mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
3114 lines
87 KiB
C++
3114 lines
87 KiB
C++
/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
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# include "renderer_gl.h"
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# include <bx/timer.h>
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# include <bx/uint32_t.h>
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namespace bgfx
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{
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struct Extension
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{
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enum Enum
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{
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EXT_texture_filter_anisotropic,
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EXT_texture_format_BGRA8888,
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EXT_bgra,
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EXT_texture_compression_s3tc,
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EXT_texture_compression_dxt1,
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CHROMIUM_texture_compression_dxt3,
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CHROMIUM_texture_compression_dxt5,
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EXT_texture_compression_latc,
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EXT_texture_compression_rgtc,
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ARB_texture_float,
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OES_texture_float,
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OES_texture_float_linear,
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OES_texture_half_float,
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OES_texture_half_float_linear,
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EXT_texture_type_2_10_10_10_REV,
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EXT_texture_sRGB,
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ARB_texture_swizzle,
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EXT_texture_swizzle,
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ARB_texture_multisample,
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OES_standard_derivatives,
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ARB_get_program_binary,
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OES_get_program_binary,
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EXT_framebuffer_blit,
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ARB_timer_query,
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EXT_timer_query,
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ARB_framebuffer_sRGB,
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EXT_framebuffer_sRGB,
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ARB_multisample,
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CHROMIUM_framebuffer_multisample,
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ANGLE_translated_shader_source,
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ARB_instanced_arrays,
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ANGLE_instanced_arrays,
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ARB_half_float_vertex,
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OES_vertex_half_float,
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ARB_vertex_type_2_10_10_10_rev,
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OES_vertex_type_10_10_10_2,
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EXT_occlusion_query_boolean,
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ARB_vertex_array_object,
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OES_vertex_array_object,
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ATI_meminfo,
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NVX_gpu_memory_info,
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Count
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};
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const char* m_name;
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bool m_supported;
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bool m_initialize;
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};
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static Extension s_extension[Extension::Count] =
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{
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{ "GL_EXT_texture_filter_anisotropic", false, true },
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{ "GL_EXT_texture_format_BGRA8888", false, true },
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{ "GL_EXT_bgra", false, true },
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{ "GL_EXT_texture_compression_s3tc", false, true },
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{ "GL_EXT_texture_compression_dxt1", false, true },
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{ "GL_CHROMIUM_texture_compression_dxt3", false, true },
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{ "GL_CHROMIUM_texture_compression_dxt5", false, true },
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{ "GL_EXT_texture_compression_latc", false, true },
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{ "GL_EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_OES_texture_float", false, true },
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{ "GL_OES_texture_float_linear", false, true },
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{ "GL_OES_texture_half_float", false, true },
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{ "GL_OES_texture_half_float_linear", false, true },
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{ "GL_EXT_texture_type_2_10_10_10_REV", false, true },
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{ "GL_EXT_texture_sRGB", false, true },
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{ "GL_ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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{ "GL_EXT_texture_swizzle", false, true },
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{ "GL_ARB_texture_multisample", false, true },
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{ "GL_OES_standard_derivatives", false, true },
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{ "GL_ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
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{ "GL_OES_get_program_binary", false, false },
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{ "GL_EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_ARB_timer_query", false, true },
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{ "GL_EXT_timer_query", false, true },
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{ "GL_ARB_framebuffer_sRGB", false, true },
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{ "GL_EXT_framebuffer_sRGB", false, true },
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{ "GL_ARB_multisample", false, true },
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{ "GL_CHROMIUM_framebuffer_multisample", false, true },
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{ "GL_ANGLE_translated_shader_source", false, true },
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{ "GL_ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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{ "GL_ANGLE_instanced_arrays", false, true },
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{ "GL_ARB_half_float_vertex", false, true },
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{ "GL_OES_vertex_half_float", false, true },
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{ "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
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{ "GL_OES_vertex_type_10_10_10_2", false, true },
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{ "GL_EXT_occlusion_query_boolean", false, true },
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{ "GL_ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "OES_vertex_array_object", false, true },
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{ "GL_ATI_meminfo", false, true },
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{ "GL_NVX_gpu_memory_info", false, true },
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};
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static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
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{
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}
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static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
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{
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GL_CHECK(glDrawArrays(_mode, _first, _count) );
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}
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static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
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{
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GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
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}
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#if BGFX_CONFIG_RENDERER_OPENGLES3
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# define s_vertexAttribDivisor glVertexAttribDivisor
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# define s_drawArraysInstanced glDrawArraysInstanced
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# define s_drawElementsInstanced glDrawElementsInstanced
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#else
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static PFNGLVERTEXATTRIBDIVISORBGFXPROC s_vertexAttribDivisor = stubVertexAttribDivisor;
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static PFNGLDRAWARRAYSINSTANCEDBGFXPROC s_drawArraysInstanced = stubDrawArraysInstanced;
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static PFNGLDRAWELEMENTSINSTANCEDBGFXPROC s_drawElementsInstanced = stubDrawElementsInstanced;
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#endif // BGFX_CONFIG_RENDERER_OPENGLES3
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typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
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static void rgbaToBgra(uint8_t* _data, uint32_t _width, uint32_t _height)
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{
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uint32_t dstpitch = _width*4;
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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uint8_t* dst = &_data[yy*dstpitch];
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for (uint32_t xx = 0; xx < _width; ++xx)
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{
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uint8_t tmp = dst[0];
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dst[0] = dst[2];
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dst[2] = tmp;
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dst += 4;
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}
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}
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}
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struct RendererContext
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{
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RendererContext()
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: m_rtMsaa(false)
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, m_capture(NULL)
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, m_captureSize(0)
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, m_maxAnisotropy(0.0f)
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, m_maxMsaa(0)
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, m_vao(0)
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, m_vaoSupport(BGFX_CONFIG_RENDERER_OPENGL >= 31)
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, m_programBinarySupport(false)
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, m_textureSwizzleSupport(false)
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, m_flip(false)
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, m_postSwapBuffers(NULL)
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, m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
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, m_backBufferFbo(0)
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{
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m_rt.idx = invalidHandle;
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memset(&m_resolution, 0, sizeof(m_resolution) );
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}
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void updateResolution(const Resolution& _resolution)
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{
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if (m_resolution.m_width != _resolution.m_width
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|| m_resolution.m_height != _resolution.m_height
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|| m_resolution.m_flags != _resolution.m_flags)
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{
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m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
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m_textVideoMem.clear();
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m_resolution = _resolution;
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uint32_t msaa = 1<<( (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT);
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msaa = uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
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setRenderContextSize(_resolution.m_width, _resolution.m_height, msaa);
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updateCapture();
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}
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}
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uint32_t setRenderTarget(RenderTargetHandle _rt, uint32_t _height, bool _msaa = true)
