mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
23 lines
650 B
Text
23 lines
650 B
Text
uniform vec4 _ProjectionParams;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
vec4 o_2;
|
|
vec4 tmpvar_3;
|
|
tmpvar_3 = (tmpvar_1 * 0.5);
|
|
vec2 tmpvar_4;
|
|
tmpvar_4.x = tmpvar_3.x;
|
|
tmpvar_4.y = (tmpvar_3.y * _ProjectionParams.x);
|
|
o_2.xy = (tmpvar_4 + tmpvar_3.w);
|
|
o_2.zw = tmpvar_1.zw;
|
|
gl_Position = tmpvar_1;
|
|
gl_TexCoord[0] = o_2;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5.w = 0.0;
|
|
tmpvar_5.xyz = mix (((gl_ModelViewMatrix * gl_Vertex).xyz * vec3(-1.0, -1.0, 1.0)), gl_MultiTexCoord0.xyz, vec3(float((gl_MultiTexCoord0.z != 0.0))));
|
|
gl_TexCoord[1] = tmpvar_5;
|
|
}
|
|
|
|
|
|
// inputs: 2, stats: 10 alu 0 tex 0 flow
|