mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
150 lines
3 KiB
Text
150 lines
3 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec3 worldPos;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec2 hip_pack0;
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vec3 worldPos;
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vec4 hip_screen;
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};
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uniform sampler2D _LightBuffer;
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uniform sampler2D _MainTex;
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uniform vec4 unity_Ambient;
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varying vec4 xlv_FOG;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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void surf (
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in Input IN_2,
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inout SurfaceOutput o_3
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)
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{
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float tmpvar_4;
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tmpvar_4 = fract (((IN_2.worldPos.y + (IN_2.worldPos.z * 0.1)) * 5.0));
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xll_clip ((tmpvar_4 - 0.5));
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_MainTex, IN_2.uv_MainTex);
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vec3 tmpvar_6;
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tmpvar_6 = tmpvar_5.xyz;
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o_3.Albedo = tmpvar_6;
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}
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vec4 LightingLambert_PrePass (
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in SurfaceOutput s_7,
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in vec4 light_8
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)
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{
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vec4 c_9;
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vec3 tmpvar_10;
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tmpvar_10 = (s_7.Albedo * light_8.xyz);
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c_9.xyz = tmpvar_10.xyz.xyz;
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float tmpvar_11;
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tmpvar_11 = s_7.Alpha;
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c_9.w = vec4(tmpvar_11).w;
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return c_9;
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}
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vec4 frag_surf (
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in v2f_surf IN_12
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)
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{
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vec4 col_13;
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vec4 light_14;
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SurfaceOutput o_15;
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Input surfIN_16;
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vec2 tmpvar_17;
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tmpvar_17 = IN_12.hip_pack0.xy;
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surfIN_16.uv_MainTex = tmpvar_17;
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vec3 tmpvar_18;
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tmpvar_18 = IN_12.worldPos;
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surfIN_16.worldPos = tmpvar_18;
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vec3 tmpvar_19;
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tmpvar_19 = vec3(0.0, 0.0, 0.0);
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o_15.Albedo = tmpvar_19;
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vec3 tmpvar_20;
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tmpvar_20 = vec3(0.0, 0.0, 0.0);
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o_15.Emission = tmpvar_20;
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float tmpvar_21;
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tmpvar_21 = 0.0;
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o_15.Specular = tmpvar_21;
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float tmpvar_22;
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tmpvar_22 = 0.0;
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o_15.Alpha = tmpvar_22;
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float tmpvar_23;
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tmpvar_23 = 0.0;
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o_15.Gloss = tmpvar_23;
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surf (surfIN_16, o_15);
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vec4 tmpvar_24;
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tmpvar_24 = texture2DProj (_LightBuffer, IN_12.hip_screen);
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vec4 tmpvar_25;
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tmpvar_25 = tmpvar_24;
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light_14 = tmpvar_25;
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vec4 tmpvar_26;
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tmpvar_26 = log2 (light_14);
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vec4 tmpvar_27;
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tmpvar_27 = -(tmpvar_26);
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light_14 = tmpvar_27;
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vec3 tmpvar_28;
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tmpvar_28 = (light_14.xyz + unity_Ambient.xyz);
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light_14.xyz = tmpvar_28.xyz.xyz;
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vec4 tmpvar_29;
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tmpvar_29 = LightingLambert_PrePass (o_15, light_14);
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vec4 tmpvar_30;
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tmpvar_30 = tmpvar_29;
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col_13 = tmpvar_30;
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return col_13;
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}
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void main ()
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{
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v2f_surf xlt_IN_31;
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vec4 xl_retval_32;
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vec4 tmpvar_33;
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tmpvar_33 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_31.pos = tmpvar_33;
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float tmpvar_34;
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tmpvar_34 = xlv_FOG.x;
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xlt_IN_31.fog = tmpvar_34;
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vec2 tmpvar_35;
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tmpvar_35 = gl_TexCoord[0].xy;
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vec2 tmpvar_36;
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tmpvar_36 = tmpvar_35;
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xlt_IN_31.hip_pack0 = tmpvar_36;
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vec3 tmpvar_37;
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tmpvar_37 = gl_TexCoord[1].xyz;
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vec3 tmpvar_38;
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tmpvar_38 = tmpvar_37;
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xlt_IN_31.worldPos = tmpvar_38;
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vec4 tmpvar_39;
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tmpvar_39 = gl_TexCoord[2].xyzw;
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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xlt_IN_31.hip_screen = tmpvar_40;
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vec4 tmpvar_41;
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tmpvar_41 = frag_surf (xlt_IN_31);
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vec4 tmpvar_42;
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tmpvar_42 = tmpvar_41;
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xl_retval_32 = tmpvar_42;
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vec4 tmpvar_43;
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tmpvar_43 = xl_retval_32.xyzw;
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vec4 tmpvar_44;
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tmpvar_44 = tmpvar_43;
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gl_FragData[0] = tmpvar_44;
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}
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