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{
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if (m_rt.idx != invalidHandle
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&& m_rt.idx != _rt.idx
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&& m_rtMsaa)
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{
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RenderTarget& renderTarget = m_renderTargets[m_rt.idx];
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if (0 != renderTarget.m_fbo[1])
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{
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renderTarget.resolve();
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}
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}
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if (_rt.idx == invalidHandle)
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{
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
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}
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else
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{
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RenderTarget& renderTarget = m_renderTargets[_rt.idx];
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo[0]) );
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_height = renderTarget.m_height;
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}
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m_rt = _rt;
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m_rtMsaa = _msaa;
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return _height;
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}
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void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
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{
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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if (1 < _msaa)
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{
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GL_CHECK(glGenFramebuffers(1, &m_backBufferFbo) );
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
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GL_CHECK(glGenRenderbuffers(3, m_backBufferRbos) );
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_backBufferRbos[0]) );
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GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_backBufferRbos[1]) );
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GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_DEPTH24_STENCIL8, _width, _height) );
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GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_backBufferRbos[0]) );
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GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_backBufferRbos[1]) );
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BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
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, "glCheckFramebufferStatus failed 0x%08x"
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, glCheckFramebufferStatus(GL_FRAMEBUFFER)
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);
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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}
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void destroyMsaaFbo()
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{
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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if (0 != m_backBufferFbo)
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{
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GL_CHECK(glDeleteFramebuffers(1, &m_backBufferFbo) );
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GL_CHECK(glDeleteRenderbuffers(3, m_backBufferRbos) );
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m_backBufferFbo = 0;
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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}
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void blitMsaaFbo()
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{
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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if (0 != m_backBufferFbo)
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{
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
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GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_backBufferFbo) );
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GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
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uint32_t width = m_resolution.m_width;
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uint32_t height = m_resolution.m_height;
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GL_CHECK(glBlitFramebuffer(0
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, 0
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, width
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, height
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, 0
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, 0
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, width
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, height
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, GL_COLOR_BUFFER_BIT
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, GL_LINEAR
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) );
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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}
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void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa = 0)
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{
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if (_width != 0
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|| _height != 0)
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{
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if (!m_glctx.isValid() )
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{
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m_glctx.create(_width, _height);
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}
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else
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{
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destroyMsaaFbo();
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m_glctx.resize(_width, _height);
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createMsaaFbo(_width, _height, _msaa);
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}
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}
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m_flip = true;
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}
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void flip()
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{
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if (m_flip)
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{
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m_glctx.swap();
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}
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if (NULL != m_postSwapBuffers)
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{
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m_postSwapBuffers(m_resolution.m_width, m_resolution.m_height);
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}
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}
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void invalidateCache()
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{
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m_vaoCache.invalidate();
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}
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void updateCapture()
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{
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if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
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{
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m_captureSize = m_resolution.m_width*m_resolution.m_height*4;
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m_capture = g_realloc(m_capture, m_captureSize);
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g_callback->captureBegin(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, TextureFormat::BGRA8, true);
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}
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else
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{
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if (NULL != m_capture)
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{
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g_callback->captureEnd();
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g_free(m_capture);
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m_capture = NULL;
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m_captureSize = 0;
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}
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}
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}
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void capture()
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{
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if (NULL != m_capture)
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{
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GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
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GL_CHECK(glReadPixels(0
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, 0
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, m_resolution.m_width
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, m_resolution.m_height
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, fmt
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, GL_UNSIGNED_BYTE
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, m_capture
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) );
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g_callback->captureFrame(m_capture, m_captureSize);
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}
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}
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void saveScreenShot(Memory* _mem)
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{
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uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
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uint8_t* data = (uint8_t*)g_realloc(NULL, length);
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GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
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uint32_t width = m_resolution.m_width;
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uint32_t height = m_resolution.m_height;
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GL_CHECK(glReadPixels(0
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, 0
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, width
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, height
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, fmt
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, GL_UNSIGNED_BYTE
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, data
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) );
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if (GL_RGBA == fmt)
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{
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rgbaToBgra(data, width, height);
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}
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g_callback->screenShot( (const char*)_mem->data
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, width
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, height
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, width*4
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, data
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, length
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, true
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);
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g_free(data);
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}
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void init()
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{
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m_glctx.create(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
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#if BGFX_CONFIG_RENDERER_OPENGL
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m_queries.create();
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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}
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void shutdown()
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{
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invalidateCache();
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#if BGFX_CONFIG_RENDERER_OPENGL
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m_queries.destroy();
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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destroyMsaaFbo();
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m_glctx.destroy();
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m_flip = false;
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}
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IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
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VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
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Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
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Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
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Program m_program[BGFX_CONFIG_MAX_PROGRAMS];
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Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
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VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
