bgfx/tools
James Darpinian bc08ef142e Stop hardcoding the GUID for ID3D11ShaderReflection.
This GUID changes depending on what version of the DirectX SDK you have.
The GUID is defined in d3d11shader.h as a const global, not a preprocessor
macro, so this #ifndef was clobbering it always. This caused DX11 shader
compliation to fail when using the Windows 8.1 SDK.
2015-04-22 19:15:08 -07:00
..
bin Removed tools executables to avoid repo bloat, and stale executables. Added makefile rule to build tools. 2014-02-09 18:59:49 -08:00
geometryc Fixed variable shadowing. 2015-04-04 19:45:45 -07:00
shaderc Stop hardcoding the GUID for ID3D11ShaderReflection. 2015-04-22 19:15:08 -07:00
texturec Updated copyright year. 2015-01-01 15:04:46 -08:00
makedisttex.cpp Updated copyright year. 2015-01-01 15:04:46 -08:00