mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 00:31:28 -05:00
232 lines
5.6 KiB
C++
232 lines
5.6 KiB
C++
/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "entry_p.h"
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#if ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_ANDROID
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#include <bgfxplatform.h>
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#include <stdio.h>
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#include <bx/thread.h>
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#include <android/input.h>
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#include <android/log.h>
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#include <android/looper.h>
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#include <android/window.h>
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#include <android_native_app_glue.h>
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extern "C"
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{
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#include <android_native_app_glue.c>
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} // extern "C"
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namespace entry
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{
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struct MainThreadEntry
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{
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int m_argc;
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char** m_argv;
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static int32_t threadFunc(void* _userData);
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};
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struct Context
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{
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Context()
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: m_window(NULL)
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{
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}
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void run(android_app* _app)
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{
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m_app = _app;
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m_app->userData = (void*)this;
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m_app->onAppCmd = onAppCmdCB;
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m_app->onInputEvent = onInputEventCB;
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const char* argv[1] = { "android.so" };
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m_mte.m_argc = 1;
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m_mte.m_argv = const_cast<char**>(argv);
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while (0 == m_app->destroyRequested)
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{
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int32_t num;
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android_poll_source* source;
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/*int32_t id =*/ ALooper_pollAll(-1, NULL, &num, (void**)&source);
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if (NULL != source)
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{
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source->process(m_app, source);
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}
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}
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m_thread.shutdown();
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}
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void onAppCmd(int32_t _cmd)
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{
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switch (_cmd)
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{
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case APP_CMD_INPUT_CHANGED:
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// Command from main thread: the AInputQueue has changed. Upon processing
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// this command, android_app->inputQueue will be updated to the new queue
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// (or NULL).
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break;
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case APP_CMD_INIT_WINDOW:
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// Command from main thread: a new ANativeWindow is ready for use. Upon
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// receiving this command, android_app->window will contain the new window
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// surface.
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if (m_window == NULL)
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{
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m_window = m_app->window;
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bgfx::androidSetWindow(m_app->window);
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m_thread.init(MainThreadEntry::threadFunc, &m_mte);
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}
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break;
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case APP_CMD_TERM_WINDOW:
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// Command from main thread: the existing ANativeWindow needs to be
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// terminated. Upon receiving this command, android_app->window still
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// contains the existing window; after calling android_app_exec_cmd
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// it will be set to NULL.
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break;
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case APP_CMD_WINDOW_RESIZED:
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// Command from main thread: the current ANativeWindow has been resized.
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// Please redraw with its new size.
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break;
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case APP_CMD_WINDOW_REDRAW_NEEDED:
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// Command from main thread: the system needs that the current ANativeWindow
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// be redrawn. You should redraw the window before handing this to
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// android_app_exec_cmd() in order to avoid transient drawing glitches.
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break;
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case APP_CMD_CONTENT_RECT_CHANGED:
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// Command from main thread: the content area of the window has changed,
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// such as from the soft input window being shown or hidden. You can
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// find the new content rect in android_app::contentRect.
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break;
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case APP_CMD_GAINED_FOCUS:
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// Command from main thread: the app's activity window has gained
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// input focus.
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break;
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case APP_CMD_LOST_FOCUS:
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// Command from main thread: the app's activity window has lost
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// input focus.
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break;
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case APP_CMD_CONFIG_CHANGED:
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// Command from main thread: the current device configuration has changed.
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break;
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case APP_CMD_LOW_MEMORY:
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// Command from main thread: the system is running low on memory.
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// Try to reduce your memory use.
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break;
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case APP_CMD_START:
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// Command from main thread: the app's activity has been started.
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break;
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case APP_CMD_RESUME:
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// Command from main thread: the app's activity has been resumed.
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break;
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case APP_CMD_SAVE_STATE:
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// Command from main thread: the app should generate a new saved state
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// for itself, to restore from later if needed. If you have saved state,
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// allocate it with malloc and place it in android_app.savedState with
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// the size in android_app.savedStateSize. The will be freed for you
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// later.
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break;
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case APP_CMD_PAUSE:
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// Command from main thread: the app's activity has been paused.
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break;
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case APP_CMD_STOP:
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// Command from main thread: the app's activity has been stopped.
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break;
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case APP_CMD_DESTROY:
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// Command from main thread: the app's activity is being destroyed,
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// and waiting for the app thread to clean up and exit before proceeding.
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m_eventQueue.postExitEvent();
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break;
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}
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}
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int32_t onInputEvent(AInputEvent* _event)
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{
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return 0;
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}
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static void onAppCmdCB(struct android_app* _app, int32_t _cmd)
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{
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Context* self = (Context*)_app->userData;
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self->onAppCmd(_cmd);
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}
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static int32_t onInputEventCB(struct android_app* _app, AInputEvent* _event)
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{
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Context* self = (Context*)_app->userData;
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return self->onInputEvent(_event);
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}
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MainThreadEntry m_mte;
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bx::Thread m_thread;
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EventQueue m_eventQueue;
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ANativeWindow* m_window;
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android_app* m_app;
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};
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static Context s_ctx;
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const Event* poll()
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{
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return s_ctx.m_eventQueue.poll();
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}
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void release(const Event* _event)
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{
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s_ctx.m_eventQueue.release(_event);
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}
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void setWindowSize(uint32_t _width, uint32_t _height)
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{
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}
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void toggleWindowFrame()
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{
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}
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void setMouseLock(bool _lock)
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{
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}
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int32_t MainThreadEntry::threadFunc(void* _userData)
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{
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MainThreadEntry* self = (MainThreadEntry*)_userData;
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int32_t result = main(self->m_argc, self->m_argv);
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// PostMessage(s_ctx.m_hwnd, WM_QUIT, 0, 0);
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return result;
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}
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} // namespace entry
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extern "C" void android_main(android_app* _app)
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{
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using namespace entry;
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s_ctx.run(_app);
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}
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#endif // ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_ANDROID
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