mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
32 lines
602 B
Text
32 lines
602 B
Text
precision lowp int;
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precision highp float;
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struct MyStruct {
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float f;
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int i;
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};
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uniform MyStruct s1;
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uniform float fh1;
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uniform highp float fh2;
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uniform mediump float fm;
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uniform int il1;
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uniform int il2;
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uniform int im;
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void main ()
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{
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int i_1;
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lowp float f_2;
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highp float tmpvar_3;
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tmpvar_3 = (((fh1 + fh2) + fm) + s1.f);
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f_2 = tmpvar_3;
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int tmpvar_4;
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tmpvar_4 = (((il1 + il2) + im) + s1.i);
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i_1 = tmpvar_4;
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highp vec4 tmpvar_5;
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tmpvar_5.zw = vec2(0.0, 0.0);
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tmpvar_5.x = f_2;
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tmpvar_5.y = float(i_1);
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gl_FragColor = tmpvar_5;
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}
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// inputs: 0, stats: 8 alu 0 tex 0 flow
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