bgfx/examples/18-ibl/varying.def.sc
2014-02-14 07:50:19 +01:00

7 lines
243 B
Scala

vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
vec3 v_dir : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
vec3 v_view : TEXCOORD2 = vec3(0.0, 0.0, 0.0);
vec3 a_position : POSITION;
vec2 a_texcoord0 : TEXCOORD0;
vec3 a_normal : NORMAL;