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14 lines
361 B
Text
14 lines
361 B
Text
#extension GL_EXT_texture_array : enable
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uniform sampler2DArray myarr;
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varying vec4 uv;
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void main ()
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{
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gl_FragData[0] = ((texture2DArray (myarr, uv.xyz) + texture2DArray (myarr, uv.xyw)) + texture2DArray (myarr, uv.xyz, 1.5));
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}
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// stats: 2 alu 3 tex 0 flow
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// inputs: 1
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// #0: uv (high float) 4x1 [-1]
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// textures: 1
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// #0: myarr (high 2darray) 0x0 [-1]
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