mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
38 lines
1.1 KiB
Text
38 lines
1.1 KiB
Text
uniform vec4 _Color;
|
|
uniform float _Cutoff;
|
|
uniform sampler2D _LightBuffer;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D unity_Lightmap;
|
|
uniform sampler2D unity_LightmapInd;
|
|
void main ()
|
|
{
|
|
vec3 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[2].xyz;
|
|
vec4 light_2;
|
|
vec4 c_3;
|
|
c_3 = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
|
|
float x_4;
|
|
x_4 = (c_3.w - _Cutoff);
|
|
if ((x_4 < 0.0)) {
|
|
discard;
|
|
};
|
|
light_2 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[1])));
|
|
light_2.xyz = (light_2.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_1.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_1.xy).xyz), vec3(clamp (tmpvar_1.z, 0.0, 1.0))));
|
|
vec4 c_5;
|
|
c_5.xyz = (c_3.xyz * light_2.xyz);
|
|
c_5.w = c_3.w;
|
|
gl_FragData[0] = c_5;
|
|
}
|
|
|
|
|
|
// stats: 11 alu 5 tex 1 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [3] loc 4
|
|
// uniforms: 2 (total size: 0)
|
|
// #0: _Color (high float) 4x1 [-1]
|
|
// #1: _Cutoff (high float) 1x1 [-1]
|
|
// textures: 4
|
|
// #0: _LightBuffer (high 2d) 0x0 [-1]
|
|
// #1: _MainTex (high 2d) 0x0 [-1]
|
|
// #2: unity_Lightmap (high 2d) 0x0 [-1]
|
|
// #3: unity_LightmapInd (high 2d) 0x0 [-1]
|