mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
40 lines
1.1 KiB
Text
40 lines
1.1 KiB
Text
uniform sampler2D _BumpMap;
|
|
uniform vec4 _Color;
|
|
uniform float _Cutoff;
|
|
uniform sampler2D _MainTex;
|
|
uniform float _Shininess;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec4 res_2;
|
|
vec3 viewN_3;
|
|
vec4 normal_4;
|
|
normal_4.xy = ((texture2D (_BumpMap, tmpvar_1.zw).wy * 2.0) - 1.0);
|
|
normal_4.z = sqrt(((1.0 -
|
|
(normal_4.x * normal_4.x)
|
|
) - (normal_4.y * normal_4.y)));
|
|
float x_5;
|
|
x_5 = ((texture2D (_MainTex, tmpvar_1.xy).w * _Color.w) - _Cutoff);
|
|
if ((x_5 < 0.0)) {
|
|
discard;
|
|
};
|
|
viewN_3.x = dot (gl_TexCoord[1].xyz, normal_4.xyz);
|
|
viewN_3.y = dot (gl_TexCoord[2].xyz, normal_4.xyz);
|
|
viewN_3.z = dot (gl_TexCoord[3].xyz, normal_4.xyz);
|
|
res_2.xyz = ((viewN_3 * vec3(0.5, 0.5, -0.5)) + 0.5);
|
|
res_2.w = _Shininess;
|
|
gl_FragData[0] = res_2;
|
|
}
|
|
|
|
|
|
// stats: 15 alu 3 tex 1 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [4] loc 4
|
|
// uniforms: 3 (total size: 0)
|
|
// #0: _Color (high float) 4x1 [-1]
|
|
// #1: _Cutoff (high float) 1x1 [-1]
|
|
// #2: _Shininess (high float) 1x1 [-1]
|
|
// textures: 2
|
|
// #0: _BumpMap (high 2d) 0x0 [-1]
|
|
// #1: _MainTex (high 2d) 0x0 [-1]
|