mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
188 lines
4.2 KiB
Text
188 lines
4.2 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_Control;
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vec2 uv_Splat0;
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vec2 uv_Splat1;
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vec2 uv_Splat2;
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vec2 uv_Splat3;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec4 hip_pack0;
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vec4 hip_pack1;
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vec2 hip_pack2;
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vec4 hip_screen;
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};
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uniform sampler2D _Control;
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uniform sampler2D _LightBuffer;
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uniform sampler2D _Splat0;
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uniform sampler2D _Splat1;
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uniform sampler2D _Splat2;
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uniform sampler2D _Splat3;
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uniform vec4 unity_Ambient;
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varying vec4 xlv_FOG;
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void surf (
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in Input IN_1,
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inout SurfaceOutput o_2
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)
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{
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vec3 col_3;
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vec4 splat_control_4;
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_Control, IN_1.uv_Control);
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vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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splat_control_4 = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7 = texture2D (_Splat0, IN_1.uv_Splat0);
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vec3 tmpvar_8;
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tmpvar_8 = (splat_control_4.x * tmpvar_7.xyz);
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col_3 = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9 = texture2D (_Splat1, IN_1.uv_Splat1);
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vec3 tmpvar_10;
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tmpvar_10 = (col_3 + (splat_control_4.y * tmpvar_9.xyz));
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col_3 = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11 = texture2D (_Splat2, IN_1.uv_Splat2);
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vec3 tmpvar_12;
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tmpvar_12 = (col_3 + (splat_control_4.z * tmpvar_11.xyz));
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col_3 = tmpvar_12;
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vec4 tmpvar_13;
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tmpvar_13 = texture2D (_Splat3, IN_1.uv_Splat3);
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vec3 tmpvar_14;
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tmpvar_14 = (col_3 + (splat_control_4.w * tmpvar_13.xyz));
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col_3 = tmpvar_14;
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vec3 tmpvar_15;
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tmpvar_15 = col_3;
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o_2.Albedo = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = 0.0;
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o_2.Alpha = tmpvar_16;
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}
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vec4 LightingLambert_PrePass (
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in SurfaceOutput s_17,
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in vec4 light_18
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)
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{
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vec4 c_19;
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vec3 tmpvar_20;
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tmpvar_20 = (s_17.Albedo * light_18.xyz);
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c_19.xyz = tmpvar_20.xyz.xyz;
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float tmpvar_21;
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tmpvar_21 = s_17.Alpha;
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c_19.w = vec4(tmpvar_21).w;
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return c_19;
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}
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vec4 frag_surf (
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in v2f_surf IN_22
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)
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{
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vec4 col_23;
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vec4 light_24;
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SurfaceOutput o_25;
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Input surfIN_26;
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vec2 tmpvar_27;
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tmpvar_27 = IN_22.hip_pack0.xy;
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surfIN_26.uv_Control = tmpvar_27;
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vec2 tmpvar_28;
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tmpvar_28 = IN_22.hip_pack0.zw;
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surfIN_26.uv_Splat0 = tmpvar_28;
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vec2 tmpvar_29;
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tmpvar_29 = IN_22.hip_pack1.xy;
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surfIN_26.uv_Splat1 = tmpvar_29;
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vec2 tmpvar_30;
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tmpvar_30 = IN_22.hip_pack1.zw;
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surfIN_26.uv_Splat2 = tmpvar_30;
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vec2 tmpvar_31;
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tmpvar_31 = IN_22.hip_pack2.xy;
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surfIN_26.uv_Splat3 = tmpvar_31;
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vec3 tmpvar_32;
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tmpvar_32 = vec3(0.0, 0.0, 0.0);
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o_25.Albedo = tmpvar_32;
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vec3 tmpvar_33;
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tmpvar_33 = vec3(0.0, 0.0, 0.0);
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o_25.Emission = tmpvar_33;
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float tmpvar_34;
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tmpvar_34 = 0.0;
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o_25.Specular = tmpvar_34;
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float tmpvar_35;
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tmpvar_35 = 0.0;
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o_25.Alpha = tmpvar_35;
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float tmpvar_36;
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tmpvar_36 = 0.0;
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o_25.Gloss = tmpvar_36;
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surf (surfIN_26, o_25);
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vec4 tmpvar_37;
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tmpvar_37 = texture2DProj (_LightBuffer, IN_22.hip_screen);
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vec4 tmpvar_38;
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tmpvar_38 = tmpvar_37;
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light_24 = tmpvar_38;
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vec4 tmpvar_39;
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tmpvar_39 = log2 (light_24);
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vec4 tmpvar_40;
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tmpvar_40 = -(tmpvar_39);
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light_24 = tmpvar_40;
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vec3 tmpvar_41;
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tmpvar_41 = (light_24.xyz + unity_Ambient.xyz);
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light_24.xyz = tmpvar_41.xyz.xyz;
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vec4 tmpvar_42;
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tmpvar_42 = LightingLambert_PrePass (o_25, light_24);
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vec4 tmpvar_43;
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tmpvar_43 = tmpvar_42;
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col_23 = tmpvar_43;
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return col_23;
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}
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void main ()
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{
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v2f_surf xlt_IN_44;
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vec4 xl_retval_45;
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vec4 tmpvar_46;
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tmpvar_46 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_44.pos = tmpvar_46;
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float tmpvar_47;
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tmpvar_47 = xlv_FOG.x;
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xlt_IN_44.fog = tmpvar_47;
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vec4 tmpvar_48;
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tmpvar_48 = gl_TexCoord[0].xyzw;
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vec4 tmpvar_49;
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tmpvar_49 = tmpvar_48;
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xlt_IN_44.hip_pack0 = tmpvar_49;
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vec4 tmpvar_50;
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tmpvar_50 = gl_TexCoord[1].xyzw;
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vec4 tmpvar_51;
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tmpvar_51 = tmpvar_50;
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xlt_IN_44.hip_pack1 = tmpvar_51;
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vec2 tmpvar_52;
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tmpvar_52 = gl_TexCoord[2].xy;
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vec2 tmpvar_53;
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tmpvar_53 = tmpvar_52;
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xlt_IN_44.hip_pack2 = tmpvar_53;
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vec4 tmpvar_54;
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tmpvar_54 = gl_TexCoord[3].xyzw;
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vec4 tmpvar_55;
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tmpvar_55 = tmpvar_54;
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xlt_IN_44.hip_screen = tmpvar_55;
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vec4 tmpvar_56;
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tmpvar_56 = frag_surf (xlt_IN_44);
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vec4 tmpvar_57;
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tmpvar_57 = tmpvar_56;
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xl_retval_45 = tmpvar_57;
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vec4 tmpvar_58;
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tmpvar_58 = xl_retval_45.xyzw;
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vec4 tmpvar_59;
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tmpvar_59 = tmpvar_58;
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gl_FragData[0] = tmpvar_59;
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}
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