bgfx/include/bgfxplatform.h
2013-08-10 22:15:59 -07:00

106 lines
2 KiB
C++
Executable file

/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __BGFXPLATFORM_H__
#define __BGFXPLATFORM_H__
// NOTICE:
// This header file contains platform specific interfaces. It is only
// necessary to use this header in conjunction with creating windows.
#include <bx/bx.h>
#if BX_PLATFORM_ANDROID
# include <android/native_window.h>
namespace bgfx
{
///
void androidSetWindow(::ANativeWindow* _window);
} // namespace bgfx
#elif BX_PLATFORM_IOS
namespace bgfx
{
///
void iosSetEaglLayer(void* _layer);
} // namespace bgfx
#elif BX_PLATFORM_LINUX
# include <X11/Xlib.h>
namespace bgfx
{
///
void x11SetDisplayWindow(::Display* _display, ::Window _window);
} // namespace bgfx
#elif BX_PLATFORM_NACL
# include <ppapi/c/ppb_graphics_3d.h>
# include <ppapi/c/ppb_instance.h>
namespace bgfx
{
typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
///
void naclSetIntefraces(::PP_Instance, const ::PPB_Instance*, const ::PPB_Graphics3D*, PostSwapBuffersFn);
} // namespace bgfx
#elif BX_PLATFORM_OSX
namespace bgfx
{
///
void osxSetNSWindow(void* _window);
} // namespace bgfx
#elif BX_PLATFORM_WINDOWS
# include <windows.h>
namespace bgfx
{
///
void winSetHwnd(::HWND _window);
} // namespace bgfx
#endif // BX_PLATFORM_
#ifdef _SDL_H
// If SDL is included before bgfxplatform.h we can enable SDL window interop
// convenience code.
# include <SDL_syswm.h>
namespace bgfx
{
///
inline bool sdlSetWindow(SDL_Window* _window)
{
SDL_SysWMinfo wmi;
SDL_VERSION(&wmi.version);
if (-1 == SDL_GetWindowWMInfo(_window, &wmi) )
{
return false;
}
#if BX_PLATFORM_LINUX
x11SetDisplayWindow(wmi.info.x11.display, wmi.info.x11.window);
#elif BX_PLATFORM_OSX
osxSetNSWindow(wmi.info.cocoa.window);
#elif BX_PLATFORM_WINDOWS
winSetHwnd(wmi.info.win.window);
#endif // BX_PLATFORM_
return true;
}
} // namespace bgfx
#endif // _SDL_H
#endif // __BGFXPLATFORM_H__