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16 lines
336 B
Text
16 lines
336 B
Text
uniform mediump float med_a;
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uniform mediump float med_b;
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uniform lowp float low_c;
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void main ()
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{
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lowp float t_1;
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mediump float tmpvar_2;
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tmpvar_2 = (med_a + (low_c / med_b));
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t_1 = tmpvar_2;
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lowp vec4 tmpvar_3;
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tmpvar_3 = clamp (vec4(t_1), 0.0, 1.0);
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gl_FragColor = tmpvar_3;
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}
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// inputs: 0, stats: 3 alu 0 tex 0 flow
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