bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-dead-texloads-in.txt
2012-10-07 20:41:18 -07:00

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uniform sampler2D _MainTex;
// presence of inout parameters with discard used inside
// the function, and the variables not being trivially the same
// type (vec4 vs vec3), can cause the actually unused
// texture sample to be left in.
void surf (vec2 uv, inout vec3 oo)
{
if (uv.x < 0.0)
discard;
oo = texture2D(_MainTex, uv).xyz;
}
void main()
{
vec3 oo;
surf(gl_TexCoord[0].xy, oo);
gl_FragData[0] = vec4(0.5);
}