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16 lines
417 B
Text
16 lines
417 B
Text
void main ()
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{
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_1;
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tmpvar_1.w = 0.0;
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tmpvar_1.xyz = gl_MultiTexCoord0.xyz;
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gl_TexCoord[0] = tmpvar_1;
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}
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// stats: 2 alu 0 tex 0 flow
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// inputs: 2
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// #0: gl_MultiTexCoord0 (high float) 4x1 [-1] loc 8
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// #1: gl_Vertex (high float) 4x1 [-1] loc 0
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// uniforms: 1 (total size: 0)
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// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
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