bgfx/3rdparty/glsl-optimizer/tests/vertex/opt-matrix-constr-out.txt
2014-02-10 23:06:13 -08:00

11 lines
282 B
Text

void main ()
{
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
vec4 tmpvar_1;
tmpvar_1.w = 1.0;
tmpvar_1.xyz = (((mat3(0.1, 0.8, 0.1, 0.3, 0.3, 0.5, 0.9, 0.0, 0.1) * gl_Normal) * 0.5) + 0.5);
gl_FrontColor = tmpvar_1;
}
// inputs: 2, stats: 5 alu 0 tex 0 flow