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RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
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UniformRegistry m_uniformReg;
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void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
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#if BGFX_CONFIG_RENDERER_OPENGL
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Queries m_queries;
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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VaoCache m_vaoCache;
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TextVideoMem m_textVideoMem;
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RenderTargetHandle m_rt;
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bool m_rtMsaa;
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Resolution m_resolution;
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void* m_capture;
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uint32_t m_captureSize;
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float m_maxAnisotropy;
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int32_t m_maxMsaa;
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GLuint m_vao;
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bool m_vaoSupport;
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bool m_programBinarySupport;
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bool m_textureSwizzleSupport;
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bool m_flip;
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PostSwapBuffersFn m_postSwapBuffers;
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uint64_t m_hash;
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GLuint m_backBufferFbo;
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GLuint m_backBufferRbos[2];
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GlContext m_glctx;
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};
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RendererContext s_renderCtx;
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|
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#if BX_PLATFORM_NACL
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static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
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|
{
|
|
s_renderCtx.m_glctx.m_instancedArrays->VertexAttribDivisorANGLE(s_renderCtx.m_glctx.m_context, _index, _divisor);
|
|
}
|
|
|
|
static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
|
|
{
|
|
s_renderCtx.m_glctx.m_instancedArrays->DrawArraysInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _first, _count, _primcount);
|
|
}
|
|
|
|
static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
|
|
{
|
|
s_renderCtx.m_glctx.m_instancedArrays->DrawElementsInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _count, _type, _indices, _primcount);
|
|
}
|
|
|
|
void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
|
|
{
|
|
s_renderCtx.m_glctx.m_instance = _instance;
|
|
s_renderCtx.m_glctx.m_instInterface = _instInterface;
|
|
s_renderCtx.m_glctx.m_graphicsInterface = _graphicsInterface;
|
|
s_renderCtx.m_postSwapBuffers = _postSwapBuffers;
|
|
s_renderCtx.m_glctx.m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
|
|
s_renderCtx.setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
|
|
|
|
if (NULL != s_renderCtx.m_glctx.m_instancedArrays)
|
|
{
|
|
s_vertexAttribDivisor = naclVertexAttribDivisor;
|
|
s_drawArraysInstanced = naclDrawArraysInstanced;
|
|
s_drawElementsInstanced = naclDrawElementsInstanced;
|
|
}
|
|
}
|
|
|
|
void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
|
|
{
|
|
renderFrame();
|
|
}
|
|
#endif // BX_PLATFORM_
|
|
|
|
static const GLenum s_primType[] =
|
|
{
|
|
GL_TRIANGLES,
|
|
GL_LINES,
|
|
GL_POINTS,
|
|
};
|
|
|
|
static const char* s_attribName[Attrib::Count] =
|
|
{
|
|
"a_position",
|
|
"a_normal",
|
|
"a_tangent",
|
|
"a_color0",
|
|
"a_color1",
|
|
"a_indices",
|
|
"a_weight",
|
|
"a_texcoord0",
|
|
"a_texcoord1",
|
|
"a_texcoord2",
|
|
"a_texcoord3",
|
|
"a_texcoord4",
|
|
"a_texcoord5",
|
|
"a_texcoord6",
|
|
"a_texcoord7",
|
|
};
|
|
|
|
static const char* s_instanceDataName[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT] =
|
|
{
|
|
"i_data0",
|
|
"i_data1",
|
|
"i_data2",
|
|
"i_data3",
|
|
"i_data4",
|
|
};
|
|
|
|
static const GLenum s_attribType[AttribType::Count] =
|
|
{
|
|
GL_UNSIGNED_BYTE,
|
|
GL_SHORT,
|
|
GL_HALF_FLOAT,
|
|
GL_FLOAT,
|
|
};
|
|
|
|
static const GLenum s_blendFactor[][2] =
|
|
{
|
|
{ 0, 0 }, // ignored
|
|
{ GL_ZERO, GL_ZERO },
|
|
{ GL_ONE, GL_ONE },
|
|
{ GL_SRC_COLOR, GL_SRC_COLOR },
|
|
{ GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR },
|
|
{ GL_SRC_ALPHA, GL_SRC_ALPHA },
|
|
{ GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
|
|
{ GL_DST_ALPHA, GL_DST_ALPHA },
|
|
{ GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA },
|
|
{ GL_DST_COLOR, GL_DST_COLOR },
|
|
{ GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR },
|
|
{ GL_SRC_ALPHA_SATURATE, GL_ONE },
|
|
};
|
|
|
|
static const GLenum s_depthFunc[] =
|
|
{
|
|
0, // ignored
|
|
GL_LESS,
|
|
GL_LEQUAL,
|
|
GL_EQUAL,
|
|
GL_GEQUAL,
|
|
GL_GREATER,
|
|
GL_NOTEQUAL,
|
|
GL_NEVER,
|
|
GL_ALWAYS,
|
|
};
|
|
|
|
static const GLenum s_stencilFunc[] =
|
|
{
|
|
0, // ignored
|
|
GL_LESS,
|
|
GL_LEQUAL,
|
|
GL_EQUAL,
|
|
GL_GEQUAL,
|
|
GL_GREATER,
|
|
GL_NOTEQUAL,
|
|
GL_NEVER,
|
|
GL_ALWAYS,
|
|
};
|
|
|
|
static const GLenum s_stencilOp[] =
|
|
{
|
|
GL_ZERO,
|
|
GL_KEEP,
|
|
GL_REPLACE,
|
|
GL_INCR_WRAP,
|
|
GL_INCR,
|
|
GL_DECR_WRAP,
|
|
GL_DECR,
|
|
GL_INVERT,
|
|
};
|
|
|
|
static const GLenum s_stencilFace[] =
|
|
{
|
|
GL_FRONT_AND_BACK,
|
|
GL_FRONT,
|
|
GL_BACK,
|
|
};
|
|
|
|
// Specifies the internal format of the texture.
|
|
// Must be one of the following symbolic constants:
|
|
// GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA.
|
|
static const GLenum s_colorFormat[] =
|
|
{
|
|
0, // ignored
|
|
GL_RGBA,
|
|
GL_RGBA,
|
|
};
|
|
|
|
static const GLenum s_depthFormat[] =
|
|
{
|
|
0, // ignored
|
|
0,
|
|
};
|
|
|
|
static const GLenum s_textureAddress[] =
|
|
{
|
|
GL_REPEAT,
|
|
GL_MIRRORED_REPEAT,
|
|
GL_CLAMP_TO_EDGE,
|
|
};
|
|
|
|
static const GLenum s_textureFilter[] =
|
|
{
|
|
GL_LINEAR,
|
|
GL_NEAREST,
|
|
GL_LINEAR,
|
|
};
|
|
|
|
struct TextureFormatInfo
|
|
{
|
|
GLenum m_internalFmt;
|
|
GLenum m_fmt;
|
|
GLenum m_type;
|
|
uint8_t m_bpp;
|
|
bool m_supported;
|
|
};
|
|
|
|
static TextureFormatInfo s_textureFormat[TextureFormat::Count] =
|
|
{
|
|
{ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, 4, false },
|
|
{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 8, false },
|
|
{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 8, false },
|
|
{ GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, 4, false },
|
|
{ GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, 8, false },
|
|
{ GL_ZERO, GL_ZERO, GL_ZERO, 0, true },
|
|
{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8, true },
|
|
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
|
|
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
|
|
{ GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, 64, true },
|
|
{ GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, 64, true },
|
|
{ GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, true },
|
|
{ GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, true },
|
|
{ GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, true },
|
|
{ GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 32, true },
|
|
};
|
|
|
|
const char* glslTypeName(GLuint _type)
|
|
{
|
|
#define GLSL_TYPE(_ty) case _ty: return #_ty
|
|
|
|
switch (_type)
|
|
{
|
|
GLSL_TYPE(GL_FLOAT);
|
|
GLSL_TYPE(GL_FLOAT_VEC2);
|
|
GLSL_TYPE(GL_FLOAT_VEC3);
|
|
GLSL_TYPE(GL_FLOAT_VEC4);
|
|
GLSL_TYPE(GL_FLOAT_MAT2);
|
|
GLSL_TYPE(GL_FLOAT_MAT3);
|
|
GLSL_TYPE(GL_FLOAT_MAT4);
|
|
// GLSL_TYPE(GL_FLOAT_MAT2x3);
|
|
// GLSL_TYPE(GL_FLOAT_MAT2x4);
|
|
// GLSL_TYPE(GL_FLOAT_MAT3x2);
|
|
// GLSL_TYPE(GL_FLOAT_MAT3x4);
|
|
// GLSL_TYPE(GL_FLOAT_MAT4x2);
|
|
// GLSL_TYPE(GL_FLOAT_MAT4x3);
|
|
// GLSL_TYPE(GL_SAMPLER_1D);
|
|
GLSL_TYPE(GL_SAMPLER_2D);
|
|
GLSL_TYPE(GL_SAMPLER_3D);
|
|
GLSL_TYPE(GL_SAMPLER_CUBE);
|
|
// GLSL_TYPE(GL_SAMPLER_1D_SHADOW);
|
|
// GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
|
|
}
|
|
|
|
#undef GLSL_TYPE
|
|
|
|
return "UNKNOWN GLSL TYPE!";
|
|
}
|
|
|
|
const char* glEnumName(GLenum _enum)
|
|
{
|
|
#define GLENUM(_ty) case _ty: return #_ty
|
|
|
|
switch (_enum)
|
|
{
|
|
GLENUM(GL_TEXTURE);
|
|
GLENUM(GL_RENDERBUFFER);
|
|
}
|
|
|
|
#undef GLENUM
|
|
|
|
return "UNKNOWN GLENUM!";
|
|
}
|
|
|
|
UniformType::Enum convertGlType(GLenum _type)
|
|
{
|
|
switch (_type)
|
|
{
|
|
case GL_FLOAT:
|
|
return UniformType::Uniform1fv;
|
|
|
|
case GL_FLOAT_VEC2:
|
|
return UniformType::Uniform2fv;
|
|
|
|
case GL_FLOAT_VEC3:
|
|
return UniformType::Uniform3fv;
|
|
|
|
case GL_FLOAT_VEC4:
|
|
return UniformType::Uniform4fv;
|
|
|
|
case GL_FLOAT_MAT2:
|
|
break;
|
|
|
|
case GL_FLOAT_MAT3:
|
|
return UniformType::Uniform3x3fv;
|
|
|
|
case GL_FLOAT_MAT4:
|
|
return UniformType::Uniform4x4fv;
|
|
|
|
// case GL_FLOAT_MAT2x3:
|
|
// case GL_FLOAT_MAT2x4:
|
|
// case GL_FLOAT_MAT3x2:
|
|
// case GL_FLOAT_MAT3x4:
|
|
// case GL_FLOAT_MAT4x2:
|
|
// case GL_FLOAT_MAT4x3:
|
|
// break;
|
|
|
|
// case GL_SAMPLER_1D:
|
|
case GL_SAMPLER_2D:
|
|
case GL_SAMPLER_3D:
|
|
case GL_SAMPLER_CUBE:
|
|
// case GL_SAMPLER_1D_SHADOW:
|
|
// case GL_SAMPLER_2D_SHADOW:
|
|
return UniformType::Uniform1iv;
|
|
};
|
|
|
|
return UniformType::End;
|
|
}
|
|
|
|
void Program::create(const Shader& _vsh, const Shader& _fsh)
|
|
{
|
|
m_id = glCreateProgram();
|
|
BX_TRACE("program create: %d: %d, %d", m_id, _vsh.m_id, _fsh.m_id);
|
|
|
|
bool cached = false;
|
|
|
|
uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
|
|
id ^= s_renderCtx.m_hash;
|
|
|
|
if (s_renderCtx.m_programBinarySupport)
|
|
{
|
|
uint32_t length = g_callback->cacheReadSize(id);
|
|
cached = length > 0;
|
|
|
|
if (cached)
|
|
{
|
|
void* data = g_realloc(NULL, length);
|
|
if (g_callback->cacheRead(id, data, length) )
|
|
{
|
|
bx::MemoryReader reader(data, length);
|
|
|
|
GLenum format;
|
|
bx::read(&reader, format);
|
|
|
|
GL_CHECK(glProgramBinary(m_id, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
|
|
}
|
|
|
|
g_free(data);
|
|
}
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL
|
|
GL_CHECK(glProgramParameteri(m_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
}
|
|
|
|
if (!cached)
|
|
{
|
|
GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
|
|
GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
|
|
GL_CHECK(glLinkProgram(m_id) );
|
|
|
|
GLint linked = 0;
|
|
GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
|
|
|
|
if (0 == linked)
|
|
{
|
|
char log[1024];
|
|
GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
|
|
BX_TRACE("%d: %s", linked, log);
|
|
|
|
GL_CHECK(glDeleteProgram(m_id) );
|
|
return;
|
|
}
|
|
|
|
if (s_renderCtx.m_programBinarySupport)
|
|
{
|
|
GLint programLength;
|
|
GLenum format;
|
|
GL_CHECK(glGetProgramiv(m_id, GL_PROGRAM_BINARY_LENGTH, &programLength) );
|
|
|
|
if (0 < programLength)
|
|
{
|
|
uint32_t length = programLength + 4;
|
|
uint8_t* data = (uint8_t*)g_realloc(NULL, length);
|
|
GL_CHECK(glGetProgramBinary(m_id, programLength, NULL, &format, &data[4]) );
|
|
*(uint32_t*)data = format;
|
|
|
|
g_callback->cacheWrite(id, data, length);
|
|
|
|
g_free(data);
|
|
}
|
|
}
|
|
}
|
|
|
|
init();
|
|
}
|
|
|
|
void Program::destroy()
|
|
{
|
|
GL_CHECK(glUseProgram(0) );
|
|
GL_CHECK(glDeleteProgram(m_id) );
|
|
|
|
m_vcref.invalidate(s_renderCtx.m_vaoCache);
|
|
}
|
|
|
|
void Program::init()
|
|
{
|
|
GLint activeAttribs;
|
|
GLint activeUniforms;
|
|
|
|
GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs) );
|
|
GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
|
|
|
|
GLint max0, max1;
|
|
GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
|
|
GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
|
|
|
|
GLint maxLength = uint32_max(max0, max1);
|
|
char* name = (char*)g_realloc(NULL, maxLength + 1);
|
|
|
|
BX_TRACE("Program %d", m_id);
|
|
BX_TRACE("Attributes:");
|
|
for (int32_t ii = 0; ii < activeAttribs; ++ii)
|
|
{
|
|
GLint size;
|
|
GLenum type;
|
|
|
|
GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
|
|
BX_TRACE("\t%s %s is at location %d"
|
|
, glslTypeName(type)
|
|
, name
|
|
, glGetAttribLocation(m_id, name)
|
|
);
|
|
}
|
|
|
|
m_numPredefined = 0;
|
|
m_constantBuffer = ConstantBuffer::create(1024);
|
|
m_numSamplers = 0;
|
|
|
|
BX_TRACE("Uniforms:");
|
|
for (int32_t ii = 0; ii < activeUniforms; ++ii)
|
|
{
|
|
GLint num;
|
|
GLenum gltype;
|
|
|
|
GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
|
|
GLint loc = glGetUniformLocation(m_id, name);
|
|
|
|
int offset = 0;
|
|
char* array = strchr(name, '[');
|
|
if (NULL != array)
|
|
{
|
|
BX_TRACE("--- %s", name);
|
|
*array = '\0';
|
|
array++;
|
|
char* end = strchr(array, ']');
|
|
*end = '\0';
|
|
offset = atoi(array);
|
|
}
|
|
|
|
if (GL_SAMPLER_2D == gltype)
|
|
{
|
|
BX_TRACE("Sampler %d at %d.", m_numSamplers, loc);
|
|
m_sampler[m_numSamplers] = loc;
|
|
m_numSamplers++;
|
|
}
|
|
|
|
const void* data = NULL;
|
|
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
|
|
if (PredefinedUniform::Count != predefined)
|
|
{
|
|
m_predefined[m_numPredefined].m_loc = loc;
|
|
m_predefined[m_numPredefined].m_type = predefined;
|
|
m_predefined[m_numPredefined].m_count = num;
|
|
m_numPredefined++;
|
|
}
|
|
else
|
|
{
|
|
const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
|
|
if (NULL != info)
|
|
{
|
|
data = info->m_data;
|
|
UniformType::Enum type = convertGlType(gltype);
|
|
m_constantBuffer->writeUniformRef(type, 0, data, num);
|
|
m_constantBuffer->write(loc);
|
|
BX_TRACE("store %s %p", name, data);
|
|
}
|
|
}
|
|
|
|
BX_TRACE("\tuniform %s %s%s is at location %d, size %d (%p), offset %d"
|
|
, glslTypeName(gltype)
|
|
, name
|
|
, PredefinedUniform::Count != predefined ? "*" : ""
|
|
, loc
|
|
, num
|
|
, data
|
|
, offset
|
|
);
|
|
BX_UNUSED(offset);
|
|
}
|
|
|
|
m_constantBuffer->finish();
|
|
|
|
g_free(name);
|
|
|
|
memset(m_attributes, 0xff, sizeof(m_attributes) );
|
|
uint32_t used = 0;
|
|
for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
|
|
{
|
|
GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
|
|
if (-1 != loc)
|
|
{
|
|
BX_TRACE("attr %s: %d", s_attribName[ii], loc);
|
|
m_attributes[ii] = loc;
|
|
m_used[used++] = ii;
|
|
}
|
|
}
|
|
m_used[used] = Attrib::Count;
|
|
|
|
used = 0;
|
|
for (uint32_t ii = 0; ii < countof(s_instanceDataName); ++ii)
|
|
{
|
|
GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
|
|
if (GLuint(-1) != loc )
|
|
{
|
|
BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
|
|
m_instanceData[used++] = loc;
|
|
}
|
|
}
|
|
m_instanceData[used] = 0xffff;
|
|
}
|
|
|
|
void Program::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
|
|
{
|
|
uint32_t enabled = 0;
|
|
for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
|
|
{
|
|
Attrib::Enum attr = Attrib::Enum(m_used[ii]);
|
|
GLint loc = m_attributes[attr];
|
|
|
|
uint8_t num;
|
|
AttribType::Enum type;
|
|
bool normalized;
|
|
bool asInt;
|
|
_vertexDecl.decode(attr, num, type, normalized, asInt);
|
|
|
|
if (-1 != loc
|
|
&& 0xff != _vertexDecl.m_attributes[attr])
|
|
{
|
|
GL_CHECK(glEnableVertexAttribArray(loc) );
|
|
enabled |= 1<<attr;
|
|
|
|
GL_CHECK(s_vertexAttribDivisor(loc, 0) );
|
|
|
|
uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
|
|
GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
|
|
}
|
|
else
|
|
{
|
|
// GL_CHECK(glDisableVertexAttribArray(loc) );
|
|
|
|
switch (num)
|
|
{
|
|
case 1:
|
|
GL_CHECK(glVertexAttrib1f(loc, 0.0f) );
|
|
break;
|
|
|
|
case 2:
|
|
GL_CHECK(glVertexAttrib2f(loc, 0.0f, 0.0f) );
|
|
break;
|
|
|
|
case 3:
|
|
GL_CHECK(glVertexAttrib3f(loc, 0.0f, 0.0f, 0.0f) );
|
|
break;
|
|
|
|
case 4:
|
|
GL_CHECK(glVertexAttrib4f(loc, 0.0f, 0.0f, 0.0f, 0.0f) );
|
|
break;
|
|
|
|
default:
|
|
BX_CHECK(false, "You should not be here!");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Program::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
|
|
{
|
|
uint32_t baseVertex = _baseVertex;
|
|
for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
|
|
{
|
|
GLint loc = m_instanceData[ii];
|
|
GL_CHECK(glEnableVertexAttribArray(loc) );
|
|
GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
|
|
GL_CHECK(s_vertexAttribDivisor(loc, 1) );
|
|
baseVertex += 16;
|
|
}
|
|
}
|
|
|
|
void IndexBuffer::destroy()
|
|
{
|
|
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
|
|
GL_CHECK(glDeleteBuffers(1, &m_id) );
|
|
|
|
m_vcref.invalidate(s_renderCtx.m_vaoCache);
|
|
}
|
|
|
|
void VertexBuffer::destroy()
|
|
{
|
|
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
|
|
GL_CHECK(glDeleteBuffers(1, &m_id) );
|
|
|
|
m_vcref.invalidate(s_renderCtx.m_vaoCache);
|
|
}
|
|
|
|
static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _pixels)
|
|
{
|
|
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
if (_target == GL_TEXTURE_3D)
|
|
{
|
|
GL_CHECK(glTexImage3D(_target
|
|
, _level
|
|
, _internalFormat
|
|
, _width
|
|
, _height
|
|
, _depth
|
|
, _border
|
|
, _format
|
|
, _type
|
|
, _pixels
|
|
) );
|
|
}
|
|
else
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
{
|
|
BX_UNUSED(_depth);
|
|
GL_CHECK(glTexImage2D(_target
|
|
, _level
|
|
, _internalFormat
|
|
, _width
|
|
, _height
|
|
, _border
|
|
, _format
|
|
, _type
|
|
, _pixels
|
|
) );
|
|
}
|
|
}
|
|
|
|
static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
|
|
{
|
|
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
if (_target == GL_TEXTURE_3D)
|
|
{
|
|
GL_CHECK(glCompressedTexImage3D(_target
|
|
, _level
|
|
, _internalformat
|
|
, _width
|
|
, _height
|
|
, _depth
|
|
, _border
|
|
, _imageSize
|
|
, _data
|
|
) );
|
|
}
|
|
else
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
{
|
|
BX_UNUSED(_depth);
|
|
GL_CHECK(glCompressedTexImage2D(_target
|
|
, _level
|
|
, _internalformat
|
|
, _width
|
|
, _height
|
|
, _border
|
|
, _imageSize
|
|
, _data
|
|
) );
|
|
}
|
|
}
|
|
|
|
void Texture::create(const Memory* _mem, uint32_t _flags)
|
|
{
|
|
Dds dds;
|
|
uint8_t numMips = 0;
|
|
|
|
if (parseDds(dds, _mem) )
|
|
{
|
|
numMips = dds.m_numMips;
|
|
|
|
if (dds.m_cubeMap)
|
|
{
|
|
m_target = GL_TEXTURE_CUBE_MAP;
|
|
}
|
|
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
else if (dds.m_depth > 1)
|
|
{
|
|
m_target = GL_TEXTURE_3D;
|
|
}
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
else
|
|
{
|
|
m_target = GL_TEXTURE_2D;
|
|
}
|
|
|
|
GL_CHECK(glGenTextures(1, &m_id) );
|
|
BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
GL_CHECK(glBindTexture(m_target, m_id) );
|
|
|
|
const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
|
|
GLenum internalFmt = tfi.m_internalFmt;
|
|
m_fmt = tfi.m_fmt;
|
|
m_type = tfi.m_type;
|
|
|
|
GLenum target = m_target;
|
|
if (dds.m_cubeMap)
|
|
{
|
|
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
}
|
|
|
|
if (!tfi.m_supported
|
|
|| TextureFormat::Unknown < dds.m_type)
|
|
{
|
|
uint8_t textureFormat = dds.m_type;
|
|
bool decompress = TextureFormat::Unknown > textureFormat;
|
|
|
|
if (decompress)
|
|
{
|
|
textureFormat = TextureFormat::BGRA8;
|
|
const TextureFormatInfo& tfi = s_textureFormat[textureFormat];
|
|
internalFmt = tfi.m_internalFmt;
|
|
m_fmt = tfi.m_fmt;
|
|
m_type = tfi.m_type;
|
|
}
|
|
|
|
bool swizzle = GL_RGBA == m_fmt;
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL
|
|
if (swizzle
|
|
&& s_renderCtx.m_textureSwizzleSupport)
|
|
{
|
|
swizzle = false;
|
|
GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
|
|
GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
|
|
}
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
|
uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*tfi.m_bpp/8);
|
|
|
|
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
|
{
|
|
uint32_t width = dds.m_width;
|
|
uint32_t height = dds.m_height;
|
|
uint32_t depth = dds.m_depth;
|
|
|
|
for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
|
|
{
|
|
width = uint32_max(1, width);
|
|
height = uint32_max(1, height);
|
|
depth = uint32_max(1, depth);
|
|
|
|
Mip mip;
|
|
if (getRawImageData(dds, side, lod, _mem, mip) )
|
|
{
|
|
mip.decode(bits);
|
|
|
|
if (swizzle)
|
|
{
|
|
rgbaToBgra(bits, width, height);
|
|
}
|
|
|
|
texImage(target+side
|
|
, lod
|
|
, internalFmt
|
|
, width
|
|
, height
|
|
, depth
|
|
, 0
|
|
, m_fmt
|
|
, m_type
|
|
, bits
|
|
);
|
|
}
|
|
|
|
width >>= 1;
|
|
height >>= 1;
|
|
depth >>= 1;
|
|
}
|
|
}
|
|
|
|
g_free(bits);
|
|
}
|
|
else
|
|
{
|
|
m_compressed = true;
|
|
|
|
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
|
{
|
|
uint32_t width = dds.m_width;
|
|
uint32_t height = dds.m_height;
|
|
uint32_t depth = dds.m_depth;
|
|
|
|
for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii)
|
|
{
|
|
width = uint32_max(1, width);
|
|
height = uint32_max(1, height);
|
|
depth = uint32_max(1, depth);
|
|
|
|
Mip mip;
|
|
if (getRawImageData(dds, side, ii, _mem, mip) )
|
|
{
|
|
compressedTexImage(target+side
|
|
, ii
|
|
, internalFmt
|
|
, width
|
|
, height
|
|
, depth
|
|
, 0
|
|
, mip.m_size
|
|
, mip.m_data
|
|
);
|
|
}
|
|
|
|
width >>= 1;
|
|
height >>= 1;
|
|
depth >>= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bx::MemoryReader reader(_mem->data, _mem->size);
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic);
|
|
|
|
if (BGFX_CHUNK_MAGIC_TEX == magic)
|
|
{
|
|
TextureCreate tc;
|
|
bx::read(&reader, tc);
|
|
|
|
if (tc.m_cubeMap)
|
|
{
|
|
m_target = GL_TEXTURE_CUBE_MAP;
|
|
}
|
|
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
else if (tc.m_depth > 1)
|
|
{
|
|
m_target = GL_TEXTURE_3D;
|
|
}
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
else
|
|
{
|
|
m_target = GL_TEXTURE_2D;
|
|
}
|
|
|
|
GL_CHECK(glGenTextures(1, &m_id) );
|
|
BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
GL_CHECK(glBindTexture(m_target, m_id) );
|
|
|
|
const TextureFormatInfo& tfi = s_textureFormat[tc.m_format];
|
|
GLenum internalFmt = tfi.m_internalFmt;
|
|
m_fmt = tfi.m_fmt;
|
|
m_type = tfi.m_type;
|
|
m_compressed = tc.m_format < TextureFormat::Unknown;
|
|
|
|
GLenum target = m_target;
|
|
if (tc.m_cubeMap)
|
|
{
|
|
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
}
|
|
|
|
uint32_t bpp = tfi.m_bpp;
|
|
uint8_t* data = NULL != tc.m_mem ? tc.m_mem->data : NULL;
|
|
uint32_t min = m_compressed ? 4 : 1;
|
|
bool swizzle = GL_RGBA == m_fmt;
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL
|
|
if (swizzle
|
|
&& s_renderCtx.m_textureSwizzleSupport)
|
|
{
|
|
swizzle = false;
|
|
GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
|
|
GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
|
|
}
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
|
for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
|
{
|
|
uint32_t width = tc.m_width;
|
|
uint32_t height = tc.m_height;
|
|
uint32_t depth = tc.m_depth;
|
|
|
|
for (uint32_t lod = 0, num = tc.m_numMips; lod < num; ++lod)
|
|
{
|
|
width = uint32_max(width, min);
|
|
height = uint32_max(height, min);
|
|
depth = uint32_max(1, depth);
|
|
uint32_t size = width*height*bpp/8;
|
|
|
|
if (m_compressed)
|
|
{
|
|
compressedTexImage(target+side
|
|
, lod
|
|
, internalFmt
|
|
, width
|
|
, height
|
|
, depth
|
|
, 0
|
|
, size
|
|
, data
|
|
);
|
|
}
|
|
else
|
|
{
|
|
if (NULL != data
|
|
&& swizzle)
|
|
{
|
|
rgbaToBgra(data, width, height);
|
|
}
|
|
|
|
texImage(target+side
|
|
, lod
|
|
, internalFmt
|
|
, width
|
|
, height
|
|
, depth
|
|
, 0
|
|
, m_fmt
|
|
, m_type
|
|
, data
|
|
);
|
|
}
|
|
|
|
if (NULL != data)
|
|
{
|
|
data += size;
|
|
}
|
|
|
|
width >>= 1;
|
|
height >>= 1;
|
|
depth >>= 1;
|
|
}
|
|
}
|
|
|
|
if (NULL != tc.m_mem)
|
|
{
|
|
release(tc.m_mem);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//
|
|
}
|
|
}
|
|
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL
|
|
if (m_target == GL_TEXTURE_3D)
|
|
{
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
|
|
}
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT]) );
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT]) );
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, 1 < numMips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) );
|
|
if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
|
|
&& 0.0f < s_renderCtx.m_maxAnisotropy)
|
|
{
|
|
GL_CHECK(glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy) );
|
|
}
|
|
|
|
GL_CHECK(glBindTexture(m_target, 0) );
|
|
}
|
|
|
|
void Texture::createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag)
|
|
{
|
|
GLenum internalFormat = /*_fp ? GL_RGBA16F_ARB :*/ GL_RGBA;
|
|
GLenum type = /*_fp ? GL_HALF_FLOAT_ARB :*/ GL_UNSIGNED_BYTE;
|
|
m_target = GL_TEXTURE_2D;
|
|
|
|
GL_CHECK(glGenTextures(1, &m_id) );
|
|
BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
GL_CHECK(glBindTexture(m_target, m_id) );
|
|
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
|
|
|
|
GL_CHECK(glTexImage2D(m_target
|
|
, 0
|
|
, internalFormat
|
|
, _width
|
|
, _height
|
|
, 0
|
|
, GL_RGBA
|
|
, type
|
|
, NULL
|
|
) );
|
|
|
|
GL_CHECK(glBindTexture(m_target, 0) );
|
|
}
|
|
|
|
void Texture::createDepth(uint32_t _width, uint32_t _height)
|
|
{
|
|
m_target = GL_TEXTURE_2D;
|
|
|
|
GL_CHECK(glGenTextures(1, &m_id) );
|
|
BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
GL_CHECK(glBindTexture(m_target, m_id) );
|
|
// GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
|
|
// GL_CHECK(glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE) );
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
|
|
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
|
|
|
|
// OpenGL ES 2.0 doesn't support GL_DEPTH_COMPONENT... this will fail.
|
|
GL_CHECK(glTexImage2D(m_target
|
|
, 0
|
|
, GL_DEPTH_COMPONENT
|
|
, _width
|
|
, _height
|
|
, 0
|
|
, GL_DEPTH_COMPONENT
|
|
, GL_FLOAT
|
|
, NULL
|
|
) );
|
|
|
|
GL_CHECK(glBindTexture(m_target, 0) );
|
|
}
|
|
|
|
void Texture::destroy()
|
|
{
|
|
if (0 != m_id)
|
|
{
|
|
GL_CHECK(glBindTexture(m_target, 0) );
|
|
GL_CHECK(glDeleteTextures(1, &m_id) );
|
|
m_id = 0;
|
|
}
|
|
}
|
|
|
|
void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
|
|
{
|
|
GL_CHECK(glBindTexture(m_target, m_id) );
|
|
GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
|
|
|
|
switch (m_target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
if (m_compressed)
|
|
{
|
|
GL_CHECK(glCompressedTexSubImage2D(m_target
|
|
, _mip
|
|
, _rect.m_x
|
|
, _rect.m_y
|
|
, _rect.m_width
|
|
, _rect.m_height
|
|
, m_fmt
|
|
, _mem->size
|
|
, _mem->data
|
|
) );
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glTexSubImage2D(m_target
|
|
, _mip
|
|
, _rect.m_x
|
|
, _rect.m_y
|
|
, _rect.m_width
|
|
, _rect.m_height
|
|
, m_fmt
|
|
, m_type
|
|
, _mem->data
|
|
) );
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
if (m_compressed)
|
|
{
|
|
GL_CHECK(glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+_side
|
|
, _mip
|
|
, _rect.m_x
|
|
, _rect.m_y
|
|
, _rect.m_width
|
|
, _rect.m_height
|
|
, m_fmt
|
|
, _mem->size
|
|
, _mem->data
|
|
) );
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+_side
|
|
, _mip
|
|
, _rect.m_x
|
|
, _rect.m_y
|
|
, _rect.m_width
|
|
, _rect.m_height
|
|
, m_fmt
|
|
, m_type
|
|
, _mem->data
|
|
) );
|
|
}
|
|
break;
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL
|
|
case GL_TEXTURE_3D:
|
|
if (m_compressed)
|
|
{
|
|
GL_CHECK(glCompressedTexSubImage3D(m_target
|
|
, _mip
|
|
, _rect.m_x
|
|
, _rect.m_y
|
|
, _z
|
|
, _rect.m_width
|
|
, _rect.m_height
|
|
, _depth
|
|
, m_fmt
|
|
, _mem->size
|
|
, _mem->data
|
|
) );
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glTexSubImage3D(m_target
|
|
, _mip
|
|
, _rect.m_x
|
|
, _rect.m_y
|
|
, _z
|
|
, _rect.m_width
|
|
, _rect.m_height
|
|
, _depth
|
|
, m_fmt
|
|
, m_type
|
|
, _mem->data
|
|
) );
|
|
}
|
|
break;
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
}
|
|
}
|
|
|
|
void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
|
{
|
|
BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags);
|
|
|
|
m_width = _width;
|
|
m_height = _height;
|
|
uint32_t msaa = (_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT;
|
|
m_msaa = uint32_min(s_renderCtx.m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
|
|
|
|
uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
|
|
uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
|
|
GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
|
|
GLenum magFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
|
|
|
|
if (0 < colorFormat)
|
|
{
|
|
m_color.createColor(_width, _height, minFilter, magFilter);
|
|
}
|
|
|
|
#if 0 // GLES can't create texture with depth texture format...
