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11 lines
266 B
Python
11 lines
266 B
Python
$input a_position, a_texcoord0
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$output v_position, v_texcoord0
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uniform vec2 u_viewSize;
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void main()
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{
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v_position = a_position;
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v_texcoord0 = a_texcoord0;
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gl_Position = vec4(2.0*v_position.x/u_viewSize.x - 1.0, 1.0 - 2.0*v_position.y/u_viewSize.y, 0.0, 1.0);
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}
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