mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
52 lines
1.6 KiB
Text
52 lines
1.6 KiB
Text
uniform vec4 _Detail_ST;
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uniform mat4 _LightMatrix0;
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uniform vec4 _MainTex_ST;
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uniform mat4 _Object2World;
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uniform vec4 _WorldSpaceLightPos0;
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uniform vec4 unity_Scale;
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varying vec4 xlv_FOG;
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void main ()
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{
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vec4 tmpvar_1;
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vec4 pos_2;
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pos_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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tmpvar_1.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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tmpvar_1.zw = ((gl_MultiTexCoord1.xy * _Detail_ST.xy) + _Detail_ST.zw);
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mat3 tmpvar_3;
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tmpvar_3[0] = _Object2World[0].xyz;
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tmpvar_3[1] = _Object2World[1].xyz;
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tmpvar_3[2] = _Object2World[2].xyz;
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gl_Position = pos_2;
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vec4 tmpvar_4;
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tmpvar_4.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_4.x = pos_2.z;
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xlv_FOG = tmpvar_4;
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gl_TexCoord[0] = tmpvar_1;
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vec4 tmpvar_5;
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tmpvar_5.w = 0.0;
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tmpvar_5.xyz = (tmpvar_3 * (gl_Normal * unity_Scale.w));
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gl_TexCoord[1] = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6.w = 0.0;
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vec4 tmpvar_7;
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tmpvar_7 = (_Object2World * gl_Vertex);
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tmpvar_6.xyz = (_WorldSpaceLightPos0.xyz - tmpvar_7.xyz);
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gl_TexCoord[2] = tmpvar_6;
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gl_TexCoord[3] = (_LightMatrix0 * tmpvar_7);
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}
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// stats: 13 alu 0 tex 0 flow
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// inputs: 4
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// #0: gl_MultiTexCoord1 (high float) 4x1 [-1] loc 9
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// #1: gl_MultiTexCoord0 (high float) 4x1 [-1] loc 8
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// #2: gl_Normal (high float) 3x1 [-1] loc 2
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// #3: gl_Vertex (high float) 4x1 [-1] loc 0
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// uniforms: 7 (total size: 0)
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// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
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// #1: _Detail_ST (high float) 4x1 [-1]
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// #2: _LightMatrix0 (high float) 4x4 [-1]
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// #3: _MainTex_ST (high float) 4x1 [-1]
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// #4: _Object2World (high float) 4x4 [-1]
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// #5: _WorldSpaceLightPos0 (high float) 4x1 [-1]
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// #6: unity_Scale (high float) 4x1 [-1]
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