bgfx/3rdparty/glsl-optimizer/tests/fragment/fragdepth-outES3.txt
2014-10-11 12:32:43 -07:00

10 lines
151 B
Text

#version 300 es
out lowp vec4 _fragData;
void main ()
{
_fragData = vec4(0.5, 0.5, 0.5, 0.5);
gl_FragDepth = 0.9;
}
// stats: 2 alu 0 tex 0 flow