mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
60 lines
2.1 KiB
Text
60 lines
2.1 KiB
Text
uniform sampler2D _MainTex0;
|
|
uniform sampler2D _MainTex1;
|
|
uniform sampler2D _MainTex10;
|
|
uniform sampler2D _MainTex11;
|
|
uniform sampler2D _MainTex12;
|
|
uniform sampler2D _MainTex13;
|
|
uniform sampler2D _MainTex14;
|
|
uniform sampler2D _MainTex15;
|
|
uniform sampler2D _MainTex2;
|
|
uniform sampler2D _MainTex3;
|
|
uniform sampler2D _MainTex4;
|
|
uniform sampler2D _MainTex5;
|
|
uniform sampler2D _MainTex6;
|
|
uniform sampler2D _MainTex7;
|
|
uniform sampler2D _MainTex8;
|
|
uniform sampler2D _MainTex9;
|
|
void main ()
|
|
{
|
|
vec2 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0].xy;
|
|
vec4 col_2;
|
|
col_2 = (texture2D (_MainTex0, tmpvar_1) + texture2D (_MainTex1, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex2, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex3, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex4, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex5, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex6, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex7, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex8, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex9, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex10, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex11, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex12, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex13, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex14, tmpvar_1));
|
|
col_2 = (col_2 + texture2D (_MainTex15, tmpvar_1));
|
|
gl_FragData[0] = col_2;
|
|
}
|
|
|
|
|
|
// stats: 15 alu 16 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [1] loc 4
|
|
// textures: 16
|
|
// #0: _MainTex0 (high 2d) 0x0 [-1]
|
|
// #1: _MainTex1 (high 2d) 0x0 [-1]
|
|
// #2: _MainTex10 (high 2d) 0x0 [-1]
|
|
// #3: _MainTex11 (high 2d) 0x0 [-1]
|
|
// #4: _MainTex12 (high 2d) 0x0 [-1]
|
|
// #5: _MainTex13 (high 2d) 0x0 [-1]
|
|
// #6: _MainTex14 (high 2d) 0x0 [-1]
|
|
// #7: _MainTex15 (high 2d) 0x0 [-1]
|
|
// #8: _MainTex2 (high 2d) 0x0 [-1]
|
|
// #9: _MainTex3 (high 2d) 0x0 [-1]
|
|
// #10: _MainTex4 (high 2d) 0x0 [-1]
|
|
// #11: _MainTex5 (high 2d) 0x0 [-1]
|
|
// #12: _MainTex6 (high 2d) 0x0 [-1]
|
|
// #13: _MainTex7 (high 2d) 0x0 [-1]
|
|
// #14: _MainTex8 (high 2d) 0x0 [-1]
|
|
// #15: _MainTex9 (high 2d) 0x0 [-1]
|