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29 lines
840 B
Text
29 lines
840 B
Text
#version 300 es
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in vec4 _glesVertex;
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in vec4 _glesMultiTexCoord0;
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in vec4 _glesTANGENT;
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uniform highp mat4 glstate_matrix_mvp;
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out mediump vec2 xlv_TEXCOORD0;
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out lowp vec4 xlv_TEXCOORD1;
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void main ()
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{
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highp vec4 tmpvar_1;
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tmpvar_1.xyz = normalize(_glesTANGENT.xyz);
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tmpvar_1.w = _glesTANGENT.w;
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lowp vec4 tmpvar_2;
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tmpvar_2.xy = (_glesMultiTexCoord0.xy * 0.3);
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tmpvar_2.xyz = (tmpvar_2.xyz + ((tmpvar_1.xyz * 0.5) + 0.5));
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tmpvar_2.w = 0.0;
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gl_Position = (glstate_matrix_mvp * _glesVertex);
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xlv_TEXCOORD0 = _glesMultiTexCoord0.xy;
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xlv_TEXCOORD1 = tmpvar_2;
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}
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// stats: 7 alu 0 tex 0 flow
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// inputs: 3
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// #0: _glesVertex (high float) 4x1 [-1]
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// #1: _glesMultiTexCoord0 (high float) 4x1 [-1]
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// #2: _glesTANGENT (high float) 4x1 [-1]
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// uniforms: 1 (total size: 0)
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// #0: glstate_matrix_mvp (high float) 4x4 [-1]
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