mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
40 lines
1.1 KiB
Text
40 lines
1.1 KiB
Text
uniform vec4 _Color;
|
|
uniform sampler2D _Illum;
|
|
uniform sampler2D _LightBuffer;
|
|
uniform sampler2D _MainTex;
|
|
uniform vec4 _SpecColor;
|
|
uniform vec4 unity_Ambient;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec4 col_2;
|
|
vec4 light_3;
|
|
vec4 c_4;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = texture2D (_MainTex, tmpvar_1.xy);
|
|
c_4 = (tmpvar_5 * _Color);
|
|
light_3 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[1])));
|
|
light_3.xyz = (light_3.xyz + unity_Ambient.xyz);
|
|
vec4 c_6;
|
|
float spec_7;
|
|
spec_7 = (light_3.w * tmpvar_5.w);
|
|
c_6.xyz = ((c_4.xyz * light_3.xyz) + ((light_3.xyz * _SpecColor.xyz) * spec_7));
|
|
c_6.w = (c_4.w + (spec_7 * _SpecColor.w));
|
|
col_2.w = c_6.w;
|
|
col_2.xyz = (c_6.xyz + (c_4.xyz * texture2D (_Illum, tmpvar_1.zw).w));
|
|
gl_FragData[0] = col_2;
|
|
}
|
|
|
|
|
|
// stats: 13 alu 3 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [2] loc 4
|
|
// uniforms: 3 (total size: 0)
|
|
// #0: _Color (high float) 4x1 [-1]
|
|
// #1: _SpecColor (high float) 4x1 [-1]
|
|
// #2: unity_Ambient (high float) 4x1 [-1]
|
|
// textures: 3
|
|
// #0: _Illum (high 2d) 0x0 [-1]
|
|
// #1: _LightBuffer (high 2d) 0x0 [-1]
|
|
// #2: _MainTex (high 2d) 0x0 [-1]
|