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16 lines
411 B
Text
16 lines
411 B
Text
#extension GL_ARB_shader_texture_lod : enable
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uniform sampler2D tex;
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uniform samplerCube cub;
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varying vec3 uv;
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void main ()
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{
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gl_FragColor = (texture2DGradARB (tex, uv.xy, dFdx(uv.xy), dFdy(uv.xy)) + textureCubeGradARB (cub, uv, dFdx(uv), dFdy(uv)));
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}
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// stats: 5 alu 2 tex 0 flow
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// inputs: 1
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// #0: uv (high float) 3x1 [-1]
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// textures: 2
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// #0: tex (high 2d) 0x0 [-1]
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// #1: cub (high cube) 0x0 [-1]
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