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21 lines
367 B
Text
21 lines
367 B
Text
uniform sampler2D tex;
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varying vec2 uv;
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void main ()
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{
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vec4 v_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (tex, uv);
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vec4 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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v_1 = tmpvar_3;
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vec2 tmpvar_4;
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tmpvar_4 = v_1.yx;
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v_1.xy = tmpvar_4.xy.xy;
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float tmpvar_5;
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tmpvar_5 = -(v_1.x);
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v_1.x = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = v_1;
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gl_FragColor = tmpvar_6;
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}
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