mirror of
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16 lines
273 B
Text
16 lines
273 B
Text
float foo (float a, float b, float c) {
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return a+b+c;
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}
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float bar (float a, float b) {
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float c = a*b;
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return foo (a, b, c);
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}
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float har (float a) {
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float b = sqrt(a);
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float c = sqrt(b);
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return bar (a, b) + c;
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}
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void main ()
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{
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gl_Position = vec4(har(gl_Vertex.x));
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}
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