mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
58 lines
1.7 KiB
Text
58 lines
1.7 KiB
Text
uniform sampler2D _BumpMap;
|
|
uniform float _Cutoff;
|
|
uniform sampler2D _GlossMap;
|
|
uniform vec4 _LightColor0;
|
|
uniform samplerCube _LightTexture0;
|
|
uniform sampler2D _LightTextureB0;
|
|
uniform sampler2D _MainTex;
|
|
uniform float _Shininess;
|
|
uniform vec4 _TranslucencyColor;
|
|
uniform sampler2D _TranslucencyMap;
|
|
void main ()
|
|
{
|
|
vec2 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0].xy;
|
|
vec3 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[3].xyz;
|
|
vec4 c_3;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = texture2D (_MainTex, tmpvar_1);
|
|
float tmpvar_5;
|
|
tmpvar_5 = (tmpvar_4.w * gl_Color.w);
|
|
vec4 normal_6;
|
|
normal_6.xy = ((texture2D (_BumpMap, tmpvar_1).wy * 2.0) - 1.0);
|
|
normal_6.z = sqrt(((1.0 -
|
|
(normal_6.x * normal_6.x)
|
|
) - (normal_6.y * normal_6.y)));
|
|
float x_7;
|
|
x_7 = (tmpvar_5 - _Cutoff);
|
|
if ((x_7 < 0.0)) {
|
|
discard;
|
|
};
|
|
vec3 tmpvar_8;
|
|
tmpvar_8 = normalize(gl_TexCoord[1].xyz);
|
|
vec4 c_9;
|
|
float tmpvar_10;
|
|
tmpvar_10 = dot (normal_6.xyz, tmpvar_8);
|
|
float tmpvar_11;
|
|
tmpvar_11 = max (0.0, -(tmpvar_10));
|
|
c_9.xyz = (((
|
|
((tmpvar_4.xyz * gl_Color.xyz) * (max (0.0, (
|
|
(tmpvar_10 * 0.5)
|
|
+ 0.5)) + ((
|
|
(texture2D (_TranslucencyMap, tmpvar_1).xyz * _TranslucencyColor.xyz)
|
|
* tmpvar_11) * 2.0)))
|
|
+
|
|
((pow (max (0.0,
|
|
dot (normal_6.xyz, normalize((tmpvar_8 + normalize(gl_TexCoord[2].xyz))))
|
|
), (_Shininess * 128.0)) * texture2D (_GlossMap, tmpvar_1).w) * (1.0 - clamp (ceil(tmpvar_11), 0.0, 1.0)))
|
|
) * _LightColor0.xyz) * ((texture2D (_LightTextureB0, vec2(
|
|
dot (tmpvar_2, tmpvar_2)
|
|
)).w * textureCube (_LightTexture0, tmpvar_2).w) * 2.0));
|
|
c_3.xyz = c_9.xyz;
|
|
c_3.w = tmpvar_5;
|
|
gl_FragData[0] = c_3;
|
|
}
|
|
|
|
|
|
// inputs: 2, stats: 41 alu 7 tex 1 flow
|