bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-TexGen_Cube_Refl-out.txt
2014-02-10 23:06:13 -08:00

8 lines
152 B
Text

uniform samplerCube _MainTex;
void main ()
{
gl_FragData[0] = textureCube (_MainTex, gl_TexCoord[0].xyz);
}
// inputs: 1, stats: 0 alu 1 tex 0 flow