mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
48 lines
1,013 B
Text
48 lines
1,013 B
Text
void xll_clip(float x) {
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if ( x<0.0 ) discard;
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}
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struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 pos;
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float fog;
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vec4 color;
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vec2 uv;
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};
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struct appdata_tree_billboard {
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vec4 vertex;
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vec4 color;
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vec4 texcoord;
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vec2 texcoord1;
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};
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uniform sampler2D _MainTex;
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vec4 frag( in v2f xlat_var_input );
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vec4 frag( in v2f xlat_var_input ) {
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vec4 col;
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col = texture2D( _MainTex, xlat_var_input.uv);
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col.xyz *= xlat_var_input.color.xyz ;
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xll_clip( col.w );
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return col;
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}
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varying vec4 xlv_FOG;
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void main() {
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vec4 xl_retval;
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v2f xlt_xlat_var_input;
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xlt_xlat_var_input.pos = vec4(0.0);
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xlt_xlat_var_input.fog = float( xlv_FOG);
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xlt_xlat_var_input.color = vec4( gl_Color);
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xlt_xlat_var_input.uv = vec2( gl_TexCoord[0]);
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xl_retval = frag( xlt_xlat_var_input);
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gl_FragData[0] = vec4( xl_retval);
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}
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