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21 lines
458 B
Text
21 lines
458 B
Text
uniform sampler2D _MainTex;
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void main ()
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{
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vec4 col_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
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col_1.w = tmpvar_2.w;
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col_1.xyz = (tmpvar_2.xyz * gl_Color.xyz);
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if ((tmpvar_2.w < 0.0)) {
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discard;
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};
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gl_FragData[0] = col_1;
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}
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// stats: 2 alu 2 tex 1 flow
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// inputs: 2
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// #0: gl_Color (high float) 4x1 [-1] loc 1
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// #1: gl_TexCoord (high float) 4x1 [1] loc 4
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// textures: 1
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// #0: _MainTex (high 2d) 0x0 [-1]
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