bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Grab_Invert-out.txt
2014-02-10 23:06:13 -08:00

8 lines
164 B
Text

uniform sampler2D _GrabTexture;
void main ()
{
gl_FragData[0] = (1.0 - texture2DProj (_GrabTexture, gl_TexCoord[0]));
}
// inputs: 1, stats: 1 alu 1 tex 0 flow