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11 lines
173 B
Scala
11 lines
173 B
Scala
$input v_color0, v_texcoord0
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#include "../common.sh"
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SAMPLER2D(s_tex, 0);
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void main()
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{
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vec4 texel = texture2D(s_tex, v_texcoord0);
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gl_FragColor = texel * v_color0;
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}
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