bgfx/3rdparty/glsl-optimizer/tests/vertex/matrix-casts-inES3.txt
2014-10-11 12:32:43 -07:00

32 lines
657 B
Text

#version 300 es
uniform highp mat4 uniMat4F;
uniform mediump mat4 uniMat4H;
uniform highp mat3 uniMat3F;
uniform mediump mat3 uniMat3H;
uniform highp mat2 uniMat2F;
uniform mediump mat2 uniMat2H;
in highp vec4 inf;
in mediump vec4 inh;
void main()
{
highp vec4 r = vec4(0.0);
mediump mat4 ftoh4 = uniMat4F;
r.x += ftoh4[0][0];
mediump mat3 ftoh3 = uniMat3F;
r.x += ftoh4[0][0];
mediump mat2 ftoh2 = uniMat2F;
r.x += ftoh2[0][0];
highp mat4 htof4 = uniMat4H;
r.x += htof4[0][0];
highp mat3 htof3 = uniMat3H;
r.x += htof3[0][0];
highp mat2 htof2 = uniMat2H;
r.x += htof2[0][0];
gl_Position = r;
}