bgfx/examples/common/font/text_buffer_manager.h
2013-05-17 23:42:59 +02:00

95 lines
2.7 KiB
C++

/*
* Copyright 2013 Jeremie Roy. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __TEXT_BUFFER_MANAGER_H__
#define __TEXT_BUFFER_MANAGER_H__
#include "font_manager.h"
BGFX_HANDLE(TextBufferHandle);
/// type of vertex and index buffer to use with a TextBuffer
enum BufferType
{
STATIC,
DYNAMIC,
TRANSIENT
};
/// special style effect (can be combined)
enum TextStyleFlags
{
STYLE_NORMAL = 0,
STYLE_OVERLINE = 1,
STYLE_UNDERLINE = 1 << 1,
STYLE_STRIKE_THROUGH = 1 << 2,
STYLE_BACKGROUND = 1 << 3,
};
struct TextRectangle
{
float width, height;
};
class TextBuffer;
class TextBufferManager
{
public:
TextBufferManager(FontManager* _fontManager);
~TextBufferManager();
TextBufferHandle createTextBuffer(uint32_t _type, BufferType _bufferType);
void destroyTextBuffer(TextBufferHandle _handle);
void submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth = 0);
void setStyle(TextBufferHandle _handle, uint32_t _flags = STYLE_NORMAL);
void setTextColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setBackgroundColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setOverlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setUnderlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setStrikeThroughColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setPenPosition(TextBufferHandle _handle, float _x, float _y);
/// append an ASCII/utf-8 string to the buffer using current pen position and color
void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const char* _string);
/// append a wide char unicode string to the buffer using current pen position and color
void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t* _string);
/// append a whole face of the atlas cube, mostly used for debugging and visualizing atlas
void appendAtlasFace(TextBufferHandle _handle, uint16_t _faceIndex);
/// Clear the text buffer and reset its state (pen/color)
void clearTextBuffer(TextBufferHandle _handle);
TextRectangle getRectangle(TextBufferHandle _handle) const;
private:
struct BufferCache
{
uint16_t indexBufferHandle;
uint16_t vertexBufferHandle;
TextBuffer* textBuffer;
BufferType bufferType;
uint32_t fontType;
};
BufferCache* m_textBuffers;
bx::HandleAlloc m_textBufferHandles;
FontManager* m_fontManager;
bgfx::VertexDecl m_vertexDecl;
bgfx::UniformHandle u_texColor;
bgfx::UniformHandle u_inverse_gamma;
bgfx::ProgramHandle m_basicProgram;
bgfx::ProgramHandle m_distanceProgram;
bgfx::ProgramHandle m_distanceSubpixelProgram;
float m_height;
float m_width;
};
#endif // __TEXT_BUFFER_MANAGER_H__