bgfx/3rdparty/glsl-optimizer/tests/fragment/z-particle-outES.txt
2014-02-10 23:06:13 -08:00

12 lines
267 B
Text

uniform sampler2D _MainTex;
varying lowp vec4 xlv_COLOR;
varying mediump vec2 xlv_TEXCOORD0;
void main ()
{
lowp vec4 tmpvar_1;
tmpvar_1 = (xlv_COLOR * texture2D (_MainTex, xlv_TEXCOORD0));
gl_FragData[0] = tmpvar_1;
}
// inputs: 2, stats: 1 alu 1 tex 0 flow