mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
32 lines
937 B
Text
32 lines
937 B
Text
uniform sampler2D _LightBuffer;
|
|
uniform sampler2D _MainTex;
|
|
uniform vec4 _RimColor;
|
|
uniform float _RimPower;
|
|
uniform vec4 unity_Ambient;
|
|
void main ()
|
|
{
|
|
vec4 col_1;
|
|
vec4 light_2;
|
|
light_2 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[2])));
|
|
light_2.xyz = (light_2.xyz + unity_Ambient.xyz);
|
|
vec4 c_3;
|
|
c_3.xyz = (texture2D (_MainTex, gl_TexCoord[0].xy).xyz * light_2.xyz);
|
|
c_3.w = 0.0;
|
|
col_1.w = c_3.w;
|
|
col_1.xyz = (c_3.xyz + (_RimColor.xyz * pow (
|
|
(1.0 - clamp (dot (normalize(gl_TexCoord[1].xyz), gl_TexCoord[3].xyz), 0.0, 1.0))
|
|
, _RimPower)));
|
|
gl_FragData[0] = col_1;
|
|
}
|
|
|
|
|
|
// stats: 12 alu 2 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [4] loc 4
|
|
// uniforms: 3 (total size: 0)
|
|
// #0: _RimColor (high float) 4x1 [-1]
|
|
// #1: _RimPower (high float) 1x1 [-1]
|
|
// #2: unity_Ambient (high float) 4x1 [-1]
|
|
// textures: 2
|
|
// #0: _LightBuffer (high 2d) 0x0 [-1]
|
|
// #1: _MainTex (high 2d) 0x0 [-1]
|