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23 lines
561 B
Text
23 lines
561 B
Text
#version 300 es
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precision mediump float;
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uniform lowp sampler2DShadow shadowmap;
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in highp vec4 uvHi;
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in mediump vec4 uvMed;
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out lowp vec4 _fragColor;
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void main ()
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{
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lowp vec4 r_1;
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lowp vec4 tmpvar_2;
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tmpvar_2 = vec4((texture (shadowmap, uvHi.xyz) + textureProj (shadowmap, uvHi)));
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r_1.yzw = tmpvar_2.yzw;
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r_1.x = (tmpvar_2.x + texture (shadowmap, uvMed.xyz));
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_fragColor = r_1;
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}
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// stats: 2 alu 3 tex 0 flow
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// inputs: 2
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// #0: uvHi (high float) 4x1 [-1]
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// #1: uvMed (medium float) 4x1 [-1]
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// textures: 1
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// #0: shadowmap (low 2d) 0x0 [-1]
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