|
|
if (0 < depthFormat)
|
|
{
|
|
m_depth.createDepth(_width, _height);
|
|
}
|
|
#endif //
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
if (0 < colorFormat
|
|
&& 0 != m_msaa)
|
|
{
|
|
GL_CHECK(glGenFramebuffers(2, m_fbo) );
|
|
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
|
|
|
|
GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
|
|
BX_CHECK(0 != m_colorRbo, "Failed to generate color renderbuffer id.");
|
|
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
|
|
GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, GL_RGBA8, _width, _height) );
|
|
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
|
|
|
|
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
|
|
, GL_COLOR_ATTACHMENT0
|
|
, GL_RENDERBUFFER
|
|
, m_colorRbo
|
|
) );
|
|
|
|
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
|
|
}
|
|
else
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
{
|
|
GL_CHECK(glGenFramebuffers(1, m_fbo) );
|
|
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
|
|
}
|
|
|
|
if (0 < colorFormat)
|
|
{
|
|
GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
|
|
, GL_COLOR_ATTACHMENT0
|
|
, m_color.m_target
|
|
, m_color.m_id
|
|
, 0
|
|
) );
|
|
}
|
|
|
|
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
|
, "glCheckFramebufferStatus failed 0x%08x"
|
|
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
|
);
|
|
|
|
if (0 < depthFormat)
|
|
{
|
|
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
|
|
|
|
if (0 < colorFormat)
|
|
{
|
|
#if BGFX_CONFIG_RENDERER_OPENGL
|
|
GLenum depthComponent = GL_DEPTH_COMPONENT32;
|
|
#else
|
|
GLenum depthComponent = GL_DEPTH_COMPONENT16;
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
|
GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
|
|
BX_CHECK(0 != m_depthRbo, "Failed to generate renderbuffer id.");
|
|
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
if (0 != m_msaa)
|
|
{
|
|
GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, depthComponent, _width, _height) );
|
|
}
|
|
else
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
{
|
|
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, _width, _height) );
|
|
}
|
|
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
|
|
|
|
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
|
|
, GL_DEPTH_ATTACHMENT
|
|
, GL_RENDERBUFFER
|
|
, m_depthRbo
|
|
) );
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
|
|
, GL_DEPTH_ATTACHMENT
|
|
, m_depth.m_target
|
|
, m_depth.m_id
|
|
, 0
|
|
) );
|
|
}
|
|
|
|
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
|
, "glCheckFramebufferStatus failed 0x%08x"
|
|
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
|
);
|
|
}
|
|
|
|
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
|
|
}
|
|
|
|
void RenderTarget::destroy()
|
|
{
|
|
GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
|
|
memset(m_fbo, 0, sizeof(m_fbo) );
|
|
|
|
if (0 != m_colorRbo)
|
|
{
|
|
GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
|
|
m_colorRbo = 0;
|
|
}
|
|
|
|
if (0 != m_depthRbo)
|
|
{
|
|
GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
|
|
m_depthRbo = 0;
|
|
}
|
|
|
|
m_color.destroy();
|
|
m_depth.destroy();
|
|
}
|
|
|
|
void RenderTarget::resolve()
|
|
{
|
|
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
BX_CHECK(0 != m_fbo[1], "Can resolve without two framebuffers.");
|
|
|
|
GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
|
|
GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
|
|
GL_CHECK(glBlitFramebuffer(0
|
|
, 0
|
|
, m_width
|
|
, m_height
|
|
, 0
|
|
, 0
|
|
, m_width
|
|
, m_height
|
|
, GL_COLOR_BUFFER_BIT
|
|
, GL_LINEAR
|
|
) );
|
|
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
}
|
|
|
|
void ConstantBuffer::commit()
|
|
{
|
|
reset();
|
|
|
|
do
|
|
{
|
|
uint32_t opcode = read();
|
|
|
|
if (UniformType::End == opcode)
|
|
{
|
|
break;
|
|
}
|
|
|
|
UniformType::Enum type;
|
|
uint16_t ignore;
|
|
uint16_t num;
|
|
uint16_t copy;
|
|
decodeOpcode(opcode, type, ignore, num, copy);
|
|
|
|
const char* data;
|
|
if (copy)
|
|
{
|
|
data = read(g_uniformTypeSize[type]*num);
|
|
}
|
|
else
|
|
{
|
|
memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
|
|
}
|
|
|
|
uint32_t loc = read();
|
|
|
|
#define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
|
|
case UniformType::_uniform: \
|
|
{ \
|
|
_type* value = (_type*)data; \
|
|
GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
|
|
} \
|
|
break;
|
|
|
|
#define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
|
|
case UniformType::_uniform: \
|
|
{ \
|
|
_type* value = (_type*)data; \
|
|
GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
|
|
} \
|
|
break;
|
|
|
|
switch (type)
|
|
{
|
|
// case ConstantType::Uniform1iv:
|
|
// {
|
|
// int* value = (int*)data;
|
|
// BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
|
|
// GL_CHECK(glUniform1iv(loc, num, value) );
|
|
// }
|
|
// break;
|
|
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float);
|
|
|
|
case UniformType::End:
|
|
break;
|
|
|
|
default:
|
|
BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
|
|
break;
|
|
}
|
|
|
|
#undef CASE_IMPLEMENT_UNIFORM
|
|
#undef CASE_IMPLEMENT_UNIFORM_T
|
|
|
|
} while (true);
|
|
}
|
|
|
|
void TextVideoMemBlitter::setup()
|
|
{
|
|
if (0 != s_renderCtx.m_vao)
|
|
{
|
|
GL_CHECK(glBindVertexArray(s_renderCtx.m_vao) );
|
|
}
|
|
|
|
uint32_t width = s_renderCtx.m_resolution.m_width;
|
|
uint32_t height = s_renderCtx.m_resolution.m_height;
|
|
|
|
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
|
GL_CHECK(glViewport(0, 0, width, height) );
|
|
|
|
GL_CHECK(glDisable(GL_STENCIL_TEST) );
|
|
GL_CHECK(glDisable(GL_DEPTH_TEST) );
|
|
GL_CHECK(glDepthFunc(GL_ALWAYS) );
|
|
GL_CHECK(glDisable(GL_CULL_FACE) );
|
|
GL_CHECK(glDisable(GL_BLEND) );
|
|
GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
|
|
|
|
Program& program = s_renderCtx.m_program[m_program.idx];
|
|
GL_CHECK(glUseProgram(program.m_id) );
|
|
GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
|
|
|
|
float proj[16];
|
|
mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
|
|
|
|
GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
|
|
, 1
|
|
, GL_FALSE
|
|
, proj
|
|
) );
|
|
|
|
GL_CHECK(glActiveTexture(GL_TEXTURE0) );
|
|
GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx.m_textures[m_texture.idx].m_id) );
|
|
}
|
|
|
|
void TextVideoMemBlitter::render(uint32_t _numIndices)
|
|
{
|
|
uint32_t numVertices = _numIndices*4/6;
|
|
s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data);
|
|
s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
|
|
|
|
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
|
|
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
|
|
|
IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
|
|
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
|
|
|
Program& program = s_renderCtx.m_program[m_program.idx];
|
|
program.bindAttributes(m_decl, 0);
|
|
|
|
GL_CHECK(glDrawElements(GL_TRIANGLES
|
|
, _numIndices
|
|
, GL_UNSIGNED_SHORT
|
|
, (void*)0
|
|
) );
|
|
}
|
|
|
|
void Context::flip()
|
|
{
|
|
s_renderCtx.flip();
|
|
}
|
|
|
|
GLint glGet(GLenum _pname)
|
|
{
|
|
GLint result;
|
|
GL_CHECK(glGetIntegerv(_pname, &result) );
|
|
return result;
|
|
}
|
|
|
|
void Context::rendererInit()
|
|
{
|
|
s_renderCtx.init();
|
|
|
|
#if BGFX_CONFIG_DEBUG
|
|
GLint numCmpFormats;
|
|
GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
|
|
|
|
BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
|
|
|
|
if (0 < numCmpFormats)
|
|
{
|
|
GLint* formats = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
|
|
GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats) );
|
|
|
|
for (GLint ii = 0; ii < numCmpFormats; ++ii)
|
|
{
|
|
BX_TRACE("\t%3d: %8x", ii, formats[ii]);
|
|
}
|
|
}
|
|
|
|
# define GL_GET(_pname, _min) BX_TRACE(#_pname " %d (min: %d)", glGet(_pname), _min)
|
|
|
|
# if BX_PLATFORM_OSX
|
|
GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
|
|
GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
|
|
GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
|
|
# else
|
|
GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
|
|
GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
|
|
GL_GET(GL_MAX_VARYING_VECTORS, 8);
|
|
# endif
|
|
GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
|
|
GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
|
|
GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
|
|
GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
|
|
GL_GET(GL_MAX_TEXTURE_SIZE, 64);
|
|
GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
|
|
GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
|
|
|
|
const char* version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
|
GL_CHECK(;); // check if error is generated by glGetString.
|
|
BX_TRACE("GLSL version: %s", version);
|
|
#endif // BGFX_CONFIG_DEBUG
|
|
|
|
const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
|
|
glGetError(); // ignore error if glGetString returns NULL.
