mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
22 lines
553 B
Text
22 lines
553 B
Text
uniform vec4 _Color;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _LightTexture0;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _Ramp;
|
|
void main ()
|
|
{
|
|
vec4 c_1;
|
|
vec4 c_2;
|
|
c_2.xyz = (((
|
|
(texture2D (_MainTex, gl_TexCoord[0].xy) * _Color)
|
|
.xyz * _LightColor0.xyz) * texture2D (_Ramp, vec2((
|
|
(dot (gl_TexCoord[1].xyz, gl_TexCoord[2].xyz) * 0.5)
|
|
+ 0.5))).xyz) * (texture2D (_LightTexture0, gl_TexCoord[3].xy).w * 2.0));
|
|
c_2.w = 0.0;
|
|
c_1.xyz = c_2.xyz;
|
|
c_1.w = 0.0;
|
|
gl_FragData[0] = c_1;
|
|
}
|
|
|
|
|
|
// inputs: 1, stats: 10 alu 3 tex 0 flow
|