bgfx/3rdparty/glsl-optimizer/tests/vertex/opt-normalize-out.txt
2015-04-02 23:30:48 -07:00

11 lines
267 B
Text

varying vec3 var_a;
void main ()
{
gl_Position = (gl_Vertex * vec4(0.1825742, 0.3651484, 0.5477225, 0.7302967));
var_a = (gl_Vertex.xyz * normalize(vec3(0.0, 0.0, 0.0)));
}
// stats: 3 alu 0 tex 0 flow
// inputs: 1
// #0: gl_Vertex (high float) 4x1 [-1] loc 0