Added state cache. 2015-03-05 21:11:44 -08:00
renderer_d3d9.cpp Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer. 2015-04-15 20:59:00 -07:00
renderer_d3d9.h 32-bit indices support WIP. 2015-04-08 19:59:48 -07:00
renderer_d3d11.cpp Fix crash on shutdown in HMD mode. 2015-04-17 10:55:47 -07:00
renderer_d3d11.h Make D3D11 work with outdated DXSDK. 2015-04-16 19:47:13 -07:00
renderer_d3d12.cpp Fixed amalgamated build with multiple renderers. 2015-03-21 22:11:59 -07:00
renderer_gl.cpp GL: Reset state when switching from compute to draw. 2015-04-16 11:38:46 -07:00
renderer_gl.h GL: Update frame buffer after reset. 2015-04-13 22:13:16 -07:00
renderer_null.cpp Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer. 2015-04-15 20:59:00 -07:00
renderer_vk.cpp Fixed amalgamated build with multiple renderers. 2015-03-21 22:11:59 -07:00
varying.def.sc
vertexdecl.cpp Made vertex decl begin accept RenderType::Count as default. 2015-03-18 12:42:59 -07:00
vertexdecl.h
vs_clear.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
vs_clear.sc
vs_debugfont.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
vs_debugfont.sc