|
|
if (NULL != extensions)
|
|
{
|
|
char name[1024];
|
|
const char* pos = extensions;
|
|
const char* end = extensions + strlen(extensions);
|
|
while (pos < end)
|
|
{
|
|
uint32_t len;
|
|
const char* space = strchr(pos, ' ');
|
|
if (NULL != space)
|
|
{
|
|
len = uint32_min(sizeof(name), (uint32_t)(space - pos) );
|
|
}
|
|
else
|
|
{
|
|
len = uint32_min(sizeof(name), (uint32_t)strlen(pos) );
|
|
}
|
|
|
|
strncpy(name, pos, len);
|
|
name[len] = '\0';
|
|
|
|
bool supported = false;
|
|
for (uint32_t ii = 0; ii < Extension::Count; ++ii)
|
|
{
|
|
Extension& extension = s_extension[ii];
|
|
if (!extension.m_supported
|
|
&& extension.m_initialize)
|
|
{
|
|
if (0 == strcmp(name, extension.m_name) )
|
|
{
|
|
extension.m_supported = true;
|
|
supported = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
BX_TRACE("GL_EXTENSION%s: %s", supported ? " (supported)" : "", name);
|
|
BX_UNUSED(supported);
|
|
|
|
pos += len+1;
|
|
}
|
|
|
|
BX_TRACE("Supported extensions:");
|
|
for (uint32_t ii = 0; ii < Extension::Count; ++ii)
|
|
{
|
|
if (s_extension[ii].m_supported)
|
|
{
|
|
BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool bc123Supported = s_extension[Extension::EXT_texture_compression_s3tc].m_supported;
|
|
s_textureFormat[TextureFormat::BC1].m_supported = bc123Supported || s_extension[Extension::EXT_texture_compression_dxt1].m_supported;
|
|
s_textureFormat[TextureFormat::BC2].m_supported = bc123Supported || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported;
|
|
s_textureFormat[TextureFormat::BC3].m_supported = bc123Supported || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported;
|
|
|
|
bool bc45Supported = s_extension[Extension::EXT_texture_compression_latc].m_supported
|
|
|| s_extension[Extension::EXT_texture_compression_rgtc].m_supported
|
|
;
|
|
s_textureFormat[TextureFormat::BC4].m_supported = bc45Supported;
|
|
s_textureFormat[TextureFormat::BC5].m_supported = bc45Supported;
|
|
|
|
s_renderCtx.m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|
|
|| s_extension[Extension::ARB_vertex_array_object].m_supported
|
|
|| s_extension[Extension::OES_vertex_array_object].m_supported
|
|
;
|
|
|
|
s_renderCtx.m_programBinarySupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|
|
|| s_extension[Extension::ARB_get_program_binary].m_supported
|
|
|| s_extension[Extension::OES_get_program_binary].m_supported
|
|
;
|
|
|
|
s_renderCtx.m_textureSwizzleSupport = false
|
|
|| s_extension[Extension::ARB_texture_swizzle].m_supported
|
|
|| s_extension[Extension::EXT_texture_swizzle].m_supported
|
|
;
|
|
|
|
if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
|
|
{
|
|
GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy) );
|
|
}
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
if (s_extension[Extension::ARB_texture_multisample].m_supported)
|
|
{
|
|
GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx.m_maxMsaa) );
|
|
}
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
|
|
|
if (s_extension[Extension::EXT_texture_format_BGRA8888].m_supported
|
|
|| s_extension[Extension::EXT_bgra].m_supported)
|
|
{
|
|
s_textureFormat[TextureFormat::BGRX8].m_fmt = GL_BGRA_EXT;
|
|
s_textureFormat[TextureFormat::BGRA8].m_fmt = GL_BGRA_EXT;
|
|
|
|
// Mixing GLES and GL extensions here. OpenGL EXT_bgra wants
|
|
// format to be BGRA but internal format to stay RGBA, but
|
|
// EXT_texture_format_BGRA8888 wants both format and internal
|
|
// format to be BGRA.
|
|
//
|
|
// Reference:
|
|
// https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_format_BGRA8888.txt
|
|
// https://www.opengl.org/registry/specs/EXT/bgra.txt
|
|
if (!s_extension[Extension::EXT_bgra].m_supported)
|
|
{
|
|
s_textureFormat[TextureFormat::BGRX8].m_internalFmt = GL_BGRA_EXT;
|
|
s_textureFormat[TextureFormat::BGRA8].m_internalFmt = GL_BGRA_EXT;
|
|
}
|
|
}
|
|
|
|
if (s_extension[Extension::EXT_texture_compression_rgtc].m_supported)
|
|
{
|
|
s_textureFormat[TextureFormat::BC4].m_fmt = GL_COMPRESSED_RED_RGTC1_EXT;
|
|
s_textureFormat[TextureFormat::BC4].m_internalFmt = GL_COMPRESSED_RED_RGTC1_EXT;
|
|
s_textureFormat[TextureFormat::BC5].m_fmt = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
|
|
s_textureFormat[TextureFormat::BC5].m_internalFmt = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
|
|
}
|
|
|
|
#if !BGFX_CONFIG_RENDERER_OPENGLES3
|
|
if (NULL != glVertexAttribDivisor
|
|
&& NULL != glDrawArraysInstanced
|
|
&& NULL != glDrawElementsInstanced)
|
|
{
|
|
s_vertexAttribDivisor = glVertexAttribDivisor;
|
|
s_drawArraysInstanced = glDrawArraysInstanced;
|
|
s_drawElementsInstanced = glDrawElementsInstanced;
|
|
}
|
|
else
|
|
{
|
|
s_vertexAttribDivisor = stubVertexAttribDivisor;
|
|
s_drawArraysInstanced = stubDrawArraysInstanced;
|
|
s_drawElementsInstanced = stubDrawElementsInstanced;
|
|
}
|
|
#endif // !BGFX_CONFIG_RENDERER_OPENGLES3
|
|
|
|
if (s_renderCtx.m_vaoSupport)
|
|
{
|
|
GL_CHECK(glGenVertexArrays(1, &s_renderCtx.m_vao) );
|
|
}
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL >= 31
|
|
s_textureFormat[TextureFormat::L8].m_internalFmt = GL_R8;
|
|
s_textureFormat[TextureFormat::L8].m_fmt = GL_RED;
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
|
|
}
|
|
|
|
void Context::rendererShutdown()
|
|
{
|
|
if (s_renderCtx.m_vaoSupport)
|
|
{
|
|
GL_CHECK(glBindVertexArray(0) );
|
|
GL_CHECK(glDeleteVertexArrays(1, &s_renderCtx.m_vao) );
|
|
s_renderCtx.m_vao = 0;
|
|
}
|
|
|
|
s_renderCtx.shutdown();
|
|
}
|
|
|
|
void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
|
|
{
|
|
s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
|
|
}
|
|
|
|
void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
|
|
{
|
|
s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
|
|
{
|
|
VertexDecl& decl = s_renderCtx.m_vertexDecls[_handle.idx];
|
|
memcpy(&decl, &_decl, sizeof(VertexDecl) );
|
|
dump(decl);
|
|
}
|
|
|
|
void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
|
|
{
|
|
}
|
|
|
|
void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
|
|
{
|
|
s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
|
}
|
|
|
|
void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
|
|
{
|
|
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
|
|
{
|
|
s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
|
|
}
|
|
|
|
void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
|
{
|
|
s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
|
|
{
|
|
s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
|
|
{
|
|
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
|
s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
|
}
|
|
|
|
void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
|
{
|
|
s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
|
|
{
|
|
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
|
|
{
|
|
s_renderCtx.m_vertexShaders[_handle.idx].create(GL_VERTEX_SHADER, _mem);
|
|
}
|
|
|
|
void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
|
|
{
|
|
s_renderCtx.m_vertexShaders[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
|
|
{
|
|
s_renderCtx.m_fragmentShaders[_handle.idx].create(GL_FRAGMENT_SHADER, _mem);
|
|
}
|
|
|
|
void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
|
|
{
|
|
s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
|
{
|
|
s_renderCtx.m_program[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
|
|
}
|
|
|
|
void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
|
|
{
|
|
s_renderCtx.m_program[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
|
|
{
|
|
s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
|
|
}
|
|
|
|
void Context::rendererUpdateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip)
|
|
{
|
|
}
|
|
|
|
void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
|
|
{
|
|
s_renderCtx.m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _mem);
|
|
}
|
|
|
|
void Context::rendererUpdateTextureEnd()
|
|
{
|
|
}
|
|
|
|
void Context::rendererDestroyTexture(TextureHandle _handle)
|
|
{
|
|
s_renderCtx.m_textures[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
|
{
|
|
s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
|
|
}
|
|
|
|
void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
|
|
{
|
|
s_renderCtx.m_renderTargets[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name)
|
|
{
|
|
uint32_t size = g_uniformTypeSize[_type]*_num;
|
|
void* data = g_realloc(NULL, size);
|
|
memset(data, 0, size);
|
|
s_renderCtx.m_uniforms[_handle.idx] = data;
|
|
s_renderCtx.m_uniformReg.add(_name, s_renderCtx.m_uniforms[_handle.idx]);
|
|
}
|
|
|
|
void Context::rendererDestroyUniform(UniformHandle _handle)
|
|
{
|
|
g_free(s_renderCtx.m_uniforms[_handle.idx]);
|
|
}
|
|
|
|
void Context::rendererSaveScreenShot(Memory* _mem)
|
|
{
|
|
s_renderCtx.saveScreenShot(_mem);
|
|
}
|
|
|
|
void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
|
{
|
|
memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
|
|
}
|
|
|
|
void Context::rendererSubmit()
|
|
{
|
|
const GLuint defaultVao = s_renderCtx.m_vaoSupport;
|
|
if (0 != defaultVao)
|
|
{
|
|
GL_CHECK(glBindVertexArray(defaultVao) );
|
|
}
|
|
|
|
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
|
|
|
s_renderCtx.updateResolution(m_render->m_resolution);
|
|
|
|
int64_t elapsed = -bx::getHPCounter();
|
|
int64_t captureElapsed = 0;
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL
|
|
if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
|
{
|
|
s_renderCtx.m_queries.begin(0, GL_TIME_ELAPSED);
|
|
}
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
|
if (0 < m_render->m_iboffset)
|
|
{
|
|
TransientIndexBuffer* ib = m_render->m_transientIb;
|
|
s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
|
|
}
|
|
|
|
if (0 < m_render->m_vboffset)
|
|
{
|
|
TransientVertexBuffer* vb = m_render->m_transientVb;
|
|
s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
|
|
}
|
|
|
|
m_render->sort();
|
|
|
|
RenderState currentState;
|
|
currentState.reset();
|
|
currentState.m_flags = BGFX_STATE_NONE;
|
|
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
|
|
|
Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
|
|
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
{
|
|
mtxMul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val);
|
|
}
|
|
|
|
uint16_t programIdx = invalidHandle;
|
|
SortKey key;
|
|
uint8_t view = 0xff;
|
|
RenderTargetHandle rt = BGFX_INVALID_HANDLE;
|
|
int32_t height = m_render->m_resolution.m_height;
|
|
float alphaRef = 0.0f;
|
|
GLenum primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : GL_TRIANGLES;
|
|
uint32_t primNumVerts = 3;
|
|
uint32_t baseVertex = 0;
|
|
GLuint currentVao = 0;
|
|
|
|
uint32_t statsNumPrimsSubmitted = 0;
|
|
uint32_t statsNumIndices = 0;
|
|
uint32_t statsNumInstances = 0;
|
|
uint32_t statsNumPrimsRendered = 0;
|
|
|
|
if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
|
|
{
|
|
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
