mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 03:47:07 -05:00
56 lines
1.6 KiB
Text
56 lines
1.6 KiB
Text
uniform mat4 _Object2World;
|
|
uniform mat4 _World2Object;
|
|
uniform vec3 _WorldSpaceCameraPos;
|
|
uniform vec4 _WorldSpaceLightPos0;
|
|
uniform vec4 unity_Scale;
|
|
varying vec4 xlv_FOG;
|
|
void main ()
|
|
{
|
|
vec3 viewDir_1;
|
|
vec4 pos_2;
|
|
pos_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
vec4 tmpvar_3;
|
|
tmpvar_3.w = 1.0;
|
|
tmpvar_3.xyz = _WorldSpaceCameraPos;
|
|
viewDir_1 = (gl_Vertex.xyz - ((_World2Object * tmpvar_3).xyz * unity_Scale.w));
|
|
mat3 tmpvar_4;
|
|
tmpvar_4[0] = _Object2World[0].xyz;
|
|
tmpvar_4[1] = _Object2World[1].xyz;
|
|
tmpvar_4[2] = _Object2World[2].xyz;
|
|
mat3 tmpvar_5;
|
|
tmpvar_5[0] = _Object2World[0].xyz;
|
|
tmpvar_5[1] = _Object2World[1].xyz;
|
|
tmpvar_5[2] = _Object2World[2].xyz;
|
|
gl_Position = pos_2;
|
|
vec4 tmpvar_6;
|
|
tmpvar_6.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_6.x = pos_2.z;
|
|
xlv_FOG = tmpvar_6;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7.w = 0.0;
|
|
tmpvar_7.xyz = (tmpvar_4 * (viewDir_1 - (2.0 *
|
|
(dot (gl_Normal, viewDir_1) * gl_Normal)
|
|
)));
|
|
gl_TexCoord[0] = tmpvar_7;
|
|
vec4 tmpvar_8;
|
|
tmpvar_8.w = 0.0;
|
|
tmpvar_8.xyz = (tmpvar_5 * (gl_Normal * unity_Scale.w));
|
|
gl_TexCoord[1] = tmpvar_8;
|
|
vec4 tmpvar_9;
|
|
tmpvar_9.w = 0.0;
|
|
tmpvar_9.xyz = _WorldSpaceLightPos0.xyz;
|
|
gl_TexCoord[2] = tmpvar_9;
|
|
}
|
|
|
|
|
|
// stats: 16 alu 0 tex 0 flow
|
|
// inputs: 2
|
|
// #0: gl_Normal (high float) 3x1 [-1] loc 2
|
|
// #1: gl_Vertex (high float) 4x1 [-1] loc 0
|
|
// uniforms: 6 (total size: 0)
|
|
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
|
|
// #1: _Object2World (high float) 4x4 [-1]
|
|
// #2: _World2Object (high float) 4x4 [-1]
|
|
// #3: _WorldSpaceCameraPos (high float) 3x1 [-1]
|
|
// #4: _WorldSpaceLightPos0 (high float) 4x1 [-1]
|
|
// #5: unity_Scale (high float) 4x1 [-1]
|