bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_Twist_Effect-out.txt
2014-02-10 23:06:13 -08:00

30 lines
743 B
Text

uniform float _Angle;
uniform vec4 _CenterRadius;
uniform sampler2D _MainTex;
void main ()
{
vec2 tmpvar_1;
tmpvar_1 = gl_TexCoord[1].xy;
vec2 uv_2;
vec2 x_3;
x_3 = (tmpvar_1 / _CenterRadius.zw);
float tmpvar_4;
tmpvar_4 = max (0.0, (1.0 - sqrt(
dot (x_3, x_3)
)));
float tmpvar_5;
tmpvar_5 = ((tmpvar_4 * tmpvar_4) * _Angle);
float tmpvar_6;
tmpvar_6 = sin(tmpvar_5);
float tmpvar_7;
tmpvar_7 = cos(tmpvar_5);
uv_2.x = ((tmpvar_7 * tmpvar_1.x) - (tmpvar_6 * tmpvar_1.y));
uv_2.y = ((tmpvar_6 * tmpvar_1.x) + (tmpvar_7 * tmpvar_1.y));
vec2 tmpvar_8;
tmpvar_8 = (uv_2 + _CenterRadius.xy);
uv_2 = tmpvar_8;
gl_FragData[0] = texture2D (_MainTex, tmpvar_8);
}
// inputs: 1, stats: 16 alu 1 tex 0 flow