mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
43 lines
890 B
Text
43 lines
890 B
Text
struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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};
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struct appdata_t {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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};
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uniform sampler2D _MainTex;
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uniform vec4 _TintColor;
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vec4 frag( in v2f i );
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vec4 frag( in v2f i ) {
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vec4 tex;
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vec4 col;
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tex = texture2D( _MainTex, i.texcoord);
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col.xyz = (((_TintColor.xyz * tex.xyz ) * i.color.xyz ) * 2.00000);
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col.w = ((1.00000 - tex.w ) * ((_TintColor.w * i.color.w ) * 2.00000));
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return col;
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}
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void main() {
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vec4 xl_retval;
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v2f xlt_i;
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xlt_i.vertex = vec4(0.0);
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xlt_i.color = vec4( gl_Color);
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xlt_i.texcoord = vec2( gl_TexCoord[0]);
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xl_retval = frag( xlt_i);
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gl_FragData[0] = vec4( xl_retval);
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}
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