|
|
|
|
for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
|
|
{
|
|
key.decode(m_render->m_sortKeys[item]);
|
|
const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
|
|
|
|
const uint64_t newFlags = state.m_flags;
|
|
uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
|
|
currentState.m_flags = newFlags;
|
|
|
|
const uint64_t newStencil = state.m_stencil;
|
|
uint64_t changedStencil = currentState.m_stencil ^ state.m_stencil;
|
|
currentState.m_stencil = newStencil;
|
|
|
|
if (key.m_view != view)
|
|
{
|
|
currentState.clear();
|
|
changedFlags = BGFX_STATE_MASK;
|
|
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
|
currentState.m_flags = newFlags;
|
|
|
|
GREMEDY_SETMARKER("view");
|
|
|
|
view = key.m_view;
|
|
programIdx = invalidHandle;
|
|
|
|
if (m_render->m_rt[view].idx != rt.idx)
|
|
{
|
|
rt = m_render->m_rt[view];
|
|
height = s_renderCtx.setRenderTarget(rt, m_render->m_resolution.m_height);
|
|
}
|
|
|
|
Rect& rect = m_render->m_rect[view];
|
|
|
|
GL_CHECK(glViewport(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
|
|
|
|
Clear& clear = m_render->m_clear[view];
|
|
|
|
if (BGFX_CLEAR_NONE != clear.m_flags)
|
|
{
|
|
GLuint flags = 0;
|
|
if (BGFX_CLEAR_COLOR_BIT & clear.m_flags)
|
|
{
|
|
flags |= GL_COLOR_BUFFER_BIT;
|
|
uint32_t rgba = clear.m_rgba;
|
|
float rr = (rgba>>24)/255.0f;
|
|
float gg = ( (rgba>>16)&0xff)/255.0f;
|
|
float bb = ( (rgba>>8)&0xff)/255.0f;
|
|
float aa = (rgba&0xff)/255.0f;
|
|
GL_CHECK(glClearColor(rr, gg, bb, aa) );
|
|
GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
|
|
}
|
|
|
|
if (BGFX_CLEAR_DEPTH_BIT & clear.m_flags)
|
|
{
|
|
flags |= GL_DEPTH_BUFFER_BIT;
|
|
GL_CHECK(glClearDepth(clear.m_depth) );
|
|
GL_CHECK(glDepthMask(GL_TRUE) );
|
|
}
|
|
|
|
if (BGFX_CLEAR_STENCIL_BIT & clear.m_flags)
|
|
{
|
|
flags |= GL_STENCIL_BUFFER_BIT;
|
|
GL_CHECK(glClearStencil(clear.m_stencil) );
|
|
}
|
|
|
|
if (0 != flags)
|
|
{
|
|
GL_CHECK(glEnable(GL_SCISSOR_TEST) );
|
|
GL_CHECK(glScissor(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
|
|
GL_CHECK(glClear(flags) );
|
|
GL_CHECK(glDisable(GL_SCISSOR_TEST) );
|
|
}
|
|
}
|
|
|
|
GL_CHECK(glDisable(GL_STENCIL_TEST) );
|
|
GL_CHECK(glEnable(GL_DEPTH_TEST) );
|
|
GL_CHECK(glDepthFunc(GL_LESS) );
|
|
GL_CHECK(glEnable(GL_CULL_FACE) );
|
|
GL_CHECK(glDisable(GL_BLEND) );
|
|
}
|
|
|
|
if (0 != changedStencil)
|
|
{
|
|
if (0 != newStencil)
|
|
{
|
|
GL_CHECK(glEnable(GL_STENCIL_TEST) );
|
|
|
|
uint32_t bstencil = unpackStencil(1, newStencil);
|
|
uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
|
|
|
|
// uint32_t bchanged = unpackStencil(1, changedStencil);
|
|
// if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
|
|
// {
|
|
// uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
|
|
// GL_CHECK(glStencilMask(wmask) );
|
|
// }
|
|
|
|
for (uint32_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
|
|
{
|
|
uint32_t stencil = unpackStencil(ii, newStencil);
|
|
uint32_t changed = unpackStencil(ii, changedStencil);
|
|
GLenum face = s_stencilFace[frontAndBack+ii];
|
|
|
|
if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
|
|
{
|
|
GLint ref = (stencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
|
|
GLint mask = (stencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
|
|
uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
|
|
GL_CHECK(glStencilFuncSeparate(face, s_stencilFunc[func], ref, mask));
|
|
}
|
|
|
|
if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
|
|
{
|
|
uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
|
|
uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
|
|
uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
|
|
GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glDisable(GL_STENCIL_TEST) );
|
|
}
|
|
}
|
|
|
|
if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
|
|
|BGFX_STATE_ALPHA_MASK|BGFX_STATE_RGB_WRITE|BGFX_STATE_BLEND_MASK
|
|
|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK|BGFX_STATE_POINT_SIZE_MASK
|
|
|BGFX_STATE_MSAA) & changedFlags)
|
|
{
|
|
if (BGFX_STATE_CULL_MASK & changedFlags)
|
|
{
|
|
if (BGFX_STATE_CULL_CW & newFlags)
|
|
{
|
|
GL_CHECK(glEnable(GL_CULL_FACE) );
|
|
GL_CHECK(glCullFace(GL_BACK) );
|
|
}
|
|
else if (BGFX_STATE_CULL_CCW & newFlags)
|
|
{
|
|
GL_CHECK(glEnable(GL_CULL_FACE) );
|
|
GL_CHECK(glCullFace(GL_FRONT) );
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glDisable(GL_CULL_FACE) );
|
|
}
|
|
}
|
|
|
|
if (BGFX_STATE_DEPTH_WRITE & changedFlags)
|
|
{
|
|
GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
|
|
}
|
|
|
|
if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
|
|
{
|
|
uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
|
|
|
|
if (0 != func)
|
|
{
|
|
GL_CHECK(glEnable(GL_DEPTH_TEST) );
|
|
GL_CHECK(glDepthFunc(s_depthFunc[func]) );
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glDisable(GL_DEPTH_TEST) );
|
|
}
|
|
}
|
|
|
|
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
|
{
|
|
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
|
alphaRef = ref/255.0f;
|
|
}
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL
|
|
if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
|
|
{
|
|
float pointSize = (float)(uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
|
|
GL_CHECK(glPointSize(pointSize) );
|
|
}
|
|
|
|
if (BGFX_STATE_MSAA & changedFlags)
|
|
{
|
|
if (BGFX_STATE_MSAA & newFlags)
|
|
{
|
|
GL_CHECK(glEnable(GL_MULTISAMPLE) );
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glDisable(GL_MULTISAMPLE) );
|
|
}
|
|
}
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
|
if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
|
|
{
|
|
GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
|
|
GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
|
|
GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
|
|
}
|
|
|
|
if (BGFX_STATE_BLEND_MASK & changedFlags)
|
|
{
|
|
if (BGFX_STATE_BLEND_MASK & newFlags)
|
|
{
|
|
uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
|
|
uint32_t src = blend&0xf;
|
|
uint32_t dst = (blend>>4)&0xf;
|
|
GL_CHECK(glEnable(GL_BLEND) );
|
|
GL_CHECK(glBlendFunc(s_blendFactor[src][0], s_blendFactor[dst][1]) );
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glDisable(GL_BLEND) );
|
|
}
|
|
}
|
|
|
|
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
|
|
primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : s_primType[primIndex];
|
|
primNumVerts = 3-primIndex;
|
|
}
|
|
|
|
bool programChanged = false;
|
|
bool constantsChanged = state.m_constBegin < state.m_constEnd;
|
|
bool bindAttribs = false;
|
|
rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
|
|
|
|
if (key.m_program != programIdx)
|
|
{
|
|
programIdx = key.m_program;
|
|
GLuint id = invalidHandle == programIdx ? 0 : s_renderCtx.m_program[programIdx].m_id;
|
|
GL_CHECK(glUseProgram(id) );
|
|
programChanged =
|
|
constantsChanged =
|
|
bindAttribs = true;
|
|
}
|
|
|
|
if (invalidHandle != programIdx)
|
|
{
|
|
Program& program = s_renderCtx.m_program[programIdx];
|
|
|
|
if (constantsChanged)
|
|
{
|
|
program.commit();
|
|
}
|
|
|
|
for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
|
|
{
|
|
PredefinedUniform& predefined = program.m_predefined[ii];
|
|
switch (predefined.m_type)
|
|
{
|
|
case PredefinedUniform::ViewRect:
|
|
{
|
|
float rect[4];
|
|
rect[0] = m_render->m_rect[view].m_x;
|
|
rect[1] = m_render->m_rect[view].m_y;
|
|
rect[2] = m_render->m_rect[view].m_width;
|
|
rect[3] = m_render->m_rect[view].m_height;
|
|
|
|
GL_CHECK(glUniform4fv(predefined.m_loc
|
|
, 1
|
|
, &rect[0]
|
|
) );
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::ViewTexel:
|
|
{
|
|
float rect[4];
|
|
rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
|
|
rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
|
|
|
|
GL_CHECK(glUniform4fv(predefined.m_loc
|
|
, 1
|
|
, &rect[0]
|
|
) );
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::View:
|
|
{
|
|
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
, 1
|
|
, GL_FALSE
|
|
, m_render->m_view[view].val
|
|
) );
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::ViewProj:
|
|
{
|
|
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
, 1
|
|
, GL_FALSE
|
|
, viewProj[view].val
|
|
) );
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::Model:
|
|
{
|
|
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
, uint32_min(predefined.m_count, state.m_num)
|
|
, GL_FALSE
|
|
, model.val
|
|
) );
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::ModelView:
|
|
{
|
|
Matrix4 modelView;
|
|
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
mtxMul(modelView.val, model.val, m_render->m_view[view].val);
|
|
|
|
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
, 1
|
|
, GL_FALSE
|
|
, modelView.val
|
|
) );
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::ModelViewProj:
|
|
{
|
|
Matrix4 modelViewProj;
|
|
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
mtxMul(modelViewProj.val, model.val, viewProj[view].val);
|
|
|
|
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
, 1
|
|
, GL_FALSE
|
|
, modelViewProj.val
|
|
) );
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::ModelViewProjX:
|
|
{
|
|
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
|
|
static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
|
|
{
|
|
0.5f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 0.5f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 0.5f, 0.0f,
|
|
0.5f, 0.5f, 0.5f, 1.0f,
|
|
};
|
|
|
|
uint8_t other = m_render->m_other[view];
|
|
Matrix4 viewProjBias;
|
|
mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
|
|
|
|
Matrix4 modelViewProj;
|
|
mtxMul(modelViewProj.val, model.val, viewProjBias.val);
|
|
|
|
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
, 1
|
|
, GL_FALSE
|
|
, modelViewProj.val
|
|
) );
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::ViewProjX:
|
|
{
|
|
static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
|
|
{
|
|
0.5f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 0.5f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 0.5f, 0.0f,
|
|
0.5f, 0.5f, 0.5f, 1.0f,
|
|
};
|
|
|
|
uint8_t other = m_render->m_other[view];
|
|
Matrix4 viewProjBias;
|
|
mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
|
|
|
|
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
, 1
|
|
, GL_FALSE
|
|
, viewProjBias.val
|
|
) );
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::AlphaRef:
|
|
{
|
|
GL_CHECK(glUniform1f(predefined.m_loc, alphaRef) );
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::Count:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if (BGFX_STATE_TEX_MASK & changedFlags)
|
|
{
|
|
uint64_t flag = BGFX_STATE_TEX0;
|
|
for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
|
|
{
|
|
const Sampler& sampler = state.m_sampler[stage];
|
|
Sampler& current = currentState.m_sampler[stage];
|
|
if (current.m_idx != sampler.m_idx
|
|
|| current.m_flags != sampler.m_flags
|
|
|| programChanged)
|
|
{
|
|
if (invalidHandle != sampler.m_idx)
|
|
{
|
|
GL_CHECK(glActiveTexture(GL_TEXTURE0+stage) );
|
|
switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
|
|
{
|
|
case BGFX_SAMPLER_TEXTURE:
|
|
{
|
|
const Texture& texture = s_renderCtx.m_textures[sampler.m_idx];
|
|
GL_CHECK(glBindTexture(texture.m_target, texture.m_id) );
|
|
}
|
|
break;
|
|
|
|
case BGFX_SAMPLER_RENDERTARGET_COLOR:
|
|
{
|
|
const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
|
|
GL_CHECK(glBindTexture(rt.m_color.m_target, rt.m_color.m_id) );
|
|
}
|
|
break;
|
|
|
|
case BGFX_SAMPLER_RENDERTARGET_DEPTH:
|
|
{
|
|
const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
|
|
GL_CHECK(glBindTexture(rt.m_depth.m_target, rt.m_depth.m_id) );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
current = sampler;
|
|
flag <<= 1;
|
|
}
|
|
}
|
|
|
|
if (0 != defaultVao
|
|
&& 0 == state.m_startVertex
|
|
&& 0 == state.m_instanceDataOffset)
|
|
{
|
|
if (programChanged
|
|
|| currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
|
|
|| currentState.m_indexBuffer.idx != state.m_indexBuffer.idx
|
|
|| currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx)
|
|
{
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(state.m_vertexBuffer.idx);
|
|
murmur.add(state.m_indexBuffer.idx);
|
|
murmur.add(state.m_instanceDataBuffer.idx);
|
|
murmur.add(programIdx);
|
|
uint32_t hash = murmur.end();
|
|
|
|
currentState.m_vertexBuffer = state.m_vertexBuffer;
|
|
currentState.m_indexBuffer = state.m_indexBuffer;
|
|
baseVertex = state.m_startVertex;
|
|
|
|
GLuint id = s_renderCtx.m_vaoCache.find(hash);
|
|
if (UINT32_MAX != id)
|
|
{
|
|
currentVao = id;
|
|
GL_CHECK(glBindVertexArray(id) );
|
|
}
|
|
else
|
|
{
|
|
id = s_renderCtx.m_vaoCache.add(hash);
|
|
currentVao = id;
|
|
GL_CHECK(glBindVertexArray(id) );
|
|
|
|
Program& program = s_renderCtx.m_program[programIdx];
|
|
program.add(hash);
|
|
|
|
if (invalidHandle != state.m_vertexBuffer.idx)
|
|
{
|
|
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
|
|
vb.add(hash);
|
|
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
|
|
|
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
|
program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
|
|
|
|
if (invalidHandle != state.m_instanceDataBuffer.idx)
|
|
{
|
|
VertexBuffer& instanceVb = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
|
instanceVb.add(hash);
|
|
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, instanceVb.m_id) );
|
|
program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
|
|
}
|
|
|
|
if (invalidHandle != state.m_indexBuffer.idx)
|
|
{
|
|
IndexBuffer& ib = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx];
|
|
ib.add(hash);
|
|
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (0 != defaultVao
|
|
&& 0 != currentVao)
|
|
{
|
|
GL_CHECK(glBindVertexArray(defaultVao) );
|
|
currentState.m_vertexBuffer.idx = invalidHandle;
|
|
currentState.m_indexBuffer.idx = invalidHandle;
|
|
bindAttribs = true;
|
|
currentVao = 0;
|
|
}
|
|
|
|
if (programChanged
|
|
|| currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx)
|
|
{
|
|
currentState.m_vertexBuffer = state.m_vertexBuffer;
|
|
|
|
uint16_t handle = state.m_vertexBuffer.idx;
|
|
if (invalidHandle != handle)
|
|
{
|
|
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
|
|
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
|
bindAttribs = true;
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
|
|
}
|
|
}
|
|
|
|
if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
|
|
{
|
|
currentState.m_indexBuffer = state.m_indexBuffer;
|
|
|
|
uint16_t handle = state.m_indexBuffer.idx;
|
|
if (invalidHandle != handle)
|
|
{
|
|
IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
|
|
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
|
}
|
|
else
|
|
{
|
|
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
|
|
}
|
|
}
|
|
|
|
if (invalidHandle != currentState.m_vertexBuffer.idx)
|
|
{
|
|
if (baseVertex != state.m_startVertex
|
|
|| bindAttribs)
|
|
{
|
|
baseVertex = state.m_startVertex;
|
|
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
|
|
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
|
const Program& program = s_renderCtx.m_program[programIdx];
|
|
program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
|
|
|
|
if (invalidHandle != state.m_instanceDataBuffer.idx)
|
|
{
|
|
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
|
|
program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (invalidHandle != currentState.m_vertexBuffer.idx)
|
|
{
|
|
uint32_t numVertices = state.m_numVertices;
|
|
if (UINT32_C(0xffffffff) == numVertices)
|
|
{
|
|
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
|
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
|
const VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[decl];
|
|
numVertices = vb.m_size/vertexDecl.m_stride;
|
|
}
|
|
|
|
uint32_t numIndices = 0;
|
|
uint32_t numPrimsSubmitted = 0;
|
|
uint32_t numInstances = 0;
|
|
uint32_t numPrimsRendered = 0;
|
|
|
|
if (invalidHandle != state.m_indexBuffer.idx)
|
|
{
|
|
if (UINT32_MAX == state.m_numIndices)
|
|
{
|
|
numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
|
numPrimsSubmitted = numIndices/primNumVerts;
|
|
numInstances = state.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
|
|
|
GL_CHECK(s_drawElementsInstanced(primType
|
|
, numIndices
|
|
, GL_UNSIGNED_SHORT
|
|
, (void*)0
|
|
, state.m_numInstances
|
|
) );
|
|
}
|
|
else if (primNumVerts <= state.m_numIndices)
|
|
{
|
|
numIndices = state.m_numIndices;
|
|
numPrimsSubmitted = numIndices/primNumVerts;
|
|
numInstances = state.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
|
|
|
GL_CHECK(s_drawElementsInstanced(primType
|
|
, numIndices
|
|
, GL_UNSIGNED_SHORT
|
|
, (void*)(uintptr_t)(state.m_startIndex*2)
|
|
, state.m_numInstances
|
|
) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
numPrimsSubmitted = numVertices/primNumVerts;
|
|
numInstances = state.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
|
|
|
GL_CHECK(s_drawArraysInstanced(primType
|
|
, 0
|
|
, numVertices
|
|
, state.m_numInstances
|
|
) );
|
|
}
|
|
|
|
statsNumPrimsSubmitted += numPrimsSubmitted;
|
|
statsNumIndices += numIndices;
|
|
statsNumInstances += numInstances;
|
|
statsNumPrimsRendered += numPrimsRendered;
|
|
}
|
|
}
|
|
}
|
|
|
|
s_renderCtx.blitMsaaFbo();
|
|
|
|
if (0 < m_render->m_num)
|
|
{
|
|
captureElapsed = -bx::getHPCounter();
|
|
s_renderCtx.capture();
|
|
captureElapsed += bx::getHPCounter();
|
|
}
|
|
}
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
elapsed += now;
|
|
|
|
static int64_t last = now;
|
|
int64_t frameTime = now - last;
|
|
last = now;
|
|
|
|
static int64_t min = frameTime;
|
|
static int64_t max = frameTime;
|
|
min = min > frameTime ? frameTime : min;
|
|
max = max < frameTime ? frameTime : max;
|
|
|
|
if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
|
{
|
|
double elapsedGpuMs = 0.0;
|
|
#if BGFX_CONFIG_RENDERER_OPENGL
|
|
s_renderCtx.m_queries.end(GL_TIME_ELAPSED);
|
|
uint64_t elapsedGl = s_renderCtx.m_queries.getResult(0);
|
|
elapsedGpuMs = double(elapsedGl)/1e6;
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
|
TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
|
|
|
|
static int64_t next = now;
|
|
|
|
if (now >= next)
|
|
{
|
|
next = now + bx::getHPFrequency();
|
|
double freq = double(bx::getHPFrequency() );
|
|
double toMs = 1000.0/freq;
|
|
|
|
tvm.clear();
|
|
uint16_t pos = 10;
|
|
tvm.printf(0, 0, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
|
|
tvm.printf(10, pos++, 0x8e, " Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS"
|
|
, double(frameTime)*toMs
|
|
, double(min)*toMs
|
|
, double(max)*toMs
|
|
, freq/frameTime
|
|
);
|
|
|
|
double elapsedCpuMs = double(elapsed)*toMs;
|
|
tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
|
|
, m_render->m_num
|
|
, elapsedCpuMs
|
|
, elapsedCpuMs > elapsedGpuMs ? '>' : '<'
|
|
, elapsedGpuMs
|
|
);
|
|
tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
|
|
, statsNumPrimsRendered
|
|
, statsNumInstances
|
|
, statsNumPrimsSubmitted
|
|
);
|
|
|
|
double captureMs = double(captureElapsed)*toMs;
|
|
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
|
|
|
|
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
|
|
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
|
|
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
|
|
|
|
#if BGFX_CONFIG_RENDERER_OPENGL
|
|
if (s_extension[Extension::ATI_meminfo].m_supported)
|
|
{
|
|
GLint vboFree[4];
|
|
GL_CHECK(glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, vboFree) );
|
|
|
|
GLint texFree[4];
|
|
GL_CHECK(glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texFree) );
|
|
|
|
GLint rbfFree[4];
|
|
GL_CHECK(glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, rbfFree) );
|
|
|
|
pos++;
|
|
tvm.printf(10, pos++, 0x8c, " -------------| free| free b| aux| aux fb");
|
|
tvm.printf(10, pos++, 0x8e, " VBO: %7d, %7d, %7d, %7d", vboFree[0], vboFree[1], vboFree[2], vboFree[3]);
|
|
tvm.printf(10, pos++, 0x8e, " Texture: %7d, %7d, %7d, %7d", texFree[0], texFree[1], texFree[2], texFree[3]);
|
|
tvm.printf(10, pos++, 0x8e, " Render Buffer: %7d, %7d, %7d, %7d", rbfFree[0], rbfFree[1], rbfFree[2], rbfFree[3]);
|
|
}
|
|
else if (s_extension[Extension::NVX_gpu_memory_info].m_supported)
|
|
{
|
|
GLint dedicated;
|
|
GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated) );
|
|
|
|
GLint totalAvail;
|
|
GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &totalAvail) );
|
|
|
|
GLint currAvail;
|
|
GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currAvail) );
|
|
|
|
GLint evictedCount;
|
|
GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &evictedCount) );
|
|
|
|
GLint evictedMemory;
|
|
GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &evictedMemory) );
|
|
|
|
pos++;
|
|
tvm.printf(10, pos++, 0x8c, "----------|");
|
|
tvm.printf(10, pos++, 0x8e, " Dedicated: %7d", dedicated);
|
|
tvm.printf(10, pos++, 0x8e, " Available: %7d (%7d)", currAvail, totalAvail);
|
|
tvm.printf(10, pos++, 0x8e, " Eviction: %7d / %7d", evictedCount, evictedMemory);
|
|
}
|
|
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
|
uint8_t attr[2] = { 0x89, 0x8a };
|
|
uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
|
|
|
|
pos++;
|
|
tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(m_render->m_waitSubmit)*toMs);
|
|
tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(m_render->m_waitRender)*toMs);
|
|
|
|
min = frameTime;
|
|
max = frameTime;
|
|
}
|
|
|
|
m_textVideoMemBlitter.blit(tvm);
|
|
}
|
|
else if (m_render->m_debug & BGFX_DEBUG_TEXT)
|
|
{
|
|
m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
|
|
}
|
|
|
|
GREMEDY_FRAMETERMINATOR();
|
|
}
|
|
}
|
|
|
|
#endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
|