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23 lines
540 B
Text
23 lines
540 B
Text
#extension GL_ARB_shader_texture_lod : enable
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uniform sampler2D tex;
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uniform samplerCube cub;
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varying vec3 uv;
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void main ()
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{
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vec2 tmpvar_1;
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tmpvar_1 = dFdx (uv.xy);
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vec2 tmpvar_2;
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tmpvar_2 = dFdy (uv.xy);
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vec4 tmpvar_3;
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tmpvar_3 = texture2DGradARB (tex, uv.xy, tmpvar_1, tmpvar_2);
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vec3 tmpvar_4;
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tmpvar_4 = dFdx (uv);
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vec3 tmpvar_5;
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tmpvar_5 = dFdy (uv);
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vec4 tmpvar_6;
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tmpvar_6 = textureCubeGradARB (cub, uv, tmpvar_4, tmpvar_5);
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vec4 tmpvar_7;
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tmpvar_7 = (tmpvar_3 + tmpvar_6);
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gl_FragColor = tmpvar_7;
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}
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