bgfx/3rdparty/glsl-optimizer/tests/fragment/fragdepth-out.txt
2014-10-11 12:32:43 -07:00

8 lines
115 B
Text

void main ()
{
gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
gl_FragDepth = 0.9;
}
// stats: 2 alu 0 tex 0 flow