mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
100 lines
2.3 KiB
Text
100 lines
2.3 KiB
Text
struct v2f {
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vec4 pos;
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vec2 uv;
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vec2 uvg;
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vec2 uvs;
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};
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uniform sampler2D _GrainTex;
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uniform vec4 _Intensity;
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uniform sampler2D _MainTex;
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uniform sampler2D _ScratchTex;
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vec4 frag (
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in v2f i_1
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)
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{
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vec3 scratch_2;
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vec3 grain_3;
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vec3 yuv_4;
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vec4 col_5;
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vec4 tmpvar_6;
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tmpvar_6 = texture2D (_MainTex, i_1.uv);
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vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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col_5 = tmpvar_7;
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float tmpvar_8;
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tmpvar_8 = dot (col_5.xyz, vec3(0.299, 0.587, 0.114));
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float tmpvar_9;
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tmpvar_9 = tmpvar_8;
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yuv_4.x = tmpvar_9;
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float tmpvar_10;
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tmpvar_10 = ((col_5.z - yuv_4.x) * 0.492);
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yuv_4.y = vec2(tmpvar_10).y;
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float tmpvar_11;
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tmpvar_11 = ((col_5.x - yuv_4.x) * 0.877);
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yuv_4.z = vec3(tmpvar_11).z;
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vec4 tmpvar_12;
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tmpvar_12 = texture2D (_GrainTex, i_1.uvg);
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vec3 tmpvar_13;
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tmpvar_13 = ((tmpvar_12.xyz * 2.0) - 1.0);
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grain_3 = tmpvar_13;
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vec3 tmpvar_14;
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tmpvar_14 = (yuv_4.xyz + (grain_3 * _Intensity.x));
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yuv_4 = tmpvar_14.xyz.xyz;
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float tmpvar_15;
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tmpvar_15 = ((yuv_4.z * 1.14) + yuv_4.x);
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col_5.x = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = (((yuv_4.z *
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-(0.581)
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) + (yuv_4.y *
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-(0.395)
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)) + yuv_4.x);
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col_5.y = vec2(tmpvar_16).y;
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float tmpvar_17;
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tmpvar_17 = ((yuv_4.y * 2.032) + yuv_4.x);
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col_5.z = vec3(tmpvar_17).z;
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vec4 tmpvar_18;
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tmpvar_18 = texture2D (_ScratchTex, i_1.uvs);
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vec3 tmpvar_19;
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tmpvar_19 = ((tmpvar_18.xyz * 2.0) - 1.0);
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scratch_2 = tmpvar_19;
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vec3 tmpvar_20;
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tmpvar_20 = (col_5.xyz + (scratch_2 * _Intensity.y));
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col_5.xyz = tmpvar_20.xyz.xyz;
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return col_5;
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}
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void main ()
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{
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v2f xlt_i_21;
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vec4 xl_retval_22;
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vec4 tmpvar_23;
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tmpvar_23 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_21.pos = tmpvar_23;
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vec2 tmpvar_24;
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tmpvar_24 = gl_TexCoord[0].xy;
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vec2 tmpvar_25;
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tmpvar_25 = tmpvar_24;
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xlt_i_21.uv = tmpvar_25;
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vec2 tmpvar_26;
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tmpvar_26 = gl_TexCoord[1].xy;
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vec2 tmpvar_27;
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tmpvar_27 = tmpvar_26;
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xlt_i_21.uvg = tmpvar_27;
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vec2 tmpvar_28;
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tmpvar_28 = gl_TexCoord[2].xy;
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vec2 tmpvar_29;
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tmpvar_29 = tmpvar_28;
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xlt_i_21.uvs = tmpvar_29;
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vec4 tmpvar_30;
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tmpvar_30 = frag (xlt_i_21);
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vec4 tmpvar_31;
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tmpvar_31 = tmpvar_30;
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xl_retval_22 = tmpvar_31;
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vec4 tmpvar_32;
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tmpvar_32 = xl_retval_22.xyzw;
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vec4 tmpvar_33;
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tmpvar_33 = tmpvar_32;
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gl_FragData[0] = tmpvar_33;
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}
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