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10 lines
151 B
Text
10 lines
151 B
Text
#version 300 es
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out lowp vec4 _fragData;
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void main ()
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{
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_fragData = vec4(0.5, 0.5, 0.5, 0.5);
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gl_FragDepth = 0.9;
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}
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// stats: 2 alu 0 tex 0